(Topic ID: 259343)

ALIEN Software 1.3

By bcd

4 years ago


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  • 216 posts
  • 68 Pinsiders participating
  • Latest reply 1 year ago by Averell
  • Topic is favorited by 25 Pinsiders
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There are 216 posts in this topic. You are on page 1 of 5.
83
#1 4 years ago

I am pleased to announce the release of ALIEN 1.3 BETA software!

This BETA release is a collection of bug fixes and minor additions that I have added to the game code on my own time after the production run ended. Pinball Brothers had NO involvement in the development or testing of these changes, and cannot provide you with support or warranty (and neither can I). After much discussion, they have agreed to let me release this to the public.

Use at your own risk. A few other people have been running this code too, without any issues as far as I am aware. But it has not seen widespread use. If you find issues with it, please let me know directly and post to this thread; however, I cannot promise that I can fix anything else at this point. I'll do my best to answer any questions you might have.

The link to download is available here: https://oddchange.com/alien/
***EDIT January 13 2021: this link has been removed; software updates will be moving to the Pinball Brothers website. I will not be hosting these images myself anymore.***

Here is the changelog:

Changes since version 1.2:

- Fixed a bug in the slingshot drivers that caused them to fire slightly later
than they should have.
- Beacons will not restart every time the coin door is opened in attract mode.
- Lowered the maximum time that flippers are pulsed strongly when the EOS switch
is not working.
- Upper flipper EOS switches are now utilized (if present); previously, they
were ignored. This should keep those flipper coils cooler.
- Lamp flicker prevention code now accounts for upper flipper usage. Previously
some LED glitching could be seen sometimes near the raised upper flippers.
- When the shooter coil has trouble launching the ball, don't call the
display/speech effects on every single attempt.
- Improved handling of coil adjustments for very short coil pulses. In some
cases, the adjustments were not having any effect.
- Add adjustment "AMODE BEACON" (default: YES). When set to NO, the beacons
will not spin during attract mode. They will remain functional during
gameplay.
- Add adjustment "SWAP L. SLING/FLIPPER COIL" (default: NO), for owners who
wish to rewire their games by swapping the coil numbers for the left
slingshot and the left flipper. This eliminates the buzzing noise from the
left flipper when held.
- Hide the Buyin Limit adjustment, if Buyin Price is set to OFF.
- Fixed display bug where changes to ball up/player up in the "modify game"
menu were not shown correctly after resuming the game.
- Fixed a bug where test mode would time out and return to attract mode
prematurely in some cases.
- When entering test mode, announce if the xeno or magnet has been disabled
by adjustment.
- Fixed a display bug where a score event might not be reflected on the display
immediately.
- Fixed a bug with Ambush Multiball in tournament/competition mode, which made
it unlikely that the leftmost quadrant would ever be lit for jackpot.
- Fixed a lamp bug with Combat Drop. If the mode timed out during the target
phase, the standup inserts would remain blue for the rest of the ball, instead
of reverting back to their normal yellow color. This works as expected now.
- Airlock display now turned off during mode start animations, where it
previously continued to indicate "shoot here" to start the mode.
- Changed the two hurryup scenes, Tunnel Hunt and Acid Burn, so that they do
not last as long. When the hurryup value is increased, the value at which
the mode ends is now also increased (unless it is the result of an "add time"
award).
- When Save Newt multiball was re-qualified at the same time that All Out War
was already qualified, a shot to the xenomorph would start both multiballs
together. This has been changed to start All Out War only.
- When a scene was running and Sentry Guns was qualified, the left eject arrow
would flash for the scene shot, but not indicate that multiball was ready.
Now, the arrow prioritizes the multiball indicator over the mode.
- When the ball drained just after completing a Lifecycle, its display effect
would have to finish before bonus would count up, which could take a long
time. This video is now truncated early when the ball ends.
- Cancel all callouts when attract mode ends (either by entering test mode or
starting a game), and at the start of each ball. Before, it was possible for
some irrelevant speech to occur.
- Fixed bug during tilt which would occasionally leave some of the playfield
LEDs on when they should have been off (typically the standup target inserts).
- Fixed priority of tilt warning, which could cause tilt lamp effect not to run
if tilt occurred too quickly after the previous warning.
- Fixed buy-in button lamp sometimes not indicating that weapon change was
permitted (i.e. it would be off even though weapon change was allowed).
- Weapon change is now also permitted while the ball is in the shooter lane.
- Fixed a bug where a particular weapon had been earned, but could never be
selected when cycling through the awards with the buy-in button.
- Prevent weapon collect when pressing launch and there is a ball at/recently
at the shooter lane.
- Improved the Smart Gun logic to tend to start Hypersleep Multiball when only
one more lock is needed. This was always intended, but a bug prevented it
from actually happening.
- The lamp effect for All Out War being qualified won't run now if it can't be
started (e.g. due to another multiball running).
- Center magnet now grabs the ball briefly at the start of All Out War.
- During All Out War, GI near the flippers is now kept on.
- Deferred the detection of all the multiballs being completed until after a
multiball ends, not when a new multiball is started. When the column is
complete, the inserts now strobe slowly, until All Out War has been played.
Previously, when the last multiball was started, the insert column
would clear, which was slightly confusing.
- Changed the layout of multi-player scores on the dashboard to be more
traditional, with the player up score in a larger font, and the scores
arranged consistently.
- When pressing the right flipper button while a ball is at the shooter to
see the game status, the message block that normally cycles game hints
was stuck at "Launch Ball". This now cycles as it does during game play.
This now offers a way to see how many xenomorph shots are needed for
Ambush multiball before launching a ball.
- Add new light shows for pop bumpers during scenes which use them.
- Added a 15 second ball saver when entering the multiball phases of
Self Destruct or Loader Battle.

