ALIEN PINBALL - Game Over, Man, Game Over

(Topic ID: 106728)

ALIEN PINBALL - Game Over, Man, Game Over


By HeighwayPinball

3 years ago



Topic Stats

  • 23,296 posts
  • 961 Pinsiders participating
  • Latest reply 12 hours ago by tatapolus
  • Topic is favorited by 275 Pinsiders

You

Linked Games

  • Alien Heighway Pinball, 2017

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Topic index (key posts)

51 key posts have been marked in this topic, showing the first 20 (Show topic index)

There are 23399 posts in this topic. You are on page 463 of 468.
#23101 39 days ago
Quoted from MK6PIN:

+1 on all thoughts above!!!! Mike is definitely around some GI fixes, and a flasher effect for the xeno in action would be perfect!!!!
Been toying w some ideas, but will wait until I "replastic" the game first........

Yeah was thinking about the flasher as well. The xeno is such an amazing toy it needs bells and whistles saying oh shit here I come like in the movies.

#23102 39 days ago

Is this possible for a xeno-flasher mod?... a bright led that strobes when the xeno-tongue-motor is running.
It can’t be that hard to make...

11
#23103 39 days ago

[Plastics]
Next try: recieved one plastic and a print muster for colors.
Thanks to jvspin for remarks on some plastics. During production at least 3 plastics were changed.
We found one of them , the form is a little changed and a 5th hole came in for a post with a nut.

Question: Has someone this plastic with only 4 holes ... so no nut between the white stars ??!!

I made the necessary changes on this plastic with my dremel .. in the run it will be lasered as well.
In my opinion the colors are great and better than original. This maybe because we print color >> white >> color.
The blue is not so dark as original, I like it this way but we might swap to darker blue.

Pic1: Original build in
Pic2: Comparsion
Pic3: Colortest slingshot
Pic4: Repro build in
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#23104 38 days ago

Plastics look good to me! Glad there's a way to replace broken ones.

#23105 38 days ago

Looks awesome!! Great job sir

#23106 38 days ago

Mine has 5 holes

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#23107 38 days ago

5 in mine too

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#23108 38 days ago

Thanks
So it seems all have 5 holes ....

#23109 38 days ago

5 here too

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#23110 38 days ago

ditto for mine

#23111 37 days ago

Freakin awesome!!!

#23112 37 days ago

Just ordered! Thank you for making these again! This community of talent keeping this game alive is amazing!

20
#23113 36 days ago

Sling GI boards are here. Fit perfectly!! Just waiting on the connectors to arrive. Will get some lit pics up as soon as I can.

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#23114 36 days ago
Quoted from TimeBandit:

Sling GI boards are here. Fit perfectly!! Just waiting on the connectors to arrive. Will get some lit pics up as soon as I can.
[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]

SWEET!!!!!!!

#23115 36 days ago

I never noticed they have a switch on those pcbs for the xeno targets. Can't wait for upgraded sling lights!

#23116 36 days ago

Very cool !
It seems that the area in front of the slings will become much much brighter !!

Great work .. I am looking forward for the next video of your little machine making those pcb´s !!

#23117 36 days ago

Here are pics with ONE ONLY of the sling boards changed.

Top left is the new one.

The playfield surface itself gives very little indication of the light change. It is absorbing light like a black hole.

I have placed a ball in the centre. You can see how much more it is illuminated from the left. A piece of paper right down the middle also compares partially upgraded left side with stock right side.
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#23118 36 days ago

Sweet.

#23119 36 days ago

I can’t wait for the connectors to arrive, haha. I’ve lifted the headers off the OEM boards. Into the oven. Let’s see how this looks!

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#23120 36 days ago

While we’re waiting. Here’s my new monitor that I use in the lab. No more stoopid little laptop screen.

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#23121 36 days ago

Killer!!!...Good grief...Great job!!!

#23122 36 days ago

Does anyone know if there is an "Alien" machine at the Museum of Pinball in Banning, CA?

Thinking of going to the Pinball Madness event there in mid October.

18
#23123 36 days ago

Holy crap!

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#23124 36 days ago

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#23125 36 days ago

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#23126 36 days ago

Before. Only top left upgraded.

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After. All four sling boards upgraded.
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#23127 36 days ago

20 seconds of rolling the ball around. I think you can see it from space, haha.

#23128 36 days ago

Glad you are excited to finally own an Alien and enjoying it

#23129 36 days ago
Quoted from TimeBandit:

20 seconds of rolling the ball around. I think you can see it from space, haha.

Perfect ?
Too much ??
Still too less ?

Looking forward for the targets !! Great job again !!

#23130 36 days ago
Quoted from TomDK:

Perfect ?
Too much ??
Still too less ?
Looking forward for the targets !! Great job again !!

