(Topic ID: 106728)

ALIEN PINBALL - Game Over, Man, Game Over

By HeighwayPinball

9 years ago


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  • 1,091 Pinsiders participating
  • Latest reply 6 days ago by TomDK
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#26401 4 years ago

10-11k would be a very good price if this Pinball is really NIB.
You can believe me that you won't find an ALIEN with improvements, PET-G plastics and all the other modifications under 11K - never ever.

#26402 4 years ago

Thanks TomDK for the PET-G set!
Now any candidate to build a new apron??
I think he would have a nice marcket!

#26403 4 years ago
Quoted from Averell:

10-11k would be a very good price if this Pinball is really NIB.
You can believe me that you won't find an ALIEN with improvements, PET-G plastics and all the other modifications under 11K - never ever.

One pinsider offered me 11000 for a LE NIB 4 months ago located in europe. i was not interested since I already own one but that was the price he wanted for it. For me it was a good deal...

#26404 4 years ago
Quoted from Faust:

14K is not a fair price for this game nib also in my opinion. 10-11 max maybe.
It probably needs work too.
But you never know who is willing to pay this amount

Considering someone listed one at 13k that sold in a day recently, disagree.

#26405 4 years ago
Quoted from dung:

Considering someone listed one at 13k that sold in a day recently, disagree.

How many NIB remaining?
How many games for sale?
I guess very few and as Alien is a great game the price keeps rising as supply decreases

I bought this open egg too, can’t wait to install it!

#26406 4 years ago
Quoted from noitbe1:

Thanks TomDK for the PET-G set!
Now any candidate to build a new apron??
I think he would have a nice marcket!

If I can ever get spare time (ugh) my machine shop here has an apron w my desired features to proto for me. They do some NASCAR stuff among other commercial machining and have done things for me in the past (see BM66 left wireform thread).

Intent is to have clear, etched windows, backlit from lighting as well as 2 of my xenon strobe tubes, in addition to a place for standard instruction cards. Apron will be metal, obviously, and will need to sort the mounting as opposed to the cheese that is there.

Their work is top shelf, but not inexpensive. My wireform was cost-prohibitive and a huge pita, so only one was made for my game. Truly hoping this apron comes in reasonable enough and they have time to spare so it can be offered. We shall see...

#26407 4 years ago
Quoted from Averell:

10-11k would be a very good price if this Pinball is really NIB.
You can believe me that you won't find an ALIEN with improvements, PET-G plastics and all the other modifications under 11K - never ever.

Agreed, and stateside very, very, VERY few late run games made it to our shores. Even the "Frankenstein Andrew" versions are going to be hard to find over here.

Huge disappointment as many lost their money, and the game is that good.....I wish many more were made for others to enjoy....

#26408 4 years ago
Quoted from MK6PIN:

If I can ever get spare time (ugh) my machine shop here has an apron w my desired features to proto for me. They do some NASCAR stuff among other commercial machining and have done things for me in the past (see BM66 left wireform thread).
Intent is to have clear, etched windows, backlit from lighting as well as 2 of my xenon strobe tubes, in addition to a place for standard instruction cards. Apron will be metal, obviously, and will need to sort the mounting as opposed to the cheese that is there.
Their work is top shelf, but not inexpensive. My wireform was cost-prohibitive and a huge pita, so only one was made for my game. Truly hoping this apron comes in reasonable enough and they have time to spare so it can be offered. We shall see...

It would be amazing. Really the only flimsy part left to get a high standard Alien. I hope it could be possible. Obviously metal is the only choice ... the TBL has a really nice one but maybe something in between would be great.

#26409 4 years ago

OK, so i was inspired by that open egg...so here's an idea that I had to try.
The pics don't do it full justice, and while it does obscure a portion of the right back wall picture, at the helm you can still see the LV lanes and the orbit nicely.
Hard to tell from these pics, but the contrast and placement of everything in this right back corner is better appreciated in person and in the dark with the game on it's scary looking and bad to the bone!
So try and burn those eggs!!!

