ALIEN PINBALL - Game Over, Man, Game Over

(Topic ID: 106728)

ALIEN PINBALL - Game Over, Man, Game Over


By HeighwayPinball

4 years ago



Topic Stats

  • 23,572 posts
  • 967 Pinsiders participating
  • Latest reply 1 hour ago by colonel_caverne
  • Topic is favorited by 271 Pinsiders

You

Linked Games

  • Alien Heighway Pinball, 2017

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Topic index (key posts)

51 key posts have been marked in this topic, showing the first 20 (Show topic index)

There are 23572 posts in this topic. You are on page 466 of 472.
#23251 48 days ago
Quoted from Jvspin:

Did you check that the jaw isn't hitting the targets?

Make sure this isn't happening - or you need to fix it quick.

#23252 48 days ago
Quoted from Jvspin:

Did you check that the jaw isn't hitting the targets?

I did and it is not.

I just held the servo in place and forced the jaw down a little (bending the wire that connects to the servo slightly). That seems to have sorted it.

#23253 48 days ago

Completed Loader Battle today. What an amazing Wizard mode. Great lightshow and sound. Can‘t wait to play it again and to purge

Anybody interested in seeing the Wizard Modes in a video? I might record it next time.

#23254 48 days ago

Has anyone been successful at replacing a Mosfet on an I/O board and willing to fix one I have?

#23255 47 days ago
Quoted from djh00000:

Has anyone been successful at replacing a Mosfet on an I/O board and willing to fix one I have?

If you have or get a hot air rework station it's not hard. Check some vids, you'll get a feel for how it rates in your comfort spectrum.

#23256 47 days ago
Quoted from tatapolus:

Completed Loader Battle today. What an amazing Wizard mode. Great lightshow and sound. Can‘t wait to play it again and to purge
Anybody interested in seeing the Wizard Modes in a video? I might record it next time.

Loader battle iS amazing!

#23257 46 days ago

So, now that I've gotten everything setup, I've been playing a bunch more. Unfortunately, I'm having one small issue that I can fix, but was curious if anyone else is experiencing the same thing.

Sometimes, as in just about every other game, a ball stays at the every start of the trough. This then leads to a ball coming in on top of it that jams up the hole. I was just going to add some foam or something to the start to prevent this.

Not a huge deal. Just curious if anyone else is or has experienced this?

Also, the playfield is level side to side and the pitch is at 6.8 between the slings and 7.5 in front of the xenomorph.
trough1 (resized).jpgtrough2 (resized).jpg

#23258 46 days ago

If you haven’t already done so, try replacing the balls.

#23259 46 days ago
Quoted from Lamprey:

So, now that I've gotten everything setup, I've been playing a bunch more. Unfortunately, I'm having one small issue that I can fix, but was curious if anyone else is experiencing the same thing.
Sometimes, as in just about every other game, a ball stays at the every start of the trough. This then leads to a ball coming in on top of it that jams up the hole. I was just going to add some foam or something to the start to prevent this.
Not a huge deal. Just curious if anyone else is or has experienced this?
Also, the playfield is level side to side and the pitch is at 6.8 between the slings and 7.5 in front of the xenomorph.
[quoted image][quoted image]

I had that I used a 1" half round file and filed the bottom of the playfield from above though the top, but the bottom right edge, just enough for both balls to fit through the hole

#23260 46 days ago
Quoted from djh00000:

Has anyone been successful at replacing a Mosfet on an I/O board and willing to fix one I have?

#23261 46 days ago

I can but I'm in australia

#23262 46 days ago
Quoted from Ferret:

If you haven’t already done so, try replacing the balls.

+1

Magnetised balls?

#23263 46 days ago
Quoted from Ballypinball:

I can but I'm in australia

Thanks Wayne!! At least I know it can be done!! I even contacted Clive at CoC and he wouldn't touch it.

Dan

#23264 46 days ago
Quoted from djh00000:

Thanks Wayne!! At least I know it can be done!! I even contacted Clive at CoC and he wouldn't touch it.
Dan

Which one is it?

#23265 46 days ago

Easy if you have surface mount skills

#23266 46 days ago

PSA: just a reminder to not use high carbon CHROMIUM steel balls (silver jets) in games with magnet features...

