Quoted from Wickerman2:
How about the loader grabbing the ball and putting it in a captive ball lock? Too late in the game for that? Then the bitch line when they release the balls
Dude, we have a huge xenomorph grabbing the ball with its tongue already, is that not enough for you?
You know what I think of about a loader grabbing the ball? Jurassic Park: The Lost World. This is not a good memory!
Tell you what: Let me tell you about this game, and then people are welcome to give their suggestions, I'm happy to listen to your ideas. Truly. I can overcome my ego to use good ideas, I'm always open to suggestions that make for a better end result.
I'm about to work on the plastics, and I already have some thoughts about them, but by all means, give suggestions.
Forums are for opinions and dialogue, why not make it positive?
But first, let's talk about this game.
The game will have toys for all the iconic Alien stuff. Eggs, facehuggers, a big f—king xeno with a bad ass magnetic tongue, the queen herself, and the chestburster will even be part of it with the controlled drop target. There's a physical ball lock for the hypersleep chamber. You can get the rotating beacons on top. For the LE and the upgraders we'll have fiber optic lights.
We're going to blow the up the playfield at least twice if you look at the wizard modes, and you know everything including all the RGB lighting is going to go nuts for that. Oh yeah, and the LCD screen embedded in the playfield.
Look at the modes and multiballs. I basically gave you the list of all the main modes in the game and no one is talking about them. Every single one is an iconic scene from the films. Even the cat is in there! Jones gets his own mode.
I've confirmed that there are 5 weapons to collect, each with their own animation, representing all the important guns of the game. Any guesses about what they'll do?
If there's a way I can use the power loader? Sure, absolutely, one of the best battles in cinema, no question. But it's not like it makes or breaks the game. Can anyone honestly look at the modes, everything I've just described, and then imagine it all with a bad ass sound package (trust me, the sound is going to be great) and thing "hmm, doesn't really sound like an Alien pin to me".
The future of this game still has things to be worked out. Changing some animations, adding some callouts, tweaking a bit of art, none of that is a big deal. This is stuff that gets figured out later in the game, when we have a game we can show people even. That's normal.
The heavy lifting is all the code, the final testing and development of mechanisms, doing animations, composing music and creating sound effects, etc.
All of that is happening already. You have to approach things in stages is all.