(Topic ID: 182465)

ALIENS have landed!!! In Madison!!

By Whysnow

7 years ago


Topic Heartbeat

Topic Stats

  • 590 posts
  • 173 Pinsiders participating
  • Latest reply 7 years ago by Whysnow
  • Topic is favorited by 29 Pinsiders

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#107 7 years ago
Quoted from Whysnow:

screw work...
I am going to play test more

I may have missed it , but do you plan to do any video.

#131 7 years ago
Quoted from PanzerFreak:

Alien is really going to give other manufactures some competition for pinball dollars. I was debating between ordering a Ghostbusters Premium or an Alien LE. At the standard level an Alien SE is about $400-600 more shipped then a Stern premium. Difference drops to $0-$200 if you take out the backbox LCD.
For $600 more (then a current DMD Stern Premium) or $400 more (then a LCD Stern, other then Batman 66 premium which is $8k...) you get a wide body game, all color changing inserts, all color changing GI, a 27" backbox LCD, the mini airlock LCD and the 10" playfield LCD. Oh, there's also no need to buy any interior art decals as Heighway already includes them. The game has 4 flippers, 10 shots that pass through or drop in somewhere, molded pop bumper caps, and a giant Alien mechanical pinball toy.
At the the LE level Heighway may be the cheapest in terms of higher price point games and you get powder coated armor (around backbox too), lighted interior side artwork, lighted ramps, a real rotating beacon topper, both SE and LE artwork, and a very nice 35th Alien anniversary goodie bag.
Yup, it ended up being a no brainer for me to go with Alien after I thought on it for a while, lol.

I feel like mentioning David Thiel sound too.

#482 7 years ago

I have to preface this comment by saying i think the game is coming along great and i am really impressed with the attention by the entire team to answering questions and putting in their best effort to make this game great.

Right now the Alien head is the most underwhelming part of the game. Of course, except for the Heighway produced videos, I have only seen the top down perspective for most scenarios. I am expecting the reverse will be true by the time you guys are done with it.

My observations and suggestions (feel free to tell me to be patient and shut up):

1. There appears to be no indication as to how many hits you have left on the Xeno head (to start multiball) displayed on the LCD screen.

2. I would like to see some sort of feedback on the screen for each Xeno head hit. My suggestion is a very quick static-interruption style menacing Xeno appearance overriding the standard "status" screen. The ball will most likely be rolling right past the playfield screen at the exact moment this animation appears.

3. It's been mentioned before, that the Xeno head would benefit greatly from having a dedicated spotlight and /or flasher strobe. I would suggest that each hit would spotlight the head (again very briefly); which would inspire the player to shoot there often for the coolness factor. This is the No.1 mod i would want should Heighway not change anything.

4. From what i have seen when the head has grabbed the ball in videos, it seems to happen all too quick. My suggestion to be to drag it out with movie clips related to the scene ala "sparky Multiball startup" , which is way too long actually. The main point is that it should be a spectacle (IMO) , especially at the current level of difficulty. The wow factor of this toy has yet to be shown to it's full potential. Please let me know if you disagree or support this (pinsiders and developers).

I mean this all as constructive criticism and fully realize that part or all of what i suggested might already be planned. I have in in my (not Xeno) head that this feature should be the main draw and selling point of the game (again, think sparky) and as we are seeing in these streams, it has been underwhelming , if not confusing. The sound it makes when you hit it is great , i must say.

Thanks Heighway team , Hilton and friends, and Jack Danger for all your hard work and attention on last nights stream and overall in bringing us a great game. I want it to be the best game of all time.

#484 7 years ago
Quoted from Whysnow:

when it actually grabs it, the timing is not too fast feeling in real life. It does some cool stuff, but I am sure there is more coming. My general impression is that the xeno will be more of a main featture as code progresses. It does already scream, growl, move at times, and grab the ball at other times. Maybe I will try to demo some decent ball in hand videos after the new light boards are installed.

Thanks Hilton , i was trying to suggest moving a camera (at your leisure) pointed at the head during the stream. From overhead , you get none of the mouth movements.

It seems the development of this feature is coming at the end and i expected it to be the first thing perfected. But , pinball is hard and criticizing is easy. Just hoping i don't piss off the guys working on this.

#506 7 years ago
Quoted from HeighwayPinball:

The xeno is a shadow of what it will eventually become.
Most of the improvements will be software-related. We will be co-ordinating audio and video to how and when she reacts. We also have plans to integrate real flashers here for the xeno as well.
As for the pop bumpers - we are working on this and will look to improve this part of the game too

I have a feeling your ideas are better than mine

Thanks.

#544 7 years ago
Quoted from HeighwayPinball:

The xeno is a shadow of what it will eventually become.
Most of the improvements will be software-related. We will be co-ordinating audio and video to how and when she reacts. We also have plans to integrate real flashers here for the xeno as well.
As for the pop bumpers - we are working on this and will look to improve this part of the game too

Quoted from Kiwipinhead:

Sorry if I missed this, But I does this game have any flashers?

At least for the Xeno head.

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