(Topic ID: 106728)

ALIEN PINBALL - Game Over, Man, Game Over

By HeighwayPinball

5 years ago

Topic Stats

  • 25,628 posts
  • 1,004 Pinsiders participating
  • Latest reply 2 hours ago by Averell
  • Topic is favorited by 274 Pinsiders


Linked Games

  • Alien Heighway Pinball, 2017

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Topic index (key posts)

52 key posts have been marked in this topic, showing the first 20

Post #9151 Insight from Alien's programmer on tournament mode Posted by Ferret (2 years ago)

Post #9234 Update on distribution Posted by HeighwayPinball (2 years ago)

Post #9660 Here we show you a short clip from the 'Ambush Multiball' mode Posted by HeighwayPinball (2 years ago)

Post #10128 Photo of Alien at UK Trade Show Posted by unigroove (2 years ago)

Post #10230 game play video from EAG UK tradeshow Posted by Join_The_Cirqus (2 years ago)

Post #10231 game play video from EAG UK tradeshow Posted by Join_The_Cirqus (2 years ago)

Post #10914 Alien ships Posted by ZenTron (2 years ago)

Post #10916 Alien ships Posted by HeighwayPinball (2 years ago)

Post #11230 Key posted, but no summary given Posted by ezeltmann (2 years ago)

Post #11372 Nordman outline for Alien Posted by solarvalue (2 years ago)

Post #11389 CAD comparison of final Aliens vs Nordman drawing Posted by EalaDubhSidhe (2 years ago)

Post #11417 Gameplay from Heighway as of 2/28/17 Posted by HeighwayPinball (2 years ago)

Post #13008 Andrew reveals the LE artwork and ramp installation in an alien day video Posted by HeighwayPinball (2 years ago)

Post #13013 Andrew confirms LE art is finally approved by fox Posted by HeighwayPinball (2 years ago)

Post #13022 Andrew explains the artist difference for the LE backglass Posted by HeighwayPinball (2 years ago)

Post #14488 Andrew returns, hints at big announcement coming in a few days. Posted by HeighwayPinball (2 years ago)

Post #15501 Copy of update posted to Facebook by the new HP Posted by Dust2000 (2 years ago)

Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#3426 3 years ago
Quoted from Aurich:

Essay incoming!
I did not have complete freedom to do whatever the hell I wanted, it's true. I had certain tools in a box, and I had to build using those tools. That's okay, it's the nature of the beast, it comes with the territory. I'm utterly comfortable working like that, I'm a commercial designer, my clients often provide me with assets that I need to incorporate.
Part of the process taking so long was it's an old film, and the assets for it took some hunting down. There was a lot of back and forth. It was a slow process. Approvals took longer than expected. But we persisted and we've pushed through to a major milestone now.
If I had complete freedom would I have done it differently? Sure, why not. But the whole team is really excited about where we are now. There's a lot that was depending on these approvals, and now we're free to push forward.
This is a game that's going to be heavily about atmosphere, it's dark, we want to do a lot with the lighting and LCD screen, it was important that the playfield be moody.
But at the same time no one wants things in pinball to be too dark. So I tried to strike a balance. It's about space, and stars, but it's also about claustrophobia. It's dark, but it needs colors. There needs to be military elements, and the artwork and style of the marines. And it needs to be not just all black and green. We've done that for the Standard side and backglass already, no one wants a monochrome game.
I worked in Photoshop and Illustrator. There are assets straight from the film, assets pulled from original HR Geiger concept drawings, i did original paintings and original drawings (digital on my Wacom tablet), and even bits taken from Alien comic books that I was allowed to use as resources. I basically pushed out where I could, wherever we were able to document our sources, so that what we submitted was backed by the assets we were allowed to use.
I'll say this: while it took a really long time for Fox to approve it, and I'll admit that I was getting nervous, they didn't ask for a single change. Not one. We really carefully documented everything, showed the origin of everything, and in the end after running through the process they said "good to go".
So even though the waiting was a little nerve wracking, and it's one of the reasons this thread has seen so little updates lately, in the end the process was actually very fast. Could have easily been a lot longer even with faster approval times, but lots of back and forth changes.
Summary for too long reading:
The playfield is a real mix of assets and drawing and whatever I thought I could get away with. I know some people expressed a little disappointment that the egg backglass, while a classic image, was kind of a "known" element already. The playfield doesn't look like any Alien product I've ever seen before, it's a wholly new look. I hope people are happy with it.

Aurich. This all sounds interesting, and sort of complicated... Can you show us a picture so we'll better understand?! You know, a picture says 1000 words! Congrats on overcoming a major hurdle.

1 year later
#10308 2 years ago
Quoted from ezeltmann:

We've seen a production video , side view in full lighting. Funny enough I watched the Alien movie over the weekend and was surprised that, in that scene, the projectile tongue (or whatever its called) looked more like what is in the Alien promotion video than i ever thought it did.
I expect that from the player perspective in show lighting , the effect will be downright chill-inducing.

I think what the mech will do, will be very cool... BUT if your expectation is that it's going to look exactly like the film... you're in for a HUGE disappointment. It's a tiny little mechanical toy in a pinball machine. As long as you keep that in mind, it'll be great!!

I think this is shaping up to be a nice pin. Congrats to the entire team for accomplishing the marathon of getting it this far, and good luck with the Iron Man Triathlon of actually getting it in homes!

#10316 2 years ago
Quoted from ezeltmann:

Magnet grabs ball. Strobe on Alien head. Scene from movie where this type of thing happens. Scream, shaker, some loud bass (add subwoofer) etc.
With proper sequencing , i stand by my expectation and furthermore DEMAND the chills!
This will (or might) be more about projecting a death scene of the movie into your head as opposed to seeing the mechanism with a spotlight on it. IMO.
One guy can dream. Others can laugh. I Respect the opinion.

To be clear... I would never laugh at another man's dreams. I will however, make fun of another man's expectations.

The good news for everybody is that regardless of the mech, the beacons, the art, and whatever other complaints or issues... this is looking like a really good machine. Congrats to the team, and I look forward to playing it again.

4 months later
#14435 2 years ago

Please keep your arms and legs inside the vehicle at all times.

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