#2 4 years ago

I don’t own an Alien, but if I did, wow!
Thank you.

#3 4 years ago

This is amazing. Thank you soooooo much for this huge update and your effort. Can't wait to install!!! Highly appreciated!

#4 4 years ago

Can’t wait!

#5 4 years ago

Great work, I would love to try this on my Alien.

#6 4 years ago

OMG awesome!

#7 4 years ago

Thank you Brian!

#8 4 years ago

Thank you so much for this huge update and your effort. This is amazing. Can't wait to install!!! Highly appreciated!

Where can I donate for your great work. Love it

- Add adjustment "SWAP L. SLING/FLIPPER COIL" (default: NO), for owners who
wish to rewire their games by swapping the coil numbers for the left
slingshot and the left flipper. This eliminates the buzzing noise from the
left flipper when held. I like that

#10 4 years ago

Yes, that's pretty cool when people that can do things like this do so, for the benefit of the pinball community.

Well thought update.
Alien's a cool game, and now has forever cult status too.

#11 4 years ago

Majorly appreciated...Anxious to give this rev a whirl.... It's due to people like you that make this one of the most amazing games out there...

#12 4 years ago

Totally Awesome! Thanks for the hard work

#13 4 years ago
salute.gifsalute.gif
#14 4 years ago

Commendable dedication. Truly, that's awesome that you would do that.

Now if I'd only ended up actually getting that game I paid for...

#15 4 years ago

bcd gets my twipy vote. Oh he’s not on the list? Damn, damn, damn! Thanks for your dedication anyways and for fighting to get it released. Your Karma is off the charts high.

#16 4 years ago

Hi Brian....

Thank you !!

I'm so thrilled that you have continued to program this fantastic pinball machine.
I can hardly wait to install the update !

Best regards from Germany

Thomas

#17 4 years ago

Thank you !Thank you ! Thank you !!
In the hobby for 20 years but Alien is .. THE machine !

Looking forward for the update !

#18 4 years ago

Thank you Brian !

#19 4 years ago

This is what I'm talking about. Don't own one, but awesome job.

#20 4 years ago

Wow...mine is in storage at the moment, but I will have it waiting for it when I’m done building. Thank you so much for this

#21 4 years ago

Thanks Brian!

Looking forward to trying out this update!

#22 4 years ago

Brian is the Best

#24 4 years ago

I'm just doing a few more tests and setting up a site to host the download. It won't be much longer.

#25 4 years ago

Does your update include the newest version for the IO-Board and may the process work?
Currently I have the problem, that I cannot update only one IO-Board... screen prompted no connection?
But this happens with only one IO-Board... I'm confused.

#26 4 years ago
Quoted from Averell:

Does your update include the newest version for the IO-Board and may the process work?
Currently I have the problem, that I cannot update only one IO-Board... screen prompted no connection?
But this happens with only one IO-Board... I'm confused.

There were no changes to the IO board firmware in this update. It will work with either the 0.8 or 0.9 firmware that is already out there.

If the IO board isn't connected properly over USB, it can't update it. Can you explain in more detail what you are seeing?

#27 4 years ago

Hello Brian,

I can start an Update over Test/ IO-Boards... and I can switch between version 0.8 and 0.9.
When I enter to Update to version 0.9 the screen is freezed and nothing happens.
If I push the green button the message "IO-Board not detected" appears after ~2 minutes.
My idea was to swap the IO-Board but is has no effect - I cannot update the IO-Board.

regards
Averell

#28 4 years ago
Quoted from bcd:

I'm just doing a few more tests and setting up a site to host the download. It won't be much longer.

Sweet!!!! Thank you again....

#29 4 years ago

if you need help with testing please let me know. thanks.
[email protected]

#30 4 years ago

Will this 1.3 code run on the zotac? It has been 1.2 ok.

#31 4 years ago
Quoted from RazerX:

Will this 1.3 code run on the zotac? It has been 1.2 ok.

Yes. If 1.2 was working for you, then 1.3 will work as well.

#32 4 years ago
Quoted from bcd:

Yes. If 1.2 was working for you, then 1.3 will work as well.

