(Topic ID: 106728)

ALIEN PINBALL - Game Over, Man, Game Over

By HeighwayPinball

8 years ago


Topic Heartbeat

Topic Stats

  • 29,571 posts
  • 1,072 Pinsiders participating
  • Latest reply 9 days ago by chucky87
  • Topic is favorited by 289 Pinsiders

You

Linked Games

  • Alien Heighway Pinball, 2017

Topic Gallery

View topic image gallery

ALIEN - Logo Kassentür - LIMITED EDITION full.pdf (PDF preview)
IMG_20221119_080736 (resized).jpg
IMG_20221119_080657 (resized).jpg
2022-10-19 13_29_55-Window (resized).png
IMG_20221011_170452 (resized).jpg
pasted_image (resized).png
PXL_20220913_001428625 (resized).jpg
PXL_20220912_125037928 (resized).jpg
PXL_20220912_125016667 (resized).jpg
IMG_20200327_133303 (resized).jpg
IMG_20200327_134552 (resized).jpg
PXL_20220905_193511446 (resized).jpeg
57A3C0C4-4338-43E4-B18C-ED61F83D6E9E (resized).jpeg
075CE1CC-415A-4D12-9BC8-53DFB9F3FBF6 (resized).jpeg
DSCN8458 (resized).JPG
IMG_2212 (resized).jpg

Topic index (key posts)

53 key posts have been marked in this topic, showing the first 10 items. (Show topic index)

There are 29,571 posts in this topic. You are on page 591 of 592.
#29501 85 days ago

Im sorry! To be clear. I have a Heighway Pinball Alien. Not a pinball brothers one. But I will try to load the heighway pinball software on it. I just have to figure out how to do it. Now I’m here I would also like to ask if there are any mods you guys recommand.

Thanks!!

#29502 85 days ago
Quoted from nielsvrijn:

Im sorry! To be clear. I have a Heighway Pinball Alien. Not a pinball brothers one. But I will try to load the heighway pinball software on it. I just have to figure out how to do it. Now I’m here I would also like to ask if there are any mods you guys recommand.
Thanks!!

Again for clarity- Brian ( key programmer for the original) created rev 1.4 for the Heighway Version....thinking this was on his own time. It works on your game as is.( latest code released to my knowledge)

Believe he became under contract w PB at the time....was told he could release it, but it had to have " Pinball Brothers" on the intro boot screen.

If your game boots correctly, it has HW code running, though it may say PB on the opening screen.

Hope that helps.
( a great game....enjoy!)

#29503 83 days ago

Hello! I have a Heighway Alien Pin that has seemingly blown the top r flipper coil - searching online and through the forums not really finding anything on either sourcing an original Alien / Full Throttle - Coil (C010) or a comparable replacement for it. Any help / recs / point in the right direction would be greatly appreciated. The game is on location and I'd like to get it back up ASAP! THANK YOU!

PXL_20220905_193511446 (resized).jpeg
#29504 83 days ago

https://www.free-play.se/en/game-specific-parts/heighway-pinball/alien/alien-full-throttle-coil-c010.html

Though when coils fail like that you usually need to replace the drive transistor too.

Edit: just noticed they are out of stock. Perhaps someone knows of a compatible replacement, maybe the Pinball Brothers version?

#29505 83 days ago

If you check post #26395...
After discussing with several individuals on/off pinside at that time (couple years ago) and also needing a replacement coil which was not available, I ultimately replaced that upper right flipper coil with a Blue WMS FL-11629 coil (at 10% less strength on settings).
It was a good replacement and proved durable until I ultimately sold that game (and now have a PB version, but still miss my OG...suppose third time's the charm, such a great game!!).
This above coil was a touch stronger then the original, but that said, even at 10% less strength on settings, it certainly helped with getting the ball up the hypersleep ramp, which was a nice benefit.

