(Topic ID: 106728)

ALIEN PINBALL - Game Over, Man, Game Over

By HeighwayPinball

4 years ago

Topic Stats

  • 24,302 posts
  • 982 Pinsiders participating
  • Latest reply 21 hours ago by ezeltmann
  • Topic is favorited by 261 Pinsiders


Linked Games

  • Alien Heighway Pinball, 2017

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Topic index (key posts)

51 key posts have been marked in this topic, showing the first 20

Post #9151 Insight from Alien's programmer on tournament mode Posted by Ferret (2 years ago)

Post #9234 Update on distribution Posted by HeighwayPinball (2 years ago)

Post #9660 Here we show you a short clip from the 'Ambush Multiball' mode Posted by HeighwayPinball (2 years ago)

Post #10128 Photo of Alien at UK Trade Show Posted by unigroove (2 years ago)

Post #10230 game play video from EAG UK tradeshow Posted by Join_The_Cirqus (2 years ago)

Post #10231 game play video from EAG UK tradeshow Posted by Join_The_Cirqus (2 years ago)

Post #10914 Alien ships Posted by ZenTron (2 years ago)

Post #10916 Alien ships Posted by HeighwayPinball (2 years ago)

Post #11230 Key posted, but no summary given Posted by ezeltmann (2 years ago)

Post #11372 Nordman outline for Alien Posted by solarvalue (2 years ago)

Post #11389 CAD comparison of final Aliens vs Nordman drawing Posted by EalaDubhSidhe (2 years ago)

Post #11417 Gameplay from Heighway as of 2/28/17 Posted by HeighwayPinball (2 years ago)

Post #13008 Andrew reveals the LE artwork and ramp installation in an alien day video Posted by HeighwayPinball (1 year ago)

Post #13013 Andrew confirms LE art is finally approved by fox Posted by HeighwayPinball (1 year ago)

Post #13022 Andrew explains the artist difference for the LE backglass Posted by HeighwayPinball (1 year ago)

Post #14488 Andrew returns, hints at big announcement coming in a few days. Posted by HeighwayPinball (1 year ago)

Post #15501 Copy of update posted to Facebook by the new HP Posted by Dust2000 (1 year ago)

Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#21807 11 months ago

Without going over the entire thread is buying this game suicide? can board issues be fixed? mechs repaired? The game looks awesome. If the pinside community could help owners out it would def be a fun game to have if you can minimize future repair nightmares.

#21817 11 months ago
Quoted from Mr68:

For me, the answer is already in your question. I don't want to be dependent on the community to bail me out if I have an issue. Only very seasoned pinball veterans should take on a project such as this.
That said, present owners have already banded together here on Pinside and are helping one another. Which I think is the coolest part of this fiasco.

would def need to contact a few owners before trying to buy the local one for sale

#21929 11 months ago

sounds like the I/O boards are key. need someone to make these

1 week later
#22133 11 months ago
Quoted from SunKing:

I'd be very interested to hear more about the original concept if you are willing to share.

I think a great mod would be something thumping around inside the cabinet....Like 6 knockers placed in succession

2 weeks later
#22275 10 months ago
Quoted from cyber-greg:

Hello. I am from France, and I have an Alien product in March 2018. It works perfectly at 100% The only concern he had at the moment is that a few times, the tongue remained pulled, but no problems with the update 1.2
I had before that a model first series, then a model of September 2017. This version of March 2018 had many fixes compared to others. this one works really well. I am very happy, it's a great pinball!!!
sorry for my english who is very bad!

Glad it's working 100%. I have a later production model arriving this week. Seems the production games had several upgrades and improvements. Luckily the team keeping this game going is 45 min from me

#22277 10 months ago
Quoted from cyber-greg:

yes it's a good thing. I have a question, among many others
What shaker may have used on this pinball. can we use a shaker data east for example?
I added beacons, but I find that they light up very rarely, when are they going to light up?
thank you!!

i’ll ask knockerlover about beacon lights. i think they can adjust that in settings or future code updates.