It’s perfect. Pics and video as usual difficult to capture the reality of it. No shadows. The ball jumps out at you. The playfield ambience is still ominous, but the xeno now jumps out at you.

#23131 36 days ago
Quoted from TimeBandit:

It’s perfect. Pics and video as usual difficult to capture the reality of it. No shadows. The ball jumps out at you. The playfield ambience is still ominous, but the xeno now jumps out at you.

How do we order?

#23132 36 days ago
Quoted from mcbPalisade:

Does anyone know if there is an "Alien" machine at the Museum of Pinball in Banning, CA?
Thinking of going to the Pinball Madness event there in mid October.

Yes, Kelly, the game's animator, sold his machine to the museum, so it should be on the floor in October I'd think. I haven't been out to see it yet.

#23133 36 days ago

timebandit you are the king of mods!

Edit:

Would it be possible to have it as a mod for other games?

#23134 35 days ago
Quoted from Aurich:

Yes, Kelly, the game's animator, sold his machine to the museum, so it should be on the floor in October I'd think. I haven't been out to see it yet.

The Free Play long weekend starts Oct 19th so maybe it will be there by then. Really want to play this

Thank you

#23135 35 days ago

We really need a set of these for our Alien at the VFW museum...
cfh@provide.net

#23136 35 days ago

I have tweaked these prototypes a bit and have now ordered production boards. They will be in my Pinside shop and on my website in about ten days.

#23137 35 days ago
Quoted from Axl:

Would it be possible to have it as a mod for other games?

I guess so. I could just put white LEDs on the face and a standard connector. They should screw onto any switch for mounting.

#23138 35 days ago

I asked about Aliens at the Banning, CA Oct 19th Expo, I got back:

> We will have an Aliens LE for the October show. We will also have a Deadpool LE and an Alice Cooper

So I'm going!

#23139 35 days ago

I just managed to get a spare Alien IO Board.
How is the board identified to be number IO0..IO3 or IOC? There are some DIP switches in the lower left corner, but they have the same Off-setting on all 4 boards. As I found no other visible differences it may be that some input lines are used to read the "location" of the board when placed on the respective connector. Any idea?
And how about the USB ports on the mainboard. Is anybody using the USB 3.0 connectors (should be compatible with 2.0)? My IO Boards were only attached to USB 2.0 - there are two more around the left corner.

Alien Mainboard USB.jpg
#23141 35 days ago
Quoted from Per_:

I just managed to get a spare Alien IO Board.
How is the board identified to be number IO0..IO3 or IOC? There are some DIP switches in the lower left corner, but they have the same Off-setting on all 4 boards. As I found no other visible differences it may be that some input lines are used to read the "location" of the board when placed on the respective connector. Any idea?
And how about the USB ports on the mainboard. Is anybody using the USB 3.0 connectors (should be compatible with 2.0)? My IO Boards were only attached to USB 2.0 - there are two more around the left corner.
[quoted image]

the big pcbs that the I/Os plug into give the ID/location number/whatever you call it.

10
#23142 35 days ago

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#23143 35 days ago
Quoted from TimeBandit:

I guess so. I could just put white LEDs on the face and a standard connector. They should screw onto any switch for mounting.

TimeBandit - we are all so grateful for your many talents! Thank you for helping us keep our games alive.

#23144 35 days ago

time , pretty amazing buddy ,I can really see the bright difference. I think it’s gonna be perfect

#23145 35 days ago

Does anyone know where I can get replacement side art blades?
Thanks
Mo

#23146 35 days ago
Quoted from Oneangrymo:

replacement side art blades

Oh no - what happened?

#23147 35 days ago
Quoted from SunKing:

Oh no - what happened?

I scratched the blade art a little bit while taking some tape off to readjust my EL blades . Didn't realize the tape was that strong and I ripped it too fast
took some mild art off. Maybe I will just scotch tape next time. Is that what you used?

#23148 34 days ago

Finally done this Am . Took me total about 2 hours but I’m not done wiring the power source into the machine. I think it looks cool but I don’t think it adds much light to the play field . I may either also add pinstadium lighting or I may wait for timbandits slingshot mod

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#23149 34 days ago
Quoted from Oneangrymo:

Finally done this Am . Took me total about 2 hours but I’m not done wiring the power source into the machine. I think it looks cool but I don’t think it adds much light to the play field . I may either also add pinstadium lighting or I may wait for timbandits slingshot mod
[quoted image]

Well done on the install. They look great.

If you need more light you only need it on the centre and lower parts of the playfield. Rail lighting is absolutely inappropriate for this game. Overkill and hideous.

Along with the sling lights I have installed two diffuse comet strips on the ramp returns. They really fit in and look like a fluro light in the passageways of the ship. They blast the very centre of the field. Them and the slings and I’m in lighting heaven on this game.
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#23150 34 days ago

Plus two bulbs on the backboard. Plenty, and ambience is totally sustained.

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