That said, that's a good suggestion above. Might be worthwhile to also send a query to the pinball brothers support desk and ask if the current coils that they are using would work well on your game. All just food for thought.
But I also agree with above, likely need to identify what caused that coil to blow less it happen again.
Hope this helps.

It's been a couple years since I've been routinely on this thread.
When I had my last OG, it had really been tailored up nicely by some prior owners from a electromechanical perspective. I remember doing some cool mods to it, and at least at the time, one thing I did I hadn't seen anyone else do, and it's something that I also did on my current PB version...added the Queen in the back right guarding her eggs!!
Reason I bring this up is, number one, I think it's just cool, but number two, wondering if this picture is familiar to anyone who might currently have this HW Alien game, as I'm just curious how the game is doing!??
IMG_20200327_133303 (resized).jpgIMG_20200327_134552 (resized).jpg

#29506 83 days ago

ChipScott Sweet Vasquez that queen mod is UNBELIEVABLE!!! If I can get this thing back in action - you will have to sho me how to do it to mine! I did more digging last night and found that post and ordered the FL-11629 coil - the R flipper one is totally locked impossible to move at all - some of the other coils are out too - the APC drop target and some other ones I cant remember- HOPING I blew a fuse and it saved the i/o board but from what I'm reading that is wishful thinking. Do all the I/O boards need to be on the same version number or can i mix em? Thanks for the replies, I'll keep you posted!

#29507 83 days ago
Quoted from offworldon:

ChipScott Sweet Vasquez that queen mod is UNBELIEVABLE!!! If I can get this thing back in action - you will have to sho me how to do it to mine! I did more digging last night and found that post and ordered the FL-11629 coil - the R flipper one is totally locked impossible to move at all - some of the other coils are out too - the APC drop target and some other ones I cant remember- HOPING I blew a fuse and it saved the i/o board but from what I'm reading that is wishful thinking. Do all the I/O boards need to be on the same version number or can i mix em? Thanks for the replies, I'll keep you posted!

It's been a while, but I do remember back with one of the HWY aliens I had there was a time when I saw smoke, powered off, noticed I had a burnt coil and then had to replace one of the I/o boards. It was like striking gold, even finding a new i/o board then, I can't imagine what it's like these days. Some of the current owners will probably need to chime in on that.

#29508 82 days ago

Mr Pinball in Australia had a lot of original Alien parts. Don't see anything listed in their parts store but you could contact them.

#29509 81 days ago
Quoted from Jvspin:

Mr Pinball in Australia had a lot of original Alien parts. Don't see anything listed in their parts store but you could contact them.

Yes we have a pallet load of spares for the original Alien

#29510 81 days ago

Wow that queen is awesome!

#29511 78 days ago
Quoted from ChipScott:

It's been a couple years since I've been routinely on this thread.
When I had my last OG, it had really been tailored up nicely by some prior owners from a electromechanical perspective. I remember doing some cool mods to it, and at least at the time, one thing I did I hadn't seen anyone else do, and it's something that I also did on my current PB version...added the Queen in the back right guarding her eggs!!
Reason I bring this up is, number one, I think it's just cool, but number two, wondering if this picture is familiar to anyone who might currently have this HW Alien game, as I'm just curious how the game is doing!??

Oh I still have it and that mod is definitely the bomb! Sadly may have to part with this game soon. I've loved it for awhile now but just running out of room and might be time for someone else to enjoy it. 2 huge boxes of every spare part and an extra playfield is SO nice to have. That being said, not had one problem with the game or had to replace anything in owning it well over 2 years

PXL_20220912_125016667 (resized).jpgPXL_20220912_125037928 (resized).jpg
#29512 78 days ago
Quoted from bemmett:

Oh I still have it and that mod is definitely the bomb! Sadly may have to part with this game soon. I've loved it for awhile now but just running out of room and might be time for someone else to enjoy it. 2 huge boxes of every spare part and an extra playfield is SO nice to have. That being said, not had one problem with the game or had to replace anything in owning it well over 2 years
[quoted image][quoted image]

That's great! So glad you've enjoyed it. It's a pretty bulletproof game and sounds like it's held up nicely over the last couple years. Yes, I had accumulated A LOT of spare parts and pieces! Lol

#29513 78 days ago
Quoted from ChipScott:

That's great! So glad you've enjoyed it. It's a pretty bulletproof game and sounds like it's held up nicely over the last couple years. Yes, I had accumulated A LOT of spare parts and pieces! Lol

Now that you have th PB version, can you give us your honest comparison?