Now back to your regularly scheduled program..

#23267 46 days ago
Quoted from djh00000:

Thanks Wayne!! At least I know it can be done!! I even contacted Clive at CoC and he wouldn't touch it.
Dan

Send it to me, I'll take care of it.

My backlog is pretty significant right now though.

--
Rob Anthony
Pinball Classics
http://LockWhenLit.com
Quality Board Work - In Home Service
borygard at gmail dot com

12
#23268 46 days ago

Update
A full set of plastics in Vivak is done and my friend comes sunday to my home with it. So we can compare and swap some of them.
This is still a test-set ! The right ramp will cut out for the wireramp and the graphics will be fixed.
However ... looking forward !

17a6d211-7683-4ce9-b290-7dfb1a5f257a (resized).jpg33115f52-a143-46e0-a79f-2a0eec38908b (resized).jpga9a5a27f-b367-42c2-93d2-4f6373a02879 (resized).jpgbe813617-1475-4288-be6f-ebc7579eb7e5 (resized).jpg
#23269 46 days ago
Quoted from Borygard:

Send it to me, I'll take care of it.
My backlog is pretty significant right now though.
--
Rob Anthony
Pinball Classics
http://LockWhenLit.com
Quality Board Work - In Home Service
borygard at gmail dot com

You got it Rob. I'll send it out tomorrow.

Thanks!!

Dan

#23270 46 days ago
Quoted from TomDK:

Update
A full set of plastics in Vivak is done and my friend comes sunday to my home with it. So we can compare and swap some of them.
This is still a test-set ! The right ramp will cut out for the wireramp and the graphics will be fixed.
However ... looking forward ![quoted image][quoted image][quoted image][quoted image]

That is awesome!!

Dan

#23271 46 days ago
Quoted from Lamprey:

So, now that I've gotten everything setup, I've been playing a bunch more. Unfortunately, I'm having one small issue that I can fix, but was curious if anyone else is experiencing the same thing.
Sometimes, as in just about every other game, a ball stays at the every start of the trough. This then leads to a ball coming in on top of it that jams up the hole. I was just going to add some foam or something to the start to prevent this.
Not a huge deal. Just curious if anyone else is or has experienced this?
Also, the playfield is level side to side and the pitch is at 6.8 between the slings and 7.5 in front of the xenomorph.
[quoted image][quoted image]

Could you use one of these?:
https://www.pinbits.com/index.php?main_page=product_info&products_id=449

#23272 46 days ago
Quoted from Ferret:

If you haven’t already done so, try replacing the balls.

Balls have been replaced by Ball Baron Carbon Steel ones.

Quoted from Durzel:

+1
Magnetised balls?

I did have a couple magnetized balls when I first added them, but I double checked and they are not magnetized.

Quoted from knockerlover:

PSA: just a reminder to not use high carbon steel balls (silver jets) in games with magnet features...
Now back to your regularly scheduled program..

I think you mean not to use Chome Steel. But yeah, got that covered!

#23273 46 days ago
Quoted from Ballypinball:

I had that I used a 1" half round file and filed the bottom of the playfield from above though the top, but the bottom right edge, just enough for both balls to fit through the hole

Interesting. That is a good solution. I was hoping for something a little less invasive, but that may be the best route to go.

I was thinking about this when I had two magnetized balls. I swear I bought one of these for my Shadow, but I can't seem to find it any place. I might pick one up to try. I'm guessing it'll have to be modified a bit for Alien, but might be worth a shot.

#23274 46 days ago
Quoted from TomDK:

Update
A full set of plastics in Vivak is done and my friend comes sunday to my home with it. So we can compare and swap some of them.
This is still a test-set ! The right ramp will cut out for the wireramp and the graphics will be fixed.
However ... looking forward ![quoted image][quoted image][quoted image][quoted image]

NICE!!!! anxious to hear the results!!!

#23275 46 days ago
Quoted from Ferret:

If you haven’t already done so, try replacing the balls.

I'm also getting curious if the metal ramps will magnetize the balls quicker, as they skid over them sometimes. Not sure what metal they are made of, but seems like it could present itself.....might clear mine once it gets time to change the plastics (not doing anything until then...they are just too brittle).