#22298 10 months ago
Quoted from cyber-greg:

Beyond all this history with Heighway Pinball, it's true that this game is extraordinary. it is sublime, and is really a great game. It's been 20 years since I Pinball machine, I had a lot. but it becomes my favorite pinball!
I thank all those who contribute to the life of this pinball today, without forgetting the other passionate who created it.
thank you all!

great post.

the local guys that are keeping this pin alive are why i took the chance. need to give a plug to Nitro Pinball. Found me one, great communication, their tech went over what was done, gave me a fair price and game arrived today. I see now why their rep is so good.

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#22302 10 months ago

a great pin needs a cool keychain

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#22316 10 months ago

MY next project is to make the lighted side panels on my alien.....Need to find someone who has done it

#22318 10 months ago
Quoted from RTS:

Standard editions also have lighted side cabinet panels.

Mine does not Im sure it cant be too hard with led strips

Agent_hero. Seeing the glowing green under your Met makes me think it would look great on Alien.

1 week later
#22398 10 months ago

someday i want to powdercoat my standard with the alien green. anyone know the color code? and it looks like taking the glass out of the metal frame looks to be a PIA

#22410 10 months ago

the sound on this game is awesome. but i have an extra polk sub. what is the safest way to hook it up. i know on stems you can just alligator clip on the existing sub. i know some say that could potentially put too much strain on the sound board. a friend blew his on a Met pro and the only thing we can of is the sub did it

anyone add a sub to their Alien?

#22413 10 months ago
Quoted from WeirPinball:

I just took the internal sub out and ran extension wires to the external.

cool thx

#22425 10 months ago

game is playing great except for the xeno toy. frustrating that the magnet has to be shoved in the rubber grommet just right and then that fits over the metal teeth. my motor stops with about half in of where it should. not effected by switches just stops short of retreating into the plastic that knocks ball off.

on another alien thread im getting help and we are tweaking the strength of the motor to keep pulling the weight of that ball i’m making progress turning the tiny screw on the tongue board

anyone else have their xeno work great with no ball but stop short when ball attached ?
"[att=4464293,1307341 caption="

#22428 10 months ago
Quoted from Ballypinball:

There is a rubber stop you might have remove
Also it could be binding in the black bushing

It moves freely when you slide back and forth. Seems the weight of the ball puts a little upward pressure on the metal tooth shaft.

Bally: where is the rubber stop?

Lamaraidus: what do you mean "fasten" the gear rod...

Thx guys. Game is great even without it working correctly.

#22430 10 months ago
Quoted from Ballypinball:

Did you re calibrate the zeno

Thx. yep several times...I know there is a tiny phillips screw to adjust the motor power. I also have a difficult time with the rubber grommet magnet set up....seems the grommet moves and sometimes the magnet is too strong or too weak. Would love a new design on it

#22434 10 months ago
Quoted from daudioguy:

This is the same solution I came up with on the pre-production loaner that I had for a few months. "The Duct Tape Solution"
The rubber sleeve on the end of the tongue needs to be far enough past the permanent magnet to diminish the power of that magnet so the stepper motor can dislodge the ball. I found it hard to move the rubber sleeve so two layers of duct tape worked great. It always worked after that. The Alien's Xeno tongue on my production Alien has always worked.

Thanks both of you! Ok I get some nice tape to help secure grommet to metal and then play around with some on the tip to get the magnet strength just right.

The last issue is adjusting the strength of the motor. Mine would stop about half an inch before ball would meet the plastic casing that dislodges the ball. WIth no ball it goes in everytime. So the ball is def adding weight or downward strain on the gear mech. Ill adjust motor power last.

#22436 10 months ago
Quoted from JoinTheCirqus:

Alien owners,
My start button is working but the light does not come on. I’ve looked at the connections and verified the bulb is working. Could someone take a picture of the start button wiring? I’d like to see if mine is wired correctly.
Thanks Michael

my start button never lights either

#22438 10 months ago
Quoted from Astropin:

There are TWO sets of wires for the start button. Normal and auxiliary. Mine came connected to the auxiliary wires and did not work. I swapped them and it then worked just fine. Why there are two sets of wires I have no idea.

pic would be great of what color wires go where

#22446 10 months ago

My game so far plays great. still working on my xeno picking up and dropping ball. sometimes it won’t boot but a restart and it’s fine. I have a production game. here is the error message. Several local guys that are working on keeping this game alive are trying to identify the boot up error cause. Even with these issues game still coolest game i have played.