12
#29514 78 days ago

Sure. Happy to.

First off, I would say that I thought that the OG cabinet really looked sharp (esp in all black, imo) and with the lit sides, I think that the OG version from a cabinet look standpoint wins. Sure, taking the whole playfield glass and side rail thing off was weird at first, but you get used to it pretty fast.
Back box monitor, I think having the bigger monitor on the HWY version was great. The PB version is smaller. Bigger than stern for sure. I'd say that with this title, bigger is better and so I would give a smidge towards the OG for the larger monitor. Terms of quality of screen projection, I think they're both about the same.

As far as the overall back box, I think that PB seems a lot more sturdy and I like the more traditional size, but I think that this falls more to preference. I remember the locking mechanisms for the head were a bit different on the OG version. PB is just a simple latch in the back. So I'd give a smidge of the vote towards PB on the actual back box.

As far as under the playfield (boards and wiring,etc) the PB version seems to me significantly more cleaned up and refined and I give PB the win on that one.

As far as playfield differences, best I can tell it's really just two main things. The magnet in front of the chestburster shot and the sneak into the scoop from the super jackpot shot. I think that these two really do add a fair amount and I give a hats off to Pinball Brothers for adding those two things. I do think that that is a nice plus towards PB.

As far as the xenomorph action, they both feel about the same. Upon boot up the tongue makes a uncomfortable noise as the magnet tongue is coming out and going back in before the ball one starts. Same, same. I think as the code increases, maybe the chance to capture the ball increases, but for any of us who have actually owned the game, it's a smaller magnet and if the ball is ricocheting around after a xenomorph stand up hit, chances that it actually captures that ball on that magnet can be slim at times, and I think that is just the physics of that shot. So I would actually say that comparing these two versions, it's a wash.

I do think that the scoop functions much better on the PB version. I remember on both OG's I had, sometimes you would have more than one or two balls in the scoop, and the width of the scoop allowed the balls to stagger a bit. This would sometimes result in not all the balls being kicked out and odd numbers of balls and play and sometimes games that would seem to go on for forever, lol. I've not had one issue with the PB version scoop. So in terms of overall scoop, mech and function, I would give PB the win for that.

As far as flipper strength, I would argue that both can be dialed in equally to play the way that you want. So I think that an overall strength and flipper feel, I think it's a wash between the two.

As far as the overall playfield design as it relates to the in playfield LCD, I thought that was absolutely awesome. Especially for the ambush multiball, but in general, sometimes there can be so much going on so fast, it was convenient, at least for a guy like me, to have that visual without having to look up at the monitor. I think that it was a huge miss not having the in play field LCD screen, but I can understand that losing it minimizes the amount of additional issues that that new company would have to deal with. More money, more problems kind of mentality I guess. But a loss all the same. I give the OG 2 big thumbs up for the in-playfield LCD screen. I do suppose that it is convenient to see the weapons lit though, I will give credit to a good decision if a decision had to be made to fill that area with something, I think PB chose wisely.

As far as targets. The first iteration of the PB stand-up targets had a lot of issues, but they have refined them. I believe I'm currently using what they call the "third generation" stand up targets and they've worked great and I've not had any issues whatsoever. So with this new iteration, I think stand-ups comparing the two is a wash.

I think in terms of overall sound. I think that the inherent sound of the OG is superior to the pinball brothers. That said, as soon as I added an external sub to the PB version, I got the sound that I was looking for, but initially it wasn't anywhere close. So for base/stock sound system, I give the OG the win.