IMG_20200327_133237 (resized).jpgIMG_20200327_133237 (resized).jpg
image (resized).jpgimage (resized).jpg

#26410 4 years ago
Quoted from ChipScott:

OK, so i was inspired by that open egg!
Try and take those eggs!!![quoted image][quoted image][quoted image]

Nice buddy...but it becomes a bit cluttered for me

#26411 4 years ago
Quoted from colonel_caverne:

Nice buddy...but it becomes a bit cluttered for me

I hear you, and while its hard to fully appreciate from the pics, in person it looks well positioned and proportioned, insane and cool.
At least for right now, I'm really digging it )

#26412 4 years ago
Quoted from ChipScott:

At least for right now, I'm really digging it )

This is all that matters.

#26413 4 years ago
Quoted from ChipScott:

OK, so i was inspired by that open egg...so here's an idea that I had to try.
The pics don't do it full justice, and while it does obscure a portion of the right back wall picture, at the helm you can still see the LV lanes and the orbit nicely.
Hard to tell from these pics, but the contrast and placement of everything in this right back corner is better appreciated in person and in the dark with the game on it's scary looking and bad to the bone!
So try and burn those eggs!!!
[quoted image]
[quoted image]

Creepy setting for an already creepy game...cool!!

#26414 4 years ago
Quoted from dung:

Considering someone listed one at 13k that sold in a day recently, disagree.

It was 14k

#26416 4 years ago

It's the little things...Matt is amazing!!!

Forgot how complex and well made they were!!!
IMG_20200327_190127269 (resized).jpgIMG_20200327_190127269 (resized).jpgIMG_20200327_190130005 (resized).jpgIMG_20200327_190130005 (resized).jpg

IMG_20200327_194926888 (resized).jpgIMG_20200327_194926888 (resized).jpgIMG_20200327_194733497 (resized).jpgIMG_20200327_194733497 (resized).jpgIMG_20200327_194544654 (resized).jpgIMG_20200327_194544654 (resized).jpgIMG_20200327_194738913 (resized).jpgIMG_20200327_194738913 (resized).jpgIMG_20200327_194551837 (resized).jpgIMG_20200327_194551837 (resized).jpg
#26417 4 years ago

Ask me in 5 years.

#26418 4 years ago
Quoted from MK6PIN:

It's the little things...Matt is amazing!!!
Forgot how complex and well made they were!!!
[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]

The open egg looks amazing in the back right, especially with those lighted side blades! Very cool!!

#26419 4 years ago

Where did you get this? 3D print?

Quoted from ChipScott:

OK, so i was inspired by that open egg...so here's an idea that I had to try.
The pics don't do it full justice, and while it does obscure a portion of the right back wall picture, at the helm you can still see the LV lanes and the orbit nicely.
Hard to tell from these pics, but the contrast and placement of everything in this right back corner is better appreciated in person and in the dark with the game on it's scary looking and bad to the bone!
So try and burn those eggs!!!
[quoted image]
[quoted image]

#26420 4 years ago

I want one!!!!!!!! How can I ?

#26421 4 years ago
Quoted from Bartzenegger:

I want one!!!!!!!! How can I ?

backalleycreations.com

#26422 4 years ago
Quoted from MK6PIN:

It's the little things...Matt is amazing!!!
Forgot how complex and well made they were!!!
[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]

Great!

A little facehugger could almost sit inside!

#26423 4 years ago
Quoted from MK6PIN:

It's the little things...Matt is amazing!!!
Forgot how complex and well made they were!!!

Nice!
Sighh - Easter is coming up. Must.... Buy.... Eggs....

#26424 4 years ago
Quoted from colonel_caverne:

Great!
A little facehugger could almost sit inside!

Agreed...I'm trying to keep the character in theme with the movie...did the facehuggers come out only if a host was available, or after awhile just creep out on their own, looking for victims?
I can't remember off hand. Seems I remember seeing them in the open egg moving under a thin membrane then bam. Any help appreciated on this trivia question.

