You seem to just want to stir the pot dude...few threads before, your promoting a podcast that clearly only bashes this project.
Quoted from Aurich:
I wasn't going to say kaneda's name, and I wasn't going to discuss anything going on with him. Don't feed the trolls etc.
Kaneda emailed me tonight, said that he thought things had gone too far, he admitted his role in it, and asked if we couldn't just squash this. I thought that was big of him to do, credit due where it's deserved. No need to post the details, it's a private email, but that was the heart of it.
I told him I had no desire to "win" and just wanted peace, and accepted. I'm more than willing to just move forward, I'm truly uninterested in the drama, it's just pinball. Hopefully that's the end of it. Sorry to disappoint anyone who was enjoying it.
That seemed worth coming back to this thread to explain. I also want to publicly thank Ted. I gave him shit in private for feeling like he was egging things on, and I wasn't polite about it, and instead of lashing back at me he was a gentleman, and he's the one who brokered the peace. So thanks aman, I truly do appreciate it.
If the two of us can move on can I please ask that thread do too?
Thats so awesome to hear....really tired of the bullshit! Looking forward to updates....and hope to hear more from you. Way to go Ted!!
Quoted from jonesjb:
From this and earlier posts from Andrew and Aurich. This game sounds awesome, and I don't even care for the alien theme that much. I was thinking Ghostbusters was going to be my next pin, but perhaps my money will be going to an Alien.
GB is on the backburner until I see the unveil on this. The pf has just a dark eerie look.....and I cant wait to see it populated.
Quoted from PinballRulez:
It would be way cool if they could integrate the motion tracker on the playfield screen.
I should have specified that....because that's what I'm picturing....how effing bad ass would that be? Picture the whole game going dark (very low lit)...and just the motion tracker going.....you got to hit the ball...where the motion tracker pings.....or something like that.....
I saw that on the lower playfield, but hope it gets some "air time" on the LCD too. I'm okay if they over use it...lol. I was just on Heighway's webite...I know this has obviously been out for awhile...but this game is getting more and more intriguing to me
Black Gloss Cabinet Finish, with Bright Lime Green Powder Coated Metal Trim (including legs)
◾Pinball Topper With Yellow Beacons
◾Exclusive ’35th Anniversary Edition’ Backglass And Sideart (+ Standard Edition Artwork Package Also Included)
◾’35th Anniversary Edition’ Game Plaque With Allocated Number (from 001-500)
◾Fibre Optic Ramp Lighting
◾Exclusive ’35th Anniversary Edition’ Alien Pinball Goodie Bag, With Magnets, T-Shirts, Posters, Badges + Much More!
Just got off the phone with Melissa at Cointakers....reserved an LE.
Heighway----I will purchase an LE on one condition:
When the ball drains, I want to hear the callout from Hicks, "forget him, he's gone!"
Looking forward to this machine!
Quoted from PinballRulez:
I was getting a question about the Alien rules from a fellow Pinsider that is very enthusiastic about Alien. So I tried to consolidate all the info I could find about the rules. So here it is
(Info gathered from posts of Aurich and Dave on Pinside)
Programming of Alien by Brian Dominy and Joe Schober, with a lot of input from the whole group.
This is a mode based game. With real modes, not just shoot all the blue arrows, now shoot all the red arrows, now shoot all the green arrows. Every mode has its own feel, with broader strategies about collecting things and incentives to actually try and finish the modes. It feels like that 90s style mode play, married to modern thoughts on pinball rules, and of course we have LCD screens and RGB lights etc. Plus 4 flippers, with dedicated shots for all of them.
Not to mention at least 6 multiballs. There's a lot to do outside of modes, and the game isn't about crazy stacking. The modes for Alien play differently than the modes for Aliens. There will be a lot of ways to play it. Every single mode is an iconic scene from the films. Even the cat is in there! Jones gets his own mode. But basically the goal is to immerse you in the movies.
Both motion trackers from both films will be featured on the playfield LCD screen. The one from Alien is used in more of a tense/eerie mode, focusing on Dallas in the tunnels trying to find the Xeno. The one from Aliens is more balls out and frantic.
