Yes. This would be a labor of love. Very difficult to make a profitable business. But, if you control costs with low overhead and use programmers who are willing to develop after hours, at a steep discount - perhaps with some equity.... AND you have an awesome design, then you can probably turn a small profit.
The first thing I would do is try and negotiate a manufacturing partnership with someone like Charlie at Spooky, Gerry at Multimorphic or even VPCabs. This might also be an avenue to getting the I.P. On The Big Lebowski. My goal would be to build high quality, completed games and hopefully not lose more than one or two hundred thousand doing so.
I’m a successful, retired entrepreneur. I started a company ‘in my garage’, back in 1996, grew it to 300 employees and sold it for a nice sum. Today, 55,000 doctors use software that I designed. I know how to bootstrap a business. Pinball is a bit different from medical software. For one thing, we sold our software with training for 20k. People will pay 10k for an exceptional pin. That is probably what it would take to build 200 or 300 of these pins without taking too big of a bath.
Frankly though, if I was trying to make a profitable business out of this, I would concentrate on simpler pins that could be sold for 6-7k while still maintaining 50% or higher margins. Andrew’s biggest problem, I’m guessing, was that he was grossly undercapitalized. That magnifies every other problem that crops up. He then made promises he couldn’t keep. I imagine the stress must have been overwhelming. He also had rather grandiose, expensive designs. The K.I.S.S. principle for the first few pins helps you learn how to walk before you have to run.