Quoted from zsciaeount:I especially don't like how hard the game makes starting bonus scoring modes. For instance, to start the haunted modes, you need to feed the crystal ball scoop from the pop bumpers above. Even though you can mute the bumpers by holding the flipper buttons, most of the time, the ball trickles out of the pops and down to the flippers.
All I can say here is play better. You have to time the bumper-kill so that it happens just after the ball hits the UR bumper. Anticipation is key. Practice doesn't make perfect, but it does make for better than 50% lefthand exits. Starting munchkin is even easier, since most UPF drains during Twister can be sent to the LL flipper by holding out the UR flip. Drop catch this pass and stick-back up the ramp to finish Twister.
Quoted from zsciaeount:Would be fair enough if the right orbit shot that feeds the pops from above wasn't stymied by the magnet freeze that drops it into the rollovers whenever you hit it from a left inlane feed. So, the solution most of us use is to ignore the skill shots and go for a hard plunge, so that you can complete the pops and the capture targets
Mag only stops the ball if the WOZ-lane hurryup is lit on an inlane feed, otherwise it goes all the way around. If you have a cradle, wait til the hurryup music quits, then make the shot to go full orbit.
Quoted from zsciaeount:And that's another issue with the game - a lot of the important modifiers and modes rely upon random caroms. Light Dorothy capture requires zero skill, and while you can aim for A-L-L in BALL, hitting the B is more or less random chance. It's made worse by the fact that, despite these modes being important, lighting them also carries a high risk of an outlane drain, and TNPLH mode is not an easy rescue.
So you have dangerous and difficult shots that tends to be drainy during single-ball play. However, this feature is available all the time and can even be started during other multiballs.. Hmmm, what to do....??
Quoted from zsciaeount:The witch? Random toss
Well yea, she's a b*tch... mess with her and she messes with you back. At least she's not as mean as the Monger.
Quoted from zsciaeount:I hate the fact that getting back up there requires more and more Winkie shots, even if you've been doing really well up there.
It doesn't. I believe the sequence goes 2,1,2,3,2,1,2,3,2,1,2.. etc. Not the ever-increasing count you see on other games.
Quoted from zsciaeount:I'll stop there. I do like WOZ, and as a showpiece and something to grab the interest of my guests, I am glad I own one. But, as good as it is from a pure tech standpoint, it's not an incredibly well designed game.
I think you need to learn more about your new game, as most of the problems you've addressed aren't really problems