The game will have toys for all the iconic Alien stuff. Eggs, facehuggers, a big Xeno with a bad ass magnetic tongue, the queen herself, and the chestburster will even be part of it with the controlled drop target. There's a physical ball lock for the hypersleep chamber. You can get the rotating beacons on top. For the LE and the upgrades we'll have fiber optic lights.
The Xeno head model that sits around the mech is the same size one that's been shown before, and yes, it will 'eat' the ball. What you don't see yet on the CAD is the mini-subway that will take the ball behind the backboard, to be ejected back into play onto the upper corner of the right platform, to drop onto the end of the habitrail and down to the return. In front of the backboard re-entry is where the Space Jockey will stand as a large upright plastic, so it should look like the ball is emerging from behind his turret. The LV-426 area is also the most natural place for him to be.
The Hypersleep chamber is a physical three-ball lock, the 'fourth' ball drawn on the CAD is a visual indicator of how the dispenser works, dropping the foremost ball onto the level below while holding the others back.
We're going to blow the up the playfield at least twice if you look at the wizard modes, and you know everything including all the RGB lighting is going to go nuts for that. Oh yeah, and the LCD screen embedded in the playfield. The pace of the animations is going to be fast, the game will keep moving. No sitting there watching something play out for 20 seconds or anything. This isn't watching TV, it's playing pinball. I'm really thinking about the display like a high rez DMD. Show the score, show objectives, play cool animations to reward you for shots, and no sitting around. The approach for the dashboard on Alien is really more about keeping the data we display really encapsulated and contextually relevant. Keep it in the spirit of a DMD, in how and what it displays, but with all the advantages of an HD display, for high resolution art, numbers and text, and of course video. And that means both in the backbox (small or big or not at all, your choice) but also the playfield. And it has to work for both.
There are 5 weapons to collect, each with their own animation, representing all the important guns of the game. There are more than one way to collect them, I think finishing modes awards them, and you also get them from hitting the 5 weapon standups. Let's see, it's pistol (Vasquez), shotgun (Hicks), flamethrower, pulse rifle, and smart gun off the top of my head.
David Thiel is doing the sound design side, he's also a great composer, the original songs he's doing for the game are awesome. They feel like Alien songs in spirit, intense and eerie, but they're better to play pinball to.
And all the sounds are being synched to the animations, so everything will feel like it works together. Kelly is doing the most grimey edits and animations for this. It's like high resolution clips from the films have been sucked inside the world of MU/TH/UR. Where everything is a little analog and dirty. And then spit back out into HD, with our HUD rendered around it with the vital info.
As known for now there are:
- 4 modes for Alien
- 4 modes for Aliens
- 1 mini wizard mode for Alien (mutliballs in this mode)
- 1 mini wizard mode for Aliens (multiballs in this mode)
- 4 big multiball modes
- 1 Wizard mode
So moving on, let's take a look at the mode inserts.
As was correctly guessed earlier there are 3 branches, all laid out with the motion tracker layout. We're going to use the RGB LEDs to do a blue "pulse" through the inserts to simulate the tracking, maybe just for the attract mode or something, should be cool looking. Each branch has 4 modes or multiballs, and then a wizard mode.
At the start of the game you pick your film, Alien or Aliens. You're then locked into that film until you finish it. Each film has four main modes, and then a mini-wizard mode. You need to finish the 4 modes for that film (just start them, not complete) and the wizard mode before you can move on to the other film. This then opens up the film you didn't choose. So you can start with Alien, and then try and beat Aliens on the same game. All of the modes are based on parts of the stories. Each one will have video clips and lighting and sounds and rules to capture the feel of that part of the story. I think the pops randomize the next mode, you don't pick like in Stern Star Trek once you've picked your film.
There are also things to play outside of the modes. The Chest Burster controlled drop target / magnet combo for instance, not a mode, can be played during either film path. The APC drop targets on the right are like an old school Bally, you have to hit them in order to get the better reward. There are definitely a lot of cool combo shots. Some things will stack, but this isn't a big stacking game, the modes are about atmosphere and the film, so they won't all jumble together. The Weyland Yutani inserts are the inlanes, and you need to light both to qualify the mode shot.