As far as the ramps, all those weird nubbins that are coming off the sides of the unfinished metal ramps on the OG always were a bit perplexing...as if they had originally designed them to have posts and locations that did not make final production. The PB ramps do not have this and look more sleek and streamlined, not to mention that they are super crazy, shiny and polished. For the ramps, I give PB big win.

I suppose another playfield attribute that is different is the actual lock mechanism for hypersleep ramp. I'm indifferent about this, although I suppose an actual physical lock is pretty cool. As opposed to dropping down through the hole and onto the left orbit like the OG, when you have not completed the APC targets, it shoots it up to go on to the left ramp. I actually think that this attribute is much cooler and I give PB the win for that.

The small square stand up LCD screen is same on both, so that's a wash.

One other thing that I noticed, and it's probably not even a play field design change, but for whatever reason when balls would go out the right out lane on my OG, some nice timed nudging would save a lot of balls and bring it in, whereas it seems as though I get a bit more drains out the right out lane on the PB version. I don't know if it's just my game setup, but if not, I would give OG the win on that.

I suppose one of the thing that I've noticed is that I think that the plastics are a little bit more sturdy on the PB version compared to the stock plastics on the OG version. I know that there are some PETG plastic replacements that you can get for the OG, and that's what I did, but I think that the stock plastics are a bit more hardy on the PB version. So I would give PB the win on that.

In general, pound for pound (for me, and this would be in an idealistic scenario where both games were playing just as absolutely perfectly as possible, and ideally there was a company that was alive and well and willing to talk with you about any game issues, etc, etc, etc)...if I had to pick one game versus the other, I would go OG. I would make that decision based on the in-playfield LCD screen, the larger back box monitor, and the overall cabinet look. Either way, it's a badass title, but in terms of just being straight-up bad to the bone, OG is one bad mama that probably hunts and eats PBs for breakfast, lol (don't tell my current PB version, haha).
But I will say that it is a much more secure feeling with this PB version knowing that there is a company that is alive and well and working through the issues, and it is that fact, and that fact alone, that led me to feel encouraged to pick this title up again (and it was that fact and that fact alone that led me to sell my last OG).
So these are just my two cents on the matter off the cuff. Certainly, anyone that has the chance to own an aliens one way or another is a lucky individual!

#29515 78 days ago
Quoted from ChipScott:

Sure. Happy to.

Wow thanks for the detailed review!
Appreciate it!

#29516 78 days ago

Yes, thanks for taking the time to write such a well balanced review.

#29517 77 days ago

Very much appreciated Chipscott...that's how to do a comparison!

#29518 76 days ago

Hello again! First off have to say that was a great read ChipScott - I learned a ton about the PB version that I never knew before. I thought the OG glass was INSANE when I first took it off the machine!

So an update on my OG on location - I discovered a blown fuse in the 70v section. I didn't have any little fuses so i swapped a working one with the one that blew and installed the recommended replacement coil for the top R flipper and powered it on and FINGERS CROSSED.

The flipper coil immediately fires and the flipper stays UP when i engage the high voltage switch. Only when you shut off the HV can you take the flipper down. Several other coils like the one that controls the drop targets still wont fire.

This is leading me to think its an I/O board issue - I ordered two off ebay from i think australia last week - so they are on the way now.

Some Questions

which I/O board controls the top R flipper?
would hooking up the replacement coil incorrectly cause it to fire immediately? (I just searched in this forum and found a pic of a replacement coil and just copied the way it was hooked up)
I think i have the original game code installed - I cant find how to control things like coil strength from the menu or see the reports on screen. Can anyone point me to the latest OG code? Is there separate code for the I/O boards?

Thanks so much!