Thanks! that's helpful for the few of us still running the zotac pc.

#33 4 years ago

Today I've checked the lamps and I found out that the right standup target light is not working and it's not listet in the test schematic, too.
Does the software update activate this lamp?
Beneath the playfield I can see that a LED is in place.

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11
#34 4 years ago

The code is now available for download:

http://oddchange.com/alien/

#35 4 years ago
Quoted from bcd:

The code is now available for download:
http://oddchange.com/alien/

Installed......very smooth. Won't get to dive too far tonight, but put a couple quick games in...flipper "blinky" seems gone, weapon choice fine...can't comment on the rest yet...THANK YOU for doing this and sharing!!!!!!mark

#36 4 years ago

Awesome Brian. Thx!

#37 4 years ago

If only we got the kit we paid for....if pinball brothers come back with this game again and don’t honor people that were screwed out of thousands I hope they get run out.

Our full throttle #2 is still going strong though on location.

Thanks for doing this Brian for those out there with a game. Your an asset. You’ve been gracious enough to help me when I’ve had odd bugs on full throttle come up when you’ve had no obligation too.

#38 4 years ago

Thank you so much for your time and effort.

#39 4 years ago

Good morning Brian,

thank you for your effort in doing this.
I try to install the software later this evening and report if something is wrong or not functional.

regards
Averell

#40 4 years ago

Hello Brian,
many many thanks, awesome improvement for one of the best pinballs ever.
Pat

#41 4 years ago

I cannot update, not new 1.3 nor 0.9 for IO-Boards.
I don't understand why?
All IO-Boards blinking green, DIP-Switches position OFF and resettet - no chance.
After aprox. 5 minutes the screen prompted no IO-Board detected?
Before that it shows me Version 0.8 and in the second row I get the offer to install 0.9... that's weird.
I also swapped the non functional LED (as I thought), but the new one doesn't work either and the old one works into another socket.
Is there a chance to delete SSD on mainboard and install basic software to reinstall new version?
There's something strange around this ALIEN!

#42 4 years ago

hello Brian, thanks again for this
just installed the 1.3
just noticed this after 15 minutes play
the A and V led are no longer working. Not sure if it come from my pin or the software.
I experienced an issue with the Air lock Eject:
at the end of Find Jenessy, I finished the mode and at the end, the air lock didn't give back the ball nor the ball search which means something went wrong.
I reboot the pin and the Air lock eject was working find again.
I didn't experience this issue with 1.2.
I can try to plus a USB to get a log next time.

edit: also, I'm running the last board version with last rev boards.

#43 4 years ago

Got several games in tonight....word that comes to mind is "polish". The gameplay just seems more fluid, behavior is solid with subtle changes.
Sentry guns, weapon select, and self destruct (one of my favorite modes) all had very nice tweaks.

Code and game are incredibly solid. Deadly fun. Thank you, thank you Brian!!!!!

#44 4 years ago

Can't wait to install it this evening! What a great week, got this code to install, got my life size alien queen to hang on the wall, Tesla shares going through the roof, mild Winter so far. This is the icing on the cake.

#45 4 years ago

Hi Brian,

now it's working again.
I did a restore of the Main-PC via Ubuntu and used a different USB-Stick.
Update to Version 1.3 was successfull, the one IO-Board still remains V.08.
I'm sure this depends on a bad communication because of a testing environment with too long USB-cable.
If the ALIEN was completely reassembled with the playfield in it's place, the IO-Board will also be able to update.

regards
Averell

#46 4 years ago

Works fine.
Thanks!

DSC_0009 (resized).JPGDSC_0009 (resized).JPG
#47 4 years ago

Question: How do you update the IO boards to 0.9 and what is the difference between 0.8?
Would it be advised to do?

#48 4 years ago
Quoted from Faust:

Question: How do you update the IO boards to 0.9 and what is the difference between 0.8?
Would it be advised to do?

There is an option to update in the Tests/IO Boards menu. If you have 1.2 installed, you already have the 0.9 IO firmware on the CPU, but it does not get automatically installed to the IO boards unless you run this test.

0.9 contained only a few changes. The major change was to the way that flipper coils are pulsed to try to avoid the dreaded flicker of the nearby LEDs. If you are not experiencing severe flicker, then I recommend not updating. In the end, it didn't work as well as I had hoped.

I also recommend NOT updating the cabinet IO board at all. If the update fails for whatever reason, you won't be able to process coin door buttons anymore so you'll be stuck. There's no need to put 0.9 there as it doesn't add anything.

#49 4 years ago

Thanks for this information.
Update to 1.3 worked without issue.

Edit: I get without stop new balls into the shooter now. It shoots, if it drains I get a new one.
I don't know if its a code issue or something else.

#50 4 years ago

I need quick help please: I am just about to insert my USB stick to update BUT there is no free USB slot??? It's 4 slots and all are taken. Thank you!

Update: Sorry, forget it, I just didn't see from the side that there are more slots on the other side of the computer. That was easy... updating now.

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