Color is definitely going to matter too, it's not just window dressing. Modes use color in their rules. Color will matter for communicating other information on the playfield. And of course, we're going to have sweet window dressing.
Generally speaking that's how the modes break down in this game, Alien is a little bit more on the atmospheric side, Aliens a little bit on the faster side, as is befitting the films. We're going to try and make the scoring balanced so that there's no reason to always pick the same film first, but I'm sure someone will find a tournament strategy that maximizes points while minimizing risk, people always do.
To beat the game you have to play through both films, so for home users I don't think the order will be that important, pick based on what you feel like doing, or the opposite of what you did last time or whatever.
The mode order isn't fixed, there are out of mode things to do, and a lot of multiballs, so really at any given point in time there should be a lot to do.
Multiplier count in the middle of the playfield. It reads 426.
You light them with the LV lanes up at the top right of the playfield.
And the trick is it's actually 4+2+6, and it counts up by 2s to a max of 12: 2, 4, 6, 2+6, 4+6, 4+2+6
Life Cycle inserts
There are shots with Life Cycle inserts, where you can advance from egg, to facehugger, to chestburster, to xeno.
The first of them is an Egg. There are two Egg inserts, at the orbits.
This of course makes sense because the pops have sculpted eggs on top of them, and there are pop up posts that can divert the ball into the pops, so the orbit shots become part of the rules with the pops.
They are used to collect weapons. Right now we have an idea that will use different colors as part of that.
Weapons will play a part in the rules, we have the pulse rifle, smart gun, flamethrower, Hicks' shotgun, and Vasquez's pistol. You collect them with the standup targets. Each will have an animation.
So Team Heighway.....anything to add
Holy crap....very nice! Thanks for putting this together!
Sorry if this has been discussed, what details are known about the cab art? Will it be different between the 2 versions?
I went through Cointaker. I have no preference...just felt more comfortable doing that....
Quoted from Pinstein:
More Newt? Really? I cant take anymore as time and again this thread has proven that this title is in incompetent hands. I never saw the elusive video and Im sure its cool but I've seen tons of great movie trailers that were ultimately better than the actual movie. Requesting a refund today. Oh wait, I wasn't foolish enough to put down a deposit.
Thanks for sharing.....Ive talked to Melissa once.....since than, ive called and emailed...and Melissa hasnt responded.
Quoted from MK6PIN:
The good news is we are close......time will fly, and expo upon us.....most of the wait behind us, and there were cool improvements made during the wait ( mainly that screen!!!).....can't wait to see/ play this damn thing!!!
No kidding!!!! Did everyone upgrade their lcd screen? Right now....i have not.
Quoted from MK6PIN:
I did it the day I saw the video......badass is the understatement of the year when you see some of the interaction on it....this is going to be unbelievable w it on the big screen AND playfield...
Damn secret video i will have to see the reveal to make a final decision.....im sure its going to be a no brainer
I was going to go standard, but i love machines that have powder coating......and the optic lighting on the ramps. It was worth the bitch bites from the old lady to upgrade to the LE.
How cool with the beacons.....i cant wait to see the reveal on this. August is approaching quickly.....
Quoted from karl:
Actually, Full Throttle was also very late. If they had taken pre-orders from the day it was announced (they waited much longer than JJP before doing that though so smart move there) it would have been almost 3 years late.
You are not to blame here since you did not start the debate, so do not take this personally, but I am getting a bit tired of all the comparisons with all the new companies regarding time-lines. Especially on games that has already been out there for a while.
But who cares. This is happening to all new companies. (Even those with a factory set up early on has had a 2-3 year delay on every pin)
JJP, Dutch pinball, Silver castle pinball, Heighway, Homepin, Nemo, Etc.
I guess the only reason that JJP get mentioned so often is
a) they started pre-orders from day 1,
b) They were the first one,
c) they are the only American company of the new ones, so you get a lot of JJP vs Stern crap.