PXL_20220913_001428625 (resized).jpg

2 weeks later
#29520 60 days ago
Quoted from ChipScott:

Sure. Happy to.
First off, I would say that I thought that the OG cabinet really looked sharp (esp in all black, imo) and with the lit sides, I think that the OG version from a cabinet look standpoint wins. Sure, taking the whole playfield glass and side rail thing off was weird at first, but you get used to it pretty fast.
Back box monitor, I think having the bigger monitor on the HWY version was great. The PB version is smaller. Bigger than stern for sure. I'd say that with this title, bigger is better and so I would give a smidge towards the OG for the larger monitor. Terms of quality of screen projection, I think they're both about the same.
As far as the overall back box, I think that PB seems a lot more sturdy and I like the more traditional size, but I think that this falls more to preference. I remember the locking mechanisms for the head were a bit different on the OG version. PB is just a simple latch in the back. So I'd give a smidge of the vote towards PB on the actual back box.
As far as under the playfield (boards and wiring,etc) the PB version seems to me significantly more cleaned up and refined and I give PB the win on that one.
As far as playfield differences, best I can tell it's really just two main things. The magnet in front of the chestburster shot and the sneak into the scoop from the super jackpot shot. I think that these two really do add a fair amount and I give a hats off to Pinball Brothers for adding those two things. I do think that that is a nice plus towards PB.
As far as the xenomorph action, they both feel about the same. Upon boot up the tongue makes a uncomfortable noise as the magnet tongue is coming out and going back in before the ball one starts. Same, same. I think as the code increases, maybe the chance to capture the ball increases, but for any of us who have actually owned the game, it's a smaller magnet and if the ball is ricocheting around after a xenomorph stand up hit, chances that it actually captures that ball on that magnet can be slim at times, and I think that is just the physics of that shot. So I would actually say that comparing these two versions, it's a wash.
I do think that the scoop functions much better on the PB version. I remember on both OG's I had, sometimes you would have more than one or two balls in the scoop, and the width of the scoop allowed the balls to stagger a bit. This would sometimes result in not all the balls being kicked out and odd numbers of balls and play and sometimes games that would seem to go on for forever, lol. I've not had one issue with the PB version scoop. So in terms of overall scoop, mech and function, I would give PB the win for that.
As far as flipper strength, I would argue that both can be dialed in equally to play the way that you want. So I think that an overall strength and flipper feel, I think it's a wash between the two.
As far as the overall playfield design as it relates to the in playfield LCD, I thought that was absolutely awesome. Especially for the ambush multiball, but in general, sometimes there can be so much going on so fast, it was convenient, at least for a guy like me, to have that visual without having to look up at the monitor. I think that it was a huge miss not having the in play field LCD screen, but I can understand that losing it minimizes the amount of additional issues that that new company would have to deal with. More money, more problems kind of mentality I guess. But a loss all the same. I give the OG 2 big thumbs up for the in-playfield LCD screen. I do suppose that it is convenient to see the weapons lit though, I will give credit to a good decision if a decision had to be made to fill that area with something, I think PB chose wisely.
As far as targets. The first iteration of the PB stand-up targets had a lot of issues, but they have refined them. I believe I'm currently using what they call the "third generation" stand up targets and they've worked great and I've not had any issues whatsoever. So with this new iteration, I think stand-ups comparing the two is a wash.
I think in terms of overall sound. I think that the inherent sound of the OG is superior to the pinball brothers. That said, as soon as I added an external sub to the PB version, I got the sound that I was looking for, but initially it wasn't anywhere close. So for base/stock sound system, I give the OG the win.
As far as the ramps, all those weird nubbins that are coming off the sides of the unfinished metal ramps on the OG always were a bit perplexing...as if they had originally designed them to have posts and locations that did not make final production. The PB ramps do not have this and look more sleek and streamlined, not to mention that they are super crazy, shiny and polished. For the ramps, I give PB big win.
I suppose another playfield attribute that is different is the actual lock mechanism for hypersleep ramp. I'm indifferent about this, although I suppose an actual physical lock is pretty cool. As opposed to dropping down through the hole and onto the left orbit like the OG, when you have not completed the APC targets, it shoots it up to go on to the left ramp. I actually think that this attribute is much cooler and I give PB the win for that.
The small square stand up LCD screen is same on both, so that's a wash.
One other thing that I noticed, and it's probably not even a play field design change, but for whatever reason when balls would go out the right out lane on my OG, some nice timed nudging would save a lot of balls and bring it in, whereas it seems as though I get a bit more drains out the right out lane on the PB version. I don't know if it's just my game setup, but if not, I would give OG the win on that.
I suppose one of the thing that I've noticed is that I think that the plastics are a little bit more sturdy on the PB version compared to the stock plastics on the OG version. I know that there are some PETG plastic replacements that you can get for the OG, and that's what I did, but I think that the stock plastics are a bit more hardy on the PB version. So I would give PB the win on that.
In general, pound for pound (for me, and this would be in an idealistic scenario where both games were playing just as absolutely perfectly as possible, and ideally there was a company that was alive and well and willing to talk with you about any game issues, etc, etc, etc)...if I had to pick one game versus the other, I would go OG. I would make that decision based on the in-playfield LCD screen, the larger back box monitor, and the overall cabinet look. Either way, it's a badass title, but in terms of just being straight-up bad to the bone, OG is one bad mama that probably hunts and eats PBs for breakfast, lol (don't tell my current PB version, haha).
But I will say that it is a much more secure feeling with this PB version knowing that there is a company that is alive and well and working through the issues, and it is that fact, and that fact alone, that led me to feel encouraged to pick this title up again (and it was that fact and that fact alone that led me to sell my last OG).
So these are just my two cents on the matter off the cuff. Certainly, anyone that has the chance to own an aliens one way or another is a lucky individual!