#26425 4 years ago

Just a couple pics of the Queen under the playfield lights. Scary and creepy!
I like the way the color of the pops bounces off the palms of her claw hands...
I like how it almost "disappears" in the blue light...then BAM!
IMG_20200328_054046 (resized).jpgIMG_20200328_054046 (resized).jpg
IMG_20200328_054135_1 (resized).jpgIMG_20200328_054135_1 (resized).jpgIMG_20200328_054131 (resized).jpgIMG_20200328_054131 (resized).jpgimage-2 (resized).jpgimage-2 (resized).jpgIMG_20200327_233514 (resized).jpgIMG_20200327_233514 (resized).jpgIMG_20200328_054044 (resized).jpgIMG_20200328_054044 (resized).jpg

IMG_20200328_054055 (resized).jpgIMG_20200328_054055 (resized).jpgIMG_20200328_054120 (resized).jpgIMG_20200328_054120 (resized).jpgIMG_20200328_054020 (resized).jpgIMG_20200328_054020 (resized).jpg
#26426 4 years ago
Quoted from MK6PIN:

Agreed...I'm trying to keep the character in theme with the movie...did the facehuggers come out only if a host was available, or after awhile just creep out on their own, looking for victims?
I can't remember off hand. Seems I remember seeing them in the open egg moving under a thin membrane then bam. Any help appreciated on this trivia question.

Quoted from MK6PIN:

Agreed...I'm trying to keep the character in theme with the movie...did the facehuggers come out only if a host was available, or after awhile just creep out on their own, looking for victims?
I can't remember off hand. Seems I remember seeing them in the open egg moving under a thin membrane then bam. Any help appreciated on this trivia question.

Good question.
These are some "Fandom" facts...

Prior to detecting a host, Facehuggers are actually inert and lifeless within their Ovomorph. When the Egg detects a host nearby, it will transfer all of the remaining bio-electric potential of its acidic blood to the Facehugger, and it is only then that the creature becomes "alive". The Egg will then open and the creature will launch itself at the victim.

Once outside of the Egg, Facehuggers use a similar set of thermoauditory senses as the adult Xenomorph to track and close in on their prey. Typically, Facehuggers rely on the curiosity or ignorance of the potential host to draw them near to the Egg prior to release, thereby allowing for a lightning-fast pounce that gives the victim virtually no time to escape. However, they are more than capable of pursuing a fleeing host, an act they will carry out with relentless persistence; Facehuggers will chase down their prey with little consideration for their own safety or survival. They are adept climbers and jumpers, using these abilities to quickly overwhelm their victims before they can react. Although Facehuggers can survive outside of their Egg without implanting for a period of time — up to 120 hours has been recorded — this is not thought to be common.

#26427 4 years ago
Quoted from ChipScott:

Good question.
These are some "Fandom" facts...
Prior to detecting a host, Facehuggers are actually inert and lifeless within their Ovomorph. When the Egg detects a host nearby, it will transfer all of the remaining bio-electric potential of its acidic blood to the Facehugger, and it is only then that the creature becomes "alive". The Egg will then open and the creature will launch itself at the victim.
Once outside of the Egg, Facehuggers use a similar set of thermoauditory senses as the adult Xenomorph to track and close in on their prey. Typically, Facehuggers rely on the curiosity or ignorance of the potential host to draw them near to the Egg prior to release, thereby allowing for a lightning-fast pounce that gives the victim virtually no time to escape. However, they are more than capable of pursuing a fleeing host, an act they will carry out with relentless persistence; Facehuggers will chase down their prey with little consideration for their own safety or survival. They are adept climbers and jumpers, using these abilities to quickly overwhelm their victims before they can react. Although Facehuggers can survive outside of their Egg without implanting for a period of time — up to 120 hours has been recorded — this is not thought to be common.

Stellar explanation!!!!! I can now pursue a small face hugger and place accordingly.....( my games never last 120 hours)....

#26428 4 years ago
Quoted from ChipScott:

Just a couple pics of the Queen under the playfield lights. Scary and creepy!
I like the way the color of the pops bounces off the palms of her claw hands...
I like how it almost "disappears" in the blue light...then BAM!
[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]

Man, have you created a nest up there!!! Incredibly creepy. Like that look...alot!!!!

#26429 4 years ago
Quoted from ChipScott:

Good question.
These are some "Fandom" facts...
Prior to detecting a host, Facehuggers are actually inert and lifeless within their Ovomorph. When the Egg detects a host nearby, it will transfer all of the remaining bio-electric potential of its acidic blood to the Facehugger, and it is only then that the creature becomes "alive". The Egg will then open and the creature will launch itself at the victim.
Once outside of the Egg, Facehuggers use a similar set of thermoauditory senses as the adult Xenomorph to track and close in on their prey. Typically, Facehuggers rely on the curiosity or ignorance of the potential host to draw them near to the Egg prior to release, thereby allowing for a lightning-fast pounce that gives the victim virtually no time to escape. However, they are more than capable of pursuing a fleeing host, an act they will carry out with relentless persistence; Facehuggers will chase down their prey with little consideration for their own safety or survival. They are adept climbers and jumpers, using these abilities to quickly overwhelm their victims before they can react. Although Facehuggers can survive outside of their Egg without implanting for a period of time — up to 120 hours has been recorded — this is not thought to be common.

