(Topic ID: 106728)

ALIEN PINBALL - Game Over, Man, Game Over

By HeighwayPinball

9 years ago


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  • Latest reply 25 hours ago by Averell
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Topic index (key posts)

53 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #9151 Insight from Alien's programmer on tournament mode Posted by Ferret (7 years ago)

Post #9234 Update on distribution Posted by HeighwayPinball (7 years ago)

Post #9660 Here we show you a short clip from the 'Ambush Multiball' mode Posted by HeighwayPinball (7 years ago)

Post #10128 Photo of Alien at UK Trade Show Posted by unigroove (7 years ago)

Post #10230 game play video from EAG UK tradeshow Posted by Join_The_Cirqus (7 years ago)

Post #10231 game play video from EAG UK tradeshow Posted by Join_The_Cirqus (7 years ago)

Post #10914 Alien ships Posted by ZenTron (7 years ago)

Post #10916 Alien ships Posted by HeighwayPinball (7 years ago)

Post #11230 Key posted, but no summary given Posted by ezeltmann (7 years ago)


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#649 9 years ago

The more I see the more I like on heighway pinball. Modularity is the key to keeping prices low and easily repairable by swapping out parts for pins on route. Also working on code on a digital version means code done by the time the whitewood is finalized (something Stern has yet been able to do).

Not sure yet about the giant holes in the playfield yet (as far as carbon and dust over time), but I didn't seem to notice a difference while playing full throttle at expo.

8 months later
#1730 8 years ago

Expo is a little over a month away, maybe wait to see what they show then. That's the way companies used to reveal progress, ever since the internet people have had unrealistic expectations.

10 months later
#6893 7 years ago

where are the mods when you need them? 3 accounts floating right now

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