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(Topic ID: 232589)

Allied Leisure Dynomite - Game ends when Ball in Play switch triggers


By GeoMoon

1 year ago



Topic Stats

  • 3 posts
  • 3 Pinsiders participating
  • Latest reply 1 year ago by Mikemolang
  • No one calls this topic a favorite

You

Linked Games

#1 1 year ago

Game had been working. Now it coins up and responds correctly to the first press of the credit button by putting up player 1. Additional presses will not get player 2 into the game. When the ball is launched and rolls over the ball in play lane switch, the Game rely clicks and the credits are reduced by one. No scoring works as the ball moves out onto the playfield, although the pop bumpers do work.

Also, the backbox controlled lamps have not worked since I got the game. My bet is that is a bad common ground, but I bring it up here in case it is important to the diagnoses.

Any ideas?

Thanks,
George

#2 1 year ago

http://www.pinwiki.com/wiki/index.php?title=ALI/Fascination_Repair

Three things that I would check:

1) That the 5v regular is actually putting out 5v. http://www.pinwiki.com/wiki/index.php?title=ALI/Fascination_Repair#Strange.2FMalfunctioning_Game_Logic_Issues
2) Take a look at the connector pins and check for corrosion. If there is corrosion, the affected pins will need to be replaced. Bad connector pins will play havoc with things. http://www.pinwiki.com/wiki/index.php?title=ALI/Fascination_Repair#Connectors_.26_Pin_Designations
3) Use the documentation's theory of operation guide and the diagnostic LEDs to help figure out the logic of what is getting triggered when. The mode board and player up board might be the ones to focus on. I can't quite remember if that switch also appears on the game scoring logic board or not, but check on that too.

3 months later
#3 1 year ago

5VDC = 4.85
11 VDC = 11.1
6.5 VDC = 7.4
30 VDC = 35 (input side = 26.6 VAC instead of 24 VAC.)

Thanks,
George

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