Did you have a facehugger doctoral?

I can’t remember if it was clearly explained in the movies.

#26430 4 years ago
Quoted from colonel_caverne:

Did you have a facehugger doctoral?
I can’t remember if it was clearly explained in the movies.

Worldwide Interweb my friend..not just for porn anymore !

#26431 4 years ago

Guys, I’ going to need some help.

After re assembly of the game and starting up, I notice this grey spot in the left top.

Either the PC’s graphics card has an issue, or the screen is broken.

Yes, I tried swapping cables etc etc.

Looks like the display itself works, when it boots it gives the input in the right corner, but this does not say anything, it could still be broken.

Any ideas?

EE62E213-9E61-48B2-AD2C-2AB5E80CCCC7 (resized).jpegEE62E213-9E61-48B2-AD2C-2AB5E80CCCC7 (resized).jpegFC941050-4C93-45AF-BE24-D5F5681B25ED (resized).jpegFC941050-4C93-45AF-BE24-D5F5681B25ED (resized).jpeg
#26432 4 years ago

There is also 1 port left on the pc, can I try it?

Playfield is not hooked up at the moment by the way, so I dont know if the other DVI ports have issues or not

#26433 4 years ago

With all this time at home, I finally had a chance to deal with some of the issues my game is having. But after replacing the USB cables, and swapping out an IO board, I am still having issues with a few lamps in the upper playfield that do not light. And the middle pop bumper doesn't fire most of the time.

The lights do not work in lamp test, but the pop bumper coil does fire in coil test.

The image attached shows lamp test.
Anybody have any suggestions?

Thanks,
Gabe

IMG_20200328_181714 (resized).jpgIMG_20200328_181714 (resized).jpg
#26434 4 years ago

Problem solved.

Hooked up the playfield and when I connected the airlock display and rebooted the grey spot is gone.

#26435 4 years ago

Anyone has ever tried to add the fiber optic lightning or thought adding it? I wonder how it could be plugged into the game.
Actually it was part of the LE features and also planned for FT.
It looks nice on tron LE. I believe it has been removed because of the cost...
thought?

Here are a pic from a prototype and the original ad.
08A456B4-819E-48A4-A081-70CCA85B6456 (resized).png08A456B4-819E-48A4-A081-70CCA85B6456 (resized).pngFA61D797-03EA-45E4-9B35-A8D34C6DB9CB (resized).pngFA61D797-03EA-45E4-9B35-A8D34C6DB9CB (resized).png

#26436 4 years ago

I dont think it goes well with the theme, but its my personal taste...

#26437 4 years ago
Quoted from Faust:

Problem solved.
Hooked up the playfield and when I connected the airlock display and rebooted the grey spot is gone.

EDID tables are finicky..everything has to be connected or communication gets confused, and weirdness arrives. Glad you found it!!

#26438 4 years ago
Quoted from noitbe1:

Anyone has ever tried to add the fiber optic lightning or thought adding it? I wonder how it could be plugged into the game.
Actually it was part of the LE features and also planned for FT.
It looks nice on tron LE. I believe it has been removed because of the cost...
thought?
Here are a pic from a prototype and the original ad.
[quoted image][quoted image]

I thought Heighway scrapped the fiber opics. Weather that was due to cost, not working with the theme, running out of time/money or something else I don't know.

But, I have to agree with Faust, that I don't think it'd look good on this game.