But I will repeat myself. Who cares? Those who have done the pre-order thing has also had a cancellation option(JJP, Heighway and Dutch) so if the wait is getting on people, they can always cancel. No one is late because they want to be late
PS! Seems like JJP, Heighway and Dutch have all learned their lesson, since they appear to be waiting until they are much closer to production with the announcement of their next titles. We know that both Heighway and JJP has been working on game nr. 3 for a while now.
We live and learn. Customers also. I will not do the same thing I did with The Hobbit, The Big Lebowski and Alien again. But done is done. (and all of them are looking awesome, so that helps)
Moral speech over
Well said man.....years from now, it would interesting to hear the behind scenes stories of what caused delays, start up issues etc. Have you received your TH yet? I havent kept up with TBL, but i thought they were slowly starting to trickle out?
Not everyone loves the pf art for Aliens....however I love the artwork on the pf. Matter of fact, I love it so much.....im taking it out behind the local arcade.....and getting it pregnant....
Quoted from karl:
Wonder why no-one has talked about the snippets you see of the Alien populated playfield in the new video from Heighway? (when Dave is presented) You can't see much, but it is enough to whet my appetite for the game
Video can be found in the Heighway update thread and here:
» YouTube video
2:12ish mark....goes by quick, but looks sweet
I didn't mention this before, but after this latest round of bullshit....I thought I would share (to get back on track). I emailed Heighway about a month ago to discuss my LE number. I learned #500 is already taken....so I'm cool with whatever number I'm given now.
I also asked Heighway if it was possible to hear the call out from Hicks when the ball drains..... "Forget him, he's gone!" Andrew said everybody always wants to hear "Game Over Man, Game Over." Andrew liked the idea of the Hicks call out. I told Andrew, "Dude, do you know the serious drunken fueled bragging rights I would have on unboxing night? People hear "Forget him, he's gone!" ...and I can say...that was my idea!
So very curious to see if the Hicks call out makes it in there for a ball drain, OR if Andrew was politely saying...yea yea yea...go away.
Can't wait to get my LE!
Quoted from Jvspin:
Looking forward to seeing the game Andrew and like your optimism but somehow I don't think all of those things are going to come together by next week. Best of Luck though.
Good to see you have the inside scoop. This shit is why JJP, Stern, and others dont post on Pinside anymore
Looks just stunning to me. I hope the pop bumpers have a little more sound effects to them (maybe short bursts of the pulse rifle, alarms, etc).
I can't wait to play this! I've watched the promo video like 5 times now. I noticed at the beginning (I'm slow) of the promo...the player is selecting either Alien...or Aliens to start missions. Super cool to hear the sound effects for both.
Quoted from Mr68:
Here's a tip for all of you keyboard gang banger's. Acting tough on the internet doesn't always work out.
Aurich posted that comment about a month ago along with the usual trash he speaks about me. I didn't retaliate on Pinside or say anything with macho posturing in return. I remained silent to his taunt while his fan boys clicked the thumbs up for him.
Friday early evening at Expo, I happen to see Aurich in the Exhibit Hall. He was about 30 feet away from me talking with a friend. I didn't care he had a buddy with him and I was to face him on my own. I didn't hesitate for a moment and went straight over to Aurich and stepped up on him. I called him a lair and an asshole to his face exactly as he called me out to do.
Aurich back-peddled a step, put his open hands up in the air and said "I'm not talking to you, Kim" and I bitched him out some more.
Nobody got touched, it was over fairly quickly and it didn't go well for Aurich. His friend in my peripheral vision seem dumbfounded and must of thought me crazy and maybe I am. Aurich disappeared after that and I never saw him again.
I doubt Aurich will call anybody out on the internet ever again but if he does you, be sure to look him up.
Prediction: Aurich will reply to my comment here with his usual story of how he has me blocked and cant read but he somehow reads me anyway. Then of course, he will tell a much different version.
I don't care what story he tells or what you guys believe. I know and Aurich knows what happened and that's all that matters to me.
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