(Topic ID: 182465)

ALIENS have landed!!! In Madison!!

By Whysnow

7 years ago


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  • 590 posts
  • 173 Pinsiders participating
  • Latest reply 7 years ago by Whysnow
  • Topic is favorited by 29 Pinsiders

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16
#154 7 years ago

Here is the latest gameplay video we promised you that shows many of the shots, flow, combo opportunities, modes and features in the game

To follow shortly...

#158 7 years ago
Quoted from cavalier88z24:

What happen with video?

The correct HD version will be here in around 1 hour

16
#171 7 years ago
Quoted from Join_The_Cirqus:

Andrew
Can you please advise on if more games shipped out last week?

More games are shipping this week, and a lot more next week

50
#174 7 years ago

Here IS the latest gameplay video we promised you that shows many of the shots, flow, combo opportunities, modes and features in the game

36
#302 7 years ago

Video modes are an interesting dilemma for us, as a manufacturer.

We have debated this internally a number of times. We discussed this for Full Throttle and we discussed this for Alien.

Video modes are very basic on dot matrix games. With HD LCDs, it could become a very expensive exercise to get a video mode to look good enough to match the rest of the game and the screen content.

Then you come back to whether video modes really enhance a game of pinball or not.

At this point, and for the reasons above, we are not looking at video modes right now.

#405 7 years ago
Quoted from Who-Dey:

My question is, I understand this game is a wide body right? If so is it the same width as the older wide body pins like Flight 2000? By looking at the pics it doesn't really look like a wide body to me?

It's the same as Bally/Williams widebody games - a 23" wide playfield

22
#503 7 years ago
Quoted from ezeltmann:

I have to preface this comment by saying i think the game is coming along great and i am really impressed with the attention by the entire team to answering questions and putting in their best effort to make this game great.
Right now the Alien head is the most underwhelming part of the game. Of course, except for the Heighway produced videos, I have only seen the top down perspective for most scenarios. I am expecting the reverse will be true by the time you guys are done with it.
My observations and suggestions (feel free to tell me to be patient and shut up):
1. There appears to be no indication as to how many hits you have left on the Xeno head (to start multiball) displayed on the LCD screen.
2. I would like to see some sort of feedback on the screen for each Xeno head hit. My suggestion is a very quick static-interruption style menacing Xeno appearance overriding the standard "status" screen. The ball will most likely be rolling right past the playfield screen at the exact moment this animation appears.
3. It's been mentioned before, that the Xeno head would benefit greatly from having a dedicated spotlight and /or flasher strobe. I would suggest that each hit would spotlight the head (again very briefly); which would inspire the player to shoot there often for the coolness factor. This is the No.1 mod i would want should Heighway not change anything.
4. From what i have seen when the head has grabbed the ball in videos, it seems to happen all too quick. My suggestion to be to drag it out with movie clips related to the scene ala "sparky Multiball startup" , which is way too long actually. The main point is that it should be a spectacle (IMO) , especially at the current level of difficulty. The wow factor of this toy has yet to be shown to it's full potential. Please let me know if you disagree or support this (pinsiders and developers).
I mean this all as constructive criticism and fully realize that part or all of what i suggested might already be planned. I have in in my (not Xeno) head that this feature should be the main draw and selling point of the game (again, think sparky) and as we are seeing in these streams, it has been underwhelming , if not confusing. The sound it makes when you hit it is great , i must say.
Thanks Heighway team , Hilton and friends, and Jack Danger for all your hard work and attention on last nights stream and overall in bringing us a great game. I want it to be the best game of all time.

The xeno is a shadow of what it will eventually become.

Most of the improvements will be software-related. We will be co-ordinating audio and video to how and when she reacts. We also have plans to integrate real flashers here for the xeno as well.

As for the pop bumpers - we are working on this and will look to improve this part of the game too

#545 7 years ago

Martin Ayub, of Pinball News fame, visited our factory today. Our media producer, Russell Speak, asked Martin for his impressions of our new game, Alien Pinball

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