WOZ is a ton of fun, and challenging all over the extensive playfield. And, when set up properly, it is fast as hell and pretty lively. But, mine did not come with an Outland minivan.
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Quoted from Pinball-Pat:I don't get this reference? Fill me in please
See the OP above.
Quoted from Pinball-Pat:The videos I've seen it looked plenty lively, I'll bet not being as "fast" as other machines saves some wear and year on plastics, ramps, and basically the whole machine.
The ball moves just as fast as on any new game. (It would easily be FASTER if I cranked the coil strengths up, which I do not want to do because I don't want to break plastics.) Slingshots, pops, flippers move the ball around just as fast as any recent Stern game does. (Then again, the flippers and slings on my GTB Gold Strike EM do as well.)
Quoted from Pinball-Pat:What, are you serious? I remember reading this idea in the proposed "pinball gremlins" game, but had no idea woz did this. That soooo cool!
If you're referring to the reversed-flipper mode, it's now programmed as the last (5th) crystal ball mode (after lights out, lights on, weak flipper, and no-hold flipper). I've had reversed flippers with a stacked multiball and it was pretty insane!
Quoted from cooked71:What do you mean "Skill stop"?
When the ball is in the pops, you can (when a Haunted Forest mode is ready, maybe all the time?) hit both flipper buttons to 'kill' the pops and let the ball drop into the crystal ball vuk, starting the Haunted mode. Yet another great, subtle touch in this game.
As noted earlier, the upper right flipper has several unique shots. You can only make the 3 skill shots (witch, pops skill, crystal ball) from the UR flipper. (Skill times out before the ball can get to the lower flippers.) You need the UR flipper to melt the witch. And, you only need one witch hit to start or end the witch hurryup from the UR flipper; it takes 2 hits from a lower flipper to do either. Also, it is handy to direct a lost twister ball to the bottom left flipper for a shot back up the ramp.
As for TZ vs WOZ, some people have it exactly backwards IMO. I never enjoyed TZ in 20 years of playing it. I find WOZ to be a lot of fun. TZ doesn't hold a candle to it in terms of strategy/coherence, although they do share a largely-obstructed widebody playfield. And anybody who complains about WOZ outlanes and finds the TZ left side bearable, well, they think differently than I do!
Haven't played a really good WOZ on location in NYC, ever. And I've played all 4 of them. As some have noted, there's a world of difference in a dialed-in home game. Mine plays nothing like any local location WOZ, and by that I mean much, much better.
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