Quoted from accidental:For me, listening to the sound and movie quotes from the Pinball FX games makes me more sure that Aurich's artwork vision is the way to go. The PFX artwork and lighting just has no atmosphere at all. The sound and quotes ooze Alien/s atmosphere and tension but what you're seeing with your own eyes totally lacks it. In contrast, it looks like Heighway is shooting for dark brooding and tense atmosphere being the primary creative goal for the design of this game.
I see what you are saying. What makes Alien so impactful as a film is its ability to combine the vastness (openness) of space with the terror of being trapped inside a small air duct on a ship. Personally I feel the ship and it's corridors / hallways would have been a better way to go, but tricky since the game has to reflect both movies. Any idea if the video coming will be fully populated playfield?