(Topic ID: 259343)

ALIEN Software 1.3

By bcd

4 years ago


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  • 216 posts
  • 68 Pinsiders participating
  • Latest reply 1 year ago by Averell
  • Topic is favorited by 25 Pinsiders
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#5 4 years ago

Great work, I would love to try this on my Alien.

#47 4 years ago

Question: How do you update the IO boards to 0.9 and what is the difference between 0.8?
Would it be advised to do?

#49 4 years ago

Thanks for this information.
Update to 1.3 worked without issue.

Edit: I get without stop new balls into the shooter now. It shoots, if it drains I get a new one.
I don't know if its a code issue or something else.

#51 4 years ago

There is one free on the order side (facing coin door)

#54 4 years ago

I moved back to 1.2 and the ball through problem has disappeared. I will investigate further.

So the issue is: when you loose a ball (it drains), you get a new one. Always. It never stops giving new balls.
When one drains, you get one back.
Only with 1.3, not with 1.2

If there are more who have this, please post.

#70 4 years ago

Brian,

I have made a video and attached it.
In the video I let it drain immediately, but if I flip I don't get a new one until it drains.
So it is indeed best described as infinite ballsave.

I have put 1.2 back, this plays fine.

I have not tried yet pressing the 'factory default' in the settings.
As far as I know, most is default, I just disabled the xenomorph.

I will retry updating to 1.3 tonight and play again.
I will export the errorlog as well.

#71 4 years ago

Also a nice to have on the code would be a little more shaker action; it is pretty limited in use.
I'm curious on other people's opinion on this.

#74 4 years ago
Quoted from bcd:

This doesn't feel like a ballsave issue, it looks like a trough issue. There were zero changes to the ball save logic in 1.3.
I can see it launching a second ball before the first one has drained. This would happen if one of the trough switches is not opening and the game thinks the first ball never made it out of the trough.
Note when this happens, the game *will* eventually give up, but only after retrying 20 times. If you let it run long enough and then see it stop eventually, this would confirm that's what's happening.
I'd also suggest running switch test and seeing how the trough switches are reporting. Manually eject a ball or two and you should see the switches change accordingly.

I appreiciate your answer, but if you read my description: in the video I dont flip so it drains. I have always one ball. When it drains I get a new one. It doesnt keep adding balls. 1 ball only in play. I only get a new one when it drains.

It doesnt stop after 20 balls; I will try and see how long it goes on.

The through works fine in the tests.

I dont have it with 1.2, with 1.3 its like in the video. Every game.

2 weeks later
#94 4 years ago

I have an update on my ball problem.
I replaced the balls and checked all the cables and refixed the through. I thought it would solve it, but no unfortunately.

The issue: I get a new ball, always. But ONLY when it drains. Brian said it can't be a software issue; what can it be?

See attached a new video:

Does anyone have some tips on what to do?
Of course I ran IO tests (all switches detect) and did all the obvious checking of cables and plugs.

2 weeks later
#102 4 years ago

Wrong thread, sorry

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