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#22453 10 months ago
Quoted from Oneangrymo:

Can you tell me what is wrong, is it a board problem? Does it work at all?

Swenny if you decide to sell I have a buyer

#22457 10 months ago
Quoted from rai:

Just played a few games of Alien today at a friends house. This is quite a nice package especially the video cut scenes, it's horrible that this pin was not able to be brought successfully to market.

thx Rai. the more I play this game the more i love it. If someone like Jersey Jack could just duplicate this pin they would sell 1000s. Just a great pin. Ambush multiball is just amazing.

#22463 10 months ago
Quoted from MK6PIN:

+1...throw away factory balls immediately...carbon only for this one....

how do you know if you have carbon balls?

#22476 10 months ago

never even heard of deeproot pinball. who are they and where do they get all this money to help wronged pinheads?

#22482 10 months ago
Quoted from ZenTron:

The idea of getting $500-$1000 off a deeproot pin after showing proof of loss seems like good marketing/business strat. They’ll still make some profit and provide some good will.
The only bit of skepticism would be the time period this is being offered is before any pins are shipping and possibly before they’re shown. This would only be of concern if deeproot is requiring payment to receive the discount. If its just a period of time they’ll review cases and provide the discount, that woud be cool.

Have they announced a title yet?

#22490 9 months ago

Anyone added undercab green lighting to their alien. The led strips below would be easy just not sure how to tap into game. Same a stern when you could alligator clip to a flasher like one at the Xeno? If anyone has done this let me know ...thx!

#22492 9 months ago
Quoted from jeffspinballpalace:

Hope to see one on location. Looking forward to the $20/play or $50/3plays or $100/10plays.

funny. will pay for itself in 35 years.

#22506 9 months ago
Quoted from SunKing:

… Mmmm Hmmmm....

not sure what you mean?

#22509 9 months ago
Quoted from RazerX:

What did you source to use to for the EL blades?

i think he posted them on another thread. about 200 to buy. Also i wanted to see his install instructions and feedback if it helps brighten pf

1 week later
#22582 9 months ago

Still cant xeno to work right....I have taken off large head and loosed the 2 scews underneath that hold whit plastic in place. I am do not think there is any binding. In calibrate it works most of the the time. I sometimes get an extend error. WHen I do shot test it sometimes goes all the way in other times stops randomly some where. The switches are all working.

Ive tried looking at the little xeno board on the back and adjusting that little screw but is the tinies screw head I have seen and cant tell how much to turn or if It starts over if I keep turning.

Anyone that has resolved this? Could a new small xeno board help?

#22585 9 months ago
Quoted from Jvspin:

Perhaps the plastic gear is no longer glued to the shaft?

i do see the gear spin when slide metal
shaft but good point to see how it spins under a little resistance

#22590 9 months ago
Quoted from Shane75:

Can anyone tell me where I can get the beacon topper ? I really want to get that for mine. Any help would be awesome.


ebay.com link » 4 Colors Rotating Beacon Warning Light Lamp Spiral Fixed Abs 10w 12vdc 220vac

#22597 9 months ago
Quoted from Nepi23:

Anybody installed the playfield protector and have tips to give? This seems a bit more difficult job to do and a bit intimidating to say the least!

the airlock clift? it’s actually not bad. From memory the 6 nuts they hold the little display then move outbid the way. Then 4/5 nuts/nyloc to get plastic off. then 2-3 screws to get metal ball guide out. put cliffy in and then reverse process

#22606 9 months ago
Quoted from Agent_Hero:

Isn't your machine one of the newest revisions? Recently NiB?

Not really NIB...A few months old....But xeno never worked. Tongue gear always stopped before ball would reach white plastic...

#22627 9 months ago
Quoted from Bartzenegger:

Very nice!!! Where did you get the beacons?


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#22629 9 months ago
Quoted from Oneangrymo:

I dont know about you guys, but my Alien SE is freaking loud! even at 1 its like unbearable. Guess I will have to made adjustments in the menu system to 50% for music, voice etc. Anyone else experience this? I dont know how Im going to play this game at night, it kind of freaks me out especially the ambush and queens nest mode with the lights going off.. almost crapped in my pants.

Part of what makes this game special are the detailed sound effects. Ambush multi ball is just crazy loud.