#26439 4 years ago
Quoted from gabegabegabe:

With all this time at home, I finally had a chance to deal with some of the issues my game is having. But after replacing the USB cables, and swapping out an IO board, I am still having issues with a few lamps in the upper playfield that do not light. And the middle pop bumper doesn't fire most of the time.
The lights do not work in lamp test, but the pop bumper coil does fire in coil test.
The image attached shows lamp test.
Anybody have any suggestions?
Thanks,
Gabe[quoted image]

There are several "chains" of lights that when you go to lamp tests are numbered/lettered 1-A, 1-B, 2-A, 2-B, etc. There was a post a while back that had them listed, but this can also be seen in the individual lamp test.... I do wish I could find that post. But essentially the very first LED in that "chain" that fails to light/work is usually the culprit, and it has likely gone bad and needs to be replaced. Replacement of this LED (which is very easy, if not done before, just need to loosen or sometimes remove a couple of the screws holding the board to the playfield near that light to gain physical access to that light, the LED slides out and the new one slides in, there's only one way to go in so you can't replace it incorrectly) usually will fix the issue for that light and the other lights on that chain. Sometimes (infrequently) it's a couple LEDs within that chain (note that all it takes is one LED on that chain of lights to mess the whole chain up/interferes with the communication along that chain).

I remember on my last game, I had a light on this very chain go funny (would only go green, never color change, from the Super, across the scoop stand-ups, the Xeno to the close pop bumper), and if I remember right, in my case (much like on yours) it was the LED at the Super insert light (or maybe the light just to the left of the Super by the left far ramp?)...but right around there.

Would recommend replacing that first non-functional LED, and work your way along that "chain" if needed (but it very well may be just that one LED). Again, it will make more sense - these "chains" of lights - once you enter into the individual lamp test.
Keep us posted!

Edit:
Found the post with the lamp matrix, it's under the technical subsection:

https://www.pinwiki.com/wiki/index.php?title=Heighway_Pinball_Repair

#26440 4 years ago

That issue with the monitor is no problem at all.
If you run the ALIEN with disconnected airlock screen, this grey strap appears right at the edge of the backbox screen.
While testing with the airlock protector I had exactly the same behaviour because the airlock screen was diconnected.

If you have trouble with LEDs somewhere at the playfield, first you have to find out to which chain the non working LED belongs.
Then you can change the LED and use the tests in the settings.
Often LED are working properly during game start for the first 3-5 minutes, but then get malfunction and brake the chain so that all the following LED in the chain will not change the colors anymore or will remain always on or always off.
Sometimes these LEDs are badly connected in their sockets and will be interrupted due to vibration from near positioned coil assemblies.

I think about to implement an overview of the LED-chains and their description into the next rulesheet.
That would be helpful for troubleshooting?

#26441 4 years ago
Quoted from Averell:

That issue with the monitor is no problem at all.
If you run the ALIEN with disconnected airlock screen, this grey strap appears right at the edge of the backbox screen.
While testing with the airlock protector I had exactly the same behaviour because the airlock screen was diconnected.
If you have trouble with LEDs somewhere at the playfield, first you have to find out to which chain the non working LED belongs.
Then you can change the LED and use the tests in the settings.
Often LED are working properly during game start for the first 3-5 minutes, but then get malfunction and brake the chain so that all the following LED in the chain will not change the colors anymore or will remain always on or always off.
Sometimes these LEDs are badly connected in their sockets and will be interrupted due to vibration from near positioned coil assemblies.
I think about to implement an overview of the LED-chains and their description into the next rulesheet.
That would be helpful for troubleshooting?

Sometimes the jaw is not working on mine....and I find the connector loose in the cabinet due to vibrations. Some connectors do not hold properly in their sockets, they need glue like on other games.
Do you know where to find this glue removable that manufacturer are using?

#26442 4 years ago

Update on the speaker panels:
I am sending out a batch tomorrow or tuesday.
I will PM with tracking numbers.

I finished the remaining blue grill color (will post a picture).

For those who ordered the light kit, it looks like this:

7DBEC11C-353F-453B-A5CD-48A55F86817A (resized).jpeg7DBEC11C-353F-453B-A5CD-48A55F86817A (resized).jpeg98083287-534F-4A66-B135-9369B32180A5 (resized).jpeg98083287-534F-4A66-B135-9369B32180A5 (resized).jpegA14C1BB0-C347-431F-AB42-BB78BC0D3760 (resized).jpegA14C1BB0-C347-431F-AB42-BB78BC0D3760 (resized).jpeg
#26443 4 years ago

Good job and again a very exciting mod for this machine.

#26444 4 years ago

You can use some silicone.
No superglue or else!