Well put. I have not played the new version in the flesh, but from all reports, I concur.
I'm mid build of an OG pf knockup/tribute machine from bits, very customised, in an old TZ cab. The cab was damaged. So there be light paneling in the sides of it (:

#29521 60 days ago

Number 65 includes my RETROGRADE XENO Updated head.

What this means is Two counterweights, one for jaw and one for tongue, as well as Mechanical Servo Saver link. The Geometry of the Jaw and Servo Position has Also been retro-engineered or modified to function 'as I believe it should have'. This made the machine SITEABLE without having stuff blow up. If a tongue jams in jaw, power cycle, or sometimes new game, fixes it. One time the tongue came Out beyond Limit, struck by ball backwards at freak time. That case no power cycle worked, but never had to remove glass; I just went do Xeno Test and Calibrate corrected it. Bulletproof as they come this Head mech.

More vids to see there on that channel. All Alien vids there are The Machine.

Oh whoops, also what -Led- to the redesign to start with . . . includes the Tongue Jaw.

#29522 60 days ago
Quoted from razorsedge:

Number 65 includes my RETROGRADE XENO Updated head.
What this means is Two counterweights, one for jaw and one for tongue, as well as Mechanical Servo Saver link. The Geometry of the Jaw and Servo Position has Also been retro-engineered or modified to function 'as I believe it should have'. This made the machine SITEABLE without having stuff blow up. If a tongue jams in jaw, power cycle, or sometimes new game, fixes it. One time the tongue came Out beyond Limit, struck by ball backwards at freak time. That case no power cycle worked, but never had to remove glass; I just went do Xeno Test and Calibrate corrected it. Bulletproof as they come this Head mech.
More vids to see there on that channel. All Alien vids there are The Machine.
Oh whoops, also what -Led- to the redesign to start with . . . includes the Tongue Jaw.

Anyway I know a guy, that number 65 is for sale. PM if you'd like to know more. Amazing the place, like a bad joke.

#29523 60 days ago

razorsedge
I dont know what is shown on the video. My works without any modification the same way.

#29524 59 days ago
Quoted from TomDK:

razorsedge
I dont know what is shown on the video. My works without any modification the same way.

In real life it does not. (:

Do you have a Tongue Jaw?

Does your jaw close all the way, and then open further? . Does it clear the Targets by more than 4mm?