Side note on the plastics - the backboard art is also acrylic (covering the EL sheet) and prone to breaking (ask me how I know).

That art was not on any of the .ai vectors that I've seen (finally have the correct files sorted).....

#23276 45 days ago

Sorry all. Can’t get pics attached to PM. This is specifically for Logger: the backbox does not fold down. See attachment bolts (there are a couple other attachment bolts and a flap that are not shown here.

12F05C11-E1BE-4AF4-ABC9-ACC3CA68EBBA (resized).jpeg56F54F07-6F4E-4EAE-A551-69985B1AC6B3 (resized).jpeg63BF5A44-6C47-4983-B957-6E1F067E9ECD (resized).jpeg
#23277 45 days ago

Thanks SDpinballer. Sent you a pm.
Hoping to join this club soon!

#23278 44 days ago

I have to adjust the flippers. Some really don't go well… what would you suggest doing first? I just don't understand why they are going so hard. I have one flipper with that high pitch noise. I changed the coil stop but it didn't improve anything.

#23279 44 days ago

Ordered some Carbon steel AND Ninja Chrome from Ball Baron

He claims the Ninjas might magnetize after +100 plays or not

Now I don’t know which batch is which! Any way to tell the difference? Look the same

#23280 44 days ago
Quoted from iceman44:

Ordered some Carbon steel AND Ninja Chrome from Ball Baron
He claims the Ninjas might magnetize after +100 plays or not
Now I don’t know which batch is which! Any way to tell the difference? Look the same

Ninjas will magnetize in Alien....Wipe the oil off one out of each of the bags...Ninja has a different, shiner look to it. Not as dramatic as some might claim, but you can see it...

#23281 44 days ago
Quoted from MK6PIN:

Ninjas will magnetize in Alien....Wipe the oil off one out of each of the bags...Ninja has a different, shiner look to it. Not as dramatic as some might claim, but you can see it...

Ahhhhh.. thx Mark!

#23282 44 days ago
Quoted from tatapolus:

I have to adjust the flippers. Some really don't go well… what would you suggest doing first? I just don't understand why they are going so hard. I have one flipper with that high pitch noise. I changed the coil stop but it didn't improve anything.

The pitch is something we all have to live with my friend. But you really don’t notice when playing ,of course I have my game turned up.

#23283 44 days ago

News from the plastics:
My friend was on my place today with a full set of plastics. They are still on testmaterial for costs reasons. The print is like on vivak but the lasered edges will become better on original Vivak. However .. this plastics are looking way way better than original.
Little showstopper: The templates we are working with are from a very earlie machine. We swapped today slingshots, some small plastics and tryed the ramps. there are several differences in the plastics. Example: The production end of the right and left ramp are with an extra post where the ball drops to the playfield. There is a rubbersleeve to stop the ball and let it fall on the playfield. Our template was without that rubber. Also the first version of plasticramps were designed to be mounted with a hexpost to the upper post from the slingshots, this was changed in production for any reason.
The plastic left top in the corner is other than our template. We can see that they had many many problems with the plstics fitting in the game in the beginning. We will make the left top plastic like prototype with print on it .. looks better.
So we are trying to sort all this differences out before making one batch. Due to costs we might be offer 2 sets: A full set and one with all expect the ramps. There are hell lot of plastics in Alien.
So I will swap some more plastics the next days, my buddy will fix the small problems we figured out so far.

Some pics ...
IMG_0910 (resized).JPGIMG_0912 (resized).JPGIMG_0915 (resized).JPGIMG_0918 (resized).JPGIMG_0919 (resized).JPGIMG_0923 (resized).JPGIMG_0924 (resized).JPGIMG_0928 (resized).JPGIMG_0929 (resized).JPGIMG_0931 (resized).JPG

#23284 44 days ago

tomdk I need the bottom most plastic pieces on the Weyland and Yutani returns. Mine are the original teardrop shape before they changed it to circular and my left “Weyland” one is broken.

Any way that you could run just these?