#26445 4 years ago
Quoted from ChipScott:

There are several "chains" of lights that when you go to lamp tests are numbered/lettered 1-A, 1-B, 2-A, 2-B, etc. There was a post a while back that had them listed, but this can also be seen in the individual lamp test.... I do wish I could find that post. But essentially the very first LED in that "chain" that fails to light/work is usually the culprit, and it has likely gone bad and needs to be replaced. Replacement of this LED (which is very easy, if not done before, just need to loosen or sometimes remove a couple of the screws holding the board to the playfield near that light to gain physical access to that light, the LED slides out and the new one slides in, there's only one way to go in so you can't replace it incorrectly) usually will fix the issue for that light and the other lights on that chain. Sometimes (infrequently) it's a couple LEDs within that chain (note that all it takes is one LED on that chain of lights to mess the whole chain up/interferes with the communication along that chain).
I remember on my last game, I had a light on this very chain go funny (would only go green, never color change, from the Super, across the scoop stand-ups, the Xeno to the close pop bumper), and if I remember right, in my case (much like on yours) it was the LED at the Super insert light (or maybe the light just to the left of the Super by the left far ramp?)...but right around there.
Would recommend replacing that first non-functional LED, and work your way along that "chain" if needed (but it very well may be just that one LED). Again, it will make more sense - these "chains" of lights - once you enter into the individual lamp test.
Keep us posted!
Edit:
Found the post with the lamp matrix, it's under the technical subsection:
https://www.pinwiki.com/wiki/index.php?title=Heighway_Pinball_Repair

MAJOR props for finding and reposting the pinwiki link( forgot to bookmark last time)!!! So much info in there provided by very, very knowledgable people. Covers the vast majority of current questions in accurate fashion.

Closest " road map" we have to date.

#26447 4 years ago
Quoted from ChipScott:

Edit:
Found the post with the lamp matrix, it's under the technical subsection:

https://www.pinwiki.com/wiki/index.php?title=Heighway_Pinball_Repair

Thank you very much for this, I forgot to look on pinwiki!

I can try swapping out LEDs, but I don't think that is my issue. I booted the game up this morning and went into lamp mode, and all the lights are working in test. But when I play a game, they work sometimes, they show the wrong color sometimes, and frequently don't work at all. The lamps that are usually having issues are 1-B8 through 1-B20.

And also, the middle pop bumper usually doesn't work during a game, but works in test. Which kills Queen's Nest, one of my favorite modes.

In this picture, the stand up targets at the scoop are blue when they shouldn't be.

Could the issue be the playfield board that the IO board plugs into?

IMG_20200329_092837 (resized).jpgIMG_20200329_092837 (resized).jpg
#26448 4 years ago
Quoted from gabegabegabe:

Thank you very much for this, I forgot to look on pinwiki!
I can try swapping out LEDs, but I don't think that is my issue. I booted the game up this morning and went into lamp mode, and all the lights are working in test. But when I play a game, they work sometimes, they show the wrong color sometimes, and frequently don't work at all. The lamps that are usually having issues are 1-B8 through 1-B20.
And also, the middle pop bumper usually doesn't work during a game, but works in test. Which kills Queen's Nest, one of my favorite modes.
In this picture, the stand up targets at the scoop are blue when they shouldn't be.
Could the issue be the playfield board that the IO board plugs into?[quoted image]

Yeah man, this is probably going to be a problem of a single LED. I know it's hard to imagine and I had a hard time wrapping my head around it too. I had almost the same thing happening. What you want to do is find that first LED that's not changing colors appropriately (might be able to see during attract mode) on that chain and then change it out.
In my case (similar to yours) one of the LEDs on the left on that farthest board (that houses the Super insert) was the culprit.
Find that first LED (sounds like it may very well be 1-B8) that's not changing appropriately and change it out...bet that takes care of it!
Please keep us posted!

#26449 4 years ago

Where do you find new ones?

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Lighting - Led
Pin Stadium Pinball Mods
Led
$ 15.00
Cabinet - Sound/Speakers
Gweem's Mods
Sound/Speakers
$ 299.95
Lighting - Led
Pin Stadium Pinball Mods
Led
9,995 (OBO)
Machine - For Sale
Burnaby, BC
9,999 (OBO)
From: $ 12.00
Flipper Parts
Precision Pinball prod.
Flipper parts
From: $ 6.50
Playfield - Other
Rocket City Pinball
Other
$ 35.00
Cabinet - Other
Rocket City Pinball
Other
From: $ 11.00
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