Lots of good questions about differences. One Off head mech.

Does your servo link have a mechanical servo saver??

#29525 59 days ago

Im considering getting an alien pin.
Do you see the lv version as worth it, or just to little of an upgrades in regards to the extra money?

#29526 58 days ago
Quoted from Dr-pin:

Im considering getting an alien pin.
Do you see the lv version as worth it, or just to little of an upgrades in regards to the extra money?

I hope you're not talking to me?? . I never owned any pinball brothers stuff. Why not read ChipScott post above??

Here we talking about Heighway Alien, OG, which much more uncommon. It is what's selling here #65 SE.

#29527 58 days ago

Hey fellow marines.

Can you tell me the latest Heighway pinball Alien code release? Also, what are the newest additions or is there a page or a readme file I can check for that information?

Thanks in advance.

#29528 58 days ago

Go to IPDB and download V1.4 and the Rulesheet.
You can read the change logs to have all information.

https://www.ipdb.org/machine.cgi?id=6419

pasted_image (resized).png

#29529 58 days ago
Quoted from razorsedge:

I hope you're not talking to me?? . I never owned any pinball brothers stuff. Why not read ChipScott post above??
Here we talking about Heighway Alien, OG, which much more uncommon. It is what's selling here #65 SE.

Pretty sure he's just in the wrong thread! But i also enjoyed chipsscotts opinion! Stand down marine!

#29530 53 days ago

Hello everyone
who could explain to me step by step the modification to be made for the flip that makes noise? and what should I change in the pinball settings?
thank you

#29531 52 days ago

Up post question / issues

They don't seem to work in game. In test mode they fire off really quick. The test mode does register the ball running around the orbit (as shown by a counter going up) but the post does not activate unless I tell it to, and when it does it's lightning fast.

Any ideas? Nothing is diverting the ball into the pops, it's just an orbit shot every time.

#29532 49 days ago

I'm coming back to you for the noise the left flip makes. How can I do so that it no longer has this noise? I just received beeshop how to hold it on the ramp?

Thank you again for your help.

IMG_20221011_170452 (resized).jpg
#29533 48 days ago
Quoted from ThePinballCo-op:

Up post question / issues
They don't seem to work in game. In test mode they fire off really quick. The test mode does register the ball running around the orbit (as shown by a counter going up) but the post does not activate unless I tell it to, and when it does it's lightning fast.
Any ideas? Nothing is diverting the ball into the pops, it's just an orbit shot every time.

I could be wrong, and if so I apologize, but I think your question relates to the PB alien. I sent you a PM.

#29534 43 days ago

Does anyone know where I can get a replacement flipper plate?
The upper left flipper plate has sheared underneath the coil stop - I tried welding it but it didn't last very long...
thanks.

#29536 42 days ago
Quoted from Mik-ReadingUK:

Does anyone know where I can get a replacement flipper plate?
The upper left flipper plate has sheared underneath the coil stop - I tried welding it but it didn't last very long...
thanks.

Try Mr. Pinball in Australia.

#29537 42 days ago

That is the whole mech, but it might be my only option if it ever comes into stock...
thanks.

#29538 42 days ago
Quoted from Jvspin:

Try Mr. Pinball in Australia.

No sign of any Alien parts on their website, but I'll msg them just in case,
thanks.

#29539 42 days ago
Quoted from Mik-ReadingUK:

That is the whole mech, but it might be my only option if it ever comes into stock...
thanks.

Oh sorry ! I did not see that they are out of stock !
If the same is in the remake you might ask PB or the italian manufacturer , but maybe they use normal plates.

This is what Mr Pinball Australia has:

all in australian dollars

IO boards $349

Xeno Board $80

Ball Trough Boards $80

Single Led Boards $10

Sensor Boards $45

Tall Leds $15

Alien Huggers used on slings $75

Target Switch Boards $30

Xeno Assy $550

#29540 40 days ago

My friends Heighway Alien gives an error message when he turns it on.