#23285 44 days ago
Quoted from TomDK:

News from the plastics:
My friend was on my place today with a full set of plastics. They are still on testmaterial for costs reasons. The print is like on vivak but the lasered edges will become better on original Vivak. However .. this plastics are looking way way better than original.
Little showstopper: The templates we are working with are from a very earlie machine. We swapped today slingshots, some small plastics and tryed the ramps. there are several differences in the plastics. Example: The production end of the right and left ramp are with an extra post where the ball drops to the playfield. There is a rubbersleeve to stop the ball and let it fall on the playfield. Our template was without that rubber. Also the first version of plasticramps were designed to be mounted with a hexpost to the upper post from the slingshots, this was changed in production for any reason.
The plastic left top in the corner is other than our template. We can see that they had many many problems with the plstics fitting in the game in the beginning. We will make the left top plastic like prototype with print on it .. looks better.
So we are trying to sort all this differences out before making one batch. Due to costs we might be offer 2 sets: A full set and one with all expect the ramps. There are hell lot of plastics in Alien.
So I will swap some more plastics the next days, my buddy will fix the small problems we figured out so far.
Some pics ...
[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]

Awesome. I’m in for a full set

#23286 44 days ago
Quoted from TomDK:

News from the plastics:
My friend was on my place today with a full set of plastics. They are still on testmaterial for costs reasons. The print is like on vivak but the lasered edges will become better on original Vivak. However .. this plastics are looking way way better than original.
Little showstopper: The templates we are working with are from a very earlie machine. We swapped today slingshots, some small plastics and tryed the ramps. there are several differences in the plastics. Example: The production end of the right and left ramp are with an extra post where the ball drops to the playfield. There is a rubbersleeve to stop the ball and let it fall on the playfield. Our template was without that rubber. Also the first version of plasticramps were designed to be mounted with a hexpost to the upper post from the slingshots, this was changed in production for any reason.
The plastic left top in the corner is other than our template. We can see that they had many many problems with the plstics fitting in the game in the beginning. We will make the left top plastic like prototype with print on it .. looks better.
So we are trying to sort all this differences out before making one batch. Due to costs we might be offer 2 sets: A full set and one with all expect the ramps. There are hell lot of plastics in Alien.
So I will swap some more plastics the next days, my buddy will fix the small problems we figured out so far.
Some pics ...
[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]

Looking great!!!

#23287 44 days ago

I'm in for a set as well!!

#23288 44 days ago

In for a full set

#23290 43 days ago

Thanks for the comments and "in´s" !

knockerlover : Can you post some pics from your "early" ramps ? We were discussing this today how this looked !! Due to the rivets on the lower layer of the ramp to connect the wireramp we did not swap this on my machine. Therefor the middle and top layer are now "old style" and I figured out that the balls start swirling on the end of the ramp before falling down. On the "newer version" the ball plopps to the rubber sleeve and falls down, no swirling.
Also in the new model ramps there is only a hole for the ball. In the old style there is a slot lasered.

@all: Our plan is to have one fitting set here before starting all sets. The first set will be send to a specific person to mount the full set in his machine. If he gives the okay, we start making all ordered sets.

After full sets are shipped out we will also make single plastics or rampsets if needet. Will take some time but we will help all Alien owners !
Maybe there will be also several original plastics out after the first guys swapped.

Funny thing: I have a very late Alien but you can see on the original plastics already a colorchange in the clear areas. See the pics ...

#23291 43 days ago

Also "in" for a full set

#23293 43 days ago

In for a set.

Anybody thinking about making the facehuggers for slings? How hard is it to swap in a new one?

#23294 43 days ago

I’m in for a set too . . . just in case I can get my hands on an Alien in the future.

#23295 43 days ago
Quoted from jeffspinballpalace:

In for a set.
Anybody thinking about making the facehuggers for slings? How hard is it to swap in a new one?

You can order them from Freeplay.

Just received a new set along with full Xeno mech.

#23296 43 days ago

Gotta count me in for a set as well Pls!
And thanks they look awesome

#23297 43 days ago

Awesome
I’m in for a set too

#23298 43 days ago

Count me in for a set as well! Amazing work and thanks again!

#23299 43 days ago

Is there any chance any other manufacturer could re-make Alien if they could get a Fox license?

Tweak this game, make a regular shaped cabinet, proc boards, same code, etc and it would be a big seller.

Probably too much hassle for anyone, which is a shame.

#23300 43 days ago

Sling spot upgrades being made in the lab this afternoon..

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