#22667 9 months ago
Quoted from cyber-greg:

absolutely! it was the other question from the outset at HP, respect what would be the film, or the design of the pinball. both are finally valid, I myself hesitated a lot. what helped me was that I had in stock this beacon! lol
and in the movies there is a lot of white flash

since we are on beacons just wondering if everyone's beacons spin for a quick second when you turn game on? Mine also will spin randomly when I am doing a xeno test. I followed pinsider libtech thread and wired it through the main conn like his pic showed.

#22690 9 months ago
Quoted from knockerlover:

On the board just inside the coindoor is a connector that says “shaker motor” go figure..

Where do you get the shaker for Alien? Does it had much?

#22699 9 months ago
Quoted from TimeBandit:

I drained everything for a while too, and tried to move on. But, in the end, paying twice was a better option for me than paying once and having nothing at all. I tell you what though..Once it arrives I will be doing all my posting in the owners' thread. This toxic wasteland of thread will be dead to me. It's not the history of the machine that's the problem, but the exhibition of people at their worst. I don't care what other people do..whatever..but I'm moving to a planet where the vision is forward.

which is the actual owners thread? thought this was it

#22731 9 months ago
Quoted from Ferret:

Lower left flipper to Chestburster is also makeable. And if Chestburster Shot Diff is set to Easy, sometimes the pop bumpers just toss the ball up that lane for you.

i’m away for a few days. which shot is chest buster?

1 week later
#22785 8 months ago
Quoted from TimeBandit:

Here’s what just the spots look like. I have set it up so the backboard can be turned off easily. [quoted image]

where are your instructions? would love to add some spots and some GI without risk of causing board issue

#22792 8 months ago
Quoted from delt31:

do you have the side art lit up on your game? I cannot stress more that if you don't have the sides lit, you are doing yourself a huge disservice. The effect is literally perfect amount of light that it provides and is the reason why the designers did the PF lighting this way.
Mine originally did not have it and after I installed it - the difference was night and day. I tried spots, pinstadiums - this just nails it.

i need to light my inside side panels. i saw a pinsider did it with e wire tape. just very pricey

2 months later
#23424 6 months ago

Anyone sell the xeno assembly with the metal gear instead of plastic one? Dont need the big black head

#23428 6 months ago
Quoted from knockerlover:

Why not just get the cheap metal gear from eBay and install it yourself?

i actually do have it. easy swap. heard old one hard to remove

#23432 6 months ago
Quoted from knockerlover:

A little bit of heat should free up the glue, scrape the residue off with an xacto knife.
Or you know, spend $460 on a new xeno head..

got it

2 months later
#23687 4 months ago
Quoted from MK6PIN:

UPDATE - The good news: oneangrymo - bcd and ferret were correct in my case, 1-A1 was the problem...swapped out an easy one to grab, and life is good (have spares from timebandit, will assemble a few for stash and replace the one I robbed.
The not so good news - I was able to loosen the screws and pull the board just enough (barely) to get that one (1-A1) changed....if it's further down that string, you'll need to loosen other screws, that can only be accessed by removing the I/O board (can be done, but a much riskier task). This could really be a PITA to troubleshoot. Hopefully, your 1-A1 is simply bad or knocked loose....good luck!!!!
Total time to change it out - <20 minutes..... (putting new replacement in will be very quick)...Alien alive and back to full strength!!!!!

What bulbs do I need to buy? Would like some spares.

3 weeks later
#23759 3 months ago
Quoted from daudioguy:

Yes, it is 44.1 stereo mixed with a sub woofer in mind. I did 18 months of work before ever hearing it reproduced by the pinball sound system.
A couple of years ago I added a sub to my studio setup so that I took into account what the mix was doing down there (knowing that some owners were amending their pins with subs).
I was pleasantly surprised the first time I played Alien in my studio. The Chinese amp that Andrew branded as the 'Heighway Amp' is very good. The only downside was that the levels needed to be adjusted down quite a bit if the coin-door volume buttons were to be of any use and the bass needed to be balanced with the stereo pair. I did this and published it for Heighway and users. If you adjust the knobs to the documented values the pin has some real kick.
I've never felt the need to add a sub to Alien as the wood floor vibrates under my feet at the right times.

Where can I find adjustment documentation? Thx

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