The software is probably corrupted, so I want to re-image the SSD.

I have tried to find the base image, but can only find the updates.
Can anyone point me in the right direction?

2022-10-19 13_29_55-Window (resized).png
#29541 40 days ago
Quoted from indigocc:

My friends Heighway Alien gives an error message when he turns it on.
The software is probably corrupted, so I want to re-image the SSD.
I have tried to find the base image, but can only find the updates.
Can anyone point me in the right direction?[quoted image]

Image is here... http://weirpinball.com/alien/hpa102.img.gz

Make sure you upgrade in sequence with the updates at ipdb.org

#29542 40 days ago
Quoted from Mik-ReadingUK:

Image is here... http://weirpinball.com/alien/hpa102.img.gz
Make sure you upgrade in sequence with the updates at ipdb.org

Perfect. Thanks.

1 week later
#29543 29 days ago

I have not played my Alien for awhile but last night I fired it up and played for about an hour. Such an awesome game. It made me happy to have one and appreciate this site and all of the helpful people here. I have not played in awhile as my collection is larger now so it temporarily fell out of the rotation. Unfortunately Drake did not make it.

#29544 26 days ago

New record for sale price? Hey MK6PIN, it has your fabulous apron on it...

https://pinside.com/pinball/market/classifieds/ad/145552

#29545 26 days ago
Quoted from gprotein:

New record for sale price? Hey MK6PIN, it has your fabulous apron on it...
https://pinside.com/pinball/market/classifieds/ad/145552

ERMAGAWWWD! I will never be able to afford my dream pin! It is a beauty. No powder coat or beacons.. But c'mon maaaan! $25k

#29546 26 days ago
Quoted from gprotein:

New record for sale price? Hey MK6PIN, it has your fabulous apron on it...
https://pinside.com/pinball/market/classifieds/ad/145552

You can ask for this ammount , but what you get is an other story. You can also offer a BBB for 40 K . You will still need the dumbass who will buy it for this ammount.

Nice LE should be between 10 and 15 K ....
A standart was sold some weeks ago in France for 8K.

#29547 25 days ago

My alien not going anywhere. I just hope you guys improve the code, and clean it up a bit.
Adding weaponsto the in playfield monitor visible at all times would also be nice.

#29548 25 days ago
Quoted from gprotein:New record for sale price? Hey MK6PIN, it has your fabulous apron on it...
https://pinside.com/pinball/market/classifieds/ad/145552

You're leaving?!?!?

#29549 25 days ago
Quoted from Oneangrymo:

Adding weaponsto the in playfield monitor visible at all times would also be nice.

Weapon info should always be available on the Airlock screen whenever it's not on the main screen. I know, not exactly what you asked for, but it was a deliberate choice to keep the main display clean.

#29550 25 days ago
Quoted from MK6PIN:

You're leaving?!?!?

Nah not mine, and Im staying as long as you are the cult, I mean club leader and Averell is the head of Advisory

Promoted items from the Pinside Marketplace
$ 299.95
Lighting - Led
Pin Stadium Pinball Mods
Led
Trade
Machine - For Trade
Milwaukee, WI
From: $ 6.50
Playfield - Other
Rocket City Pinball
Other
$ 19.95
Playfield - Toys/Add-ons
ULEKstore
Toys/Add-ons
18,500
Machine - For Sale
Litchfield Park, AZ
Wanted
Machine - Wanted
Oakland, CA
$ 299.95
Lighting - Led
Pin Stadium Pinball Mods
Led
$ 25.00
Apparel - Men
Pinside Shop
Men
$ 15.00
Cabinet - Sound/Speakers
Gweem's Mods
Sound/Speakers
$ 35.00
Cabinet - Other
Rocket City Pinball
Other
$ 810.00
Flipper Parts
Mircoplayfields
Flipper parts
Wanted
Machine - Wanted
Rommerskirchen
There are 29,571 posts in this topic. You are on page 591 of 592.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!