(Topic ID: 99614)

Allied Leisure Pinball manual

By PghPinballRescue

9 years ago


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  • Latest reply 9 years ago by crlush
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#10 9 years ago

Apparently there are two different cabinet styles for the Allied Leisure cocktail games. I'm not sure if the fuse numbers correspond between both cabinets or not.

There's the first style which has two latches (one at each side) that hold the top glass down. There *should* be lockable panels to cover these. The second style cabinet has a lock on the front of the cabinet to unlock the glass. The glass sides towards you, then up to remove.

The first style cabinet has a power supply on a wood board mounted to the bottom of the cabinet.

The second style cabinet uses a PCB with LEDs mounted to the back wall for the power supply and *should* have a fuse listing label mounted just below it.

If you can tell me which style you have and which fuse is blowing I can look at mine to see what this fuse is for (I currently have both cabinet styles between a couple of projects I'm working on).

In addition to the Allied schematic doc referenced above which primarily references the first style cabinet (you can also find it on IPDB under "Take Five"), there is another Allied Manual on IPDB for "Star Shooter" which references the second style cabinet and its different power supply. Unfortunately the schematics are not scanned into this doc.

John Robertson (flippers.com) has a full set available but it isn't free.

A little additional info on the different cabinets:

The second style cabinet has retractable legs at each corner so you can make it a cocktail, a tall cocktail, or a stand up game depending on how far you extend the legs.

The original style can be made into a stand-up game by using the factory (optional, of course) base. See "Take Five" flyer for details. Yes, this does exist, I've had 2 Take Fives that actually had these on them.

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