(Topic ID: 106728)

ALIEN PINBALL - Game Over, Man, Game Over


By HeighwayPinball

4 years ago



Topic Stats

  • 24,652 posts
  • 986 Pinsiders participating
  • Latest reply 3 hours ago by adamross
  • Topic is favorited by 261 Pinsiders

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Linked Games

  • Alien Heighway Pinball, 2017

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Alien Rulesheet.pdf (PDF preview)
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Topic index (key posts)

52 key posts have been marked in this topic, showing the first 20 (Show topic index)

There are 24652 posts in this topic. You are on page 459 of 494.
#22901 10 months ago

Well, Took 3 yrs but finally have Alien in the house, Bought from a great guy in Canada, , Dealing with customs was a experience but it made it here without a scratch, Have played a few games and man what a great game , everything I expected and more It does have the beacons and up to date software, haven't ran it through the test mode yet ,Everything appears to be working but will thoroughly checkout when I have a bit of time. I have been a part of this forum for a couple yrs and I must say the support here is amazing and gets better all the time,I am in Monrovia Md - Glad to be part of the family

#22902 10 months ago
Quoted from adamross:

Best spot in LA for pinball hands down.

Holy shit. Your collection is solid too ...

#22903 10 months ago

was able to test the xeno and it is not working , comes up with extend error ? would this be the gear slipping?
tia . Jim, check back tommorrow night

#22904 10 months ago
Quoted from colonel_caverne:

I would like to know if someone gets approximately a rate of balls going to the center of playfield, to the upper right flipper, to the right loop from the pops?
Can a wireform improve the rate of balls going to the upper right flipper if located in separation of the right loop?
Thanks

Up!

#22905 10 months ago
Quoted from NPO:

So, if you're in the Los Angeles area, there is an Alien LE up and running - 100% fully functional at AYCE Gogi - a Korean BBQ establishment.

I'm physically about as far away from AYCE Gogi as I can be while still being in the USA... but I'm proud to say that their pinball league is using my league management system, so now I have *2* reasons to love those guys. I'm going to find it very interesting to monitor all their league scores on Alien...

#22906 10 months ago

Need some help. The wire that goes to the small screen on the playfield. It has come off from below the playfield (marked with yellow arrow) - where should one attach it under the playfield? The hole to the small screen has been marked with green arrow. Can you please show the correct place where to plug the wire with a picture? Thank you very much!

Wire_from_TV (resized).JPG

#22907 10 months ago

contacted the previous owner , he says xeno was working perfect , game was shipped upright in a crate ,[nice job and well packed] when I got the game the head was detached and laying next to the unit, I loosened the small screw on either side and reatached the head , now getting the exetend error message , any help would be appreciated

Jim

#22908 10 months ago
Quoted from jq-pinner77:

contacted the previous owner , he says xeno was working perfect , game was shipped upright in a crate ,[nice job and well packed] when I got the game the head was detached and laying next to the unit, I loosened the small screw on either side and reatached the head , now getting the exetend error message , any help would be appreciated
Jim

Try this, worked for me. What is the tongue doing? Anything?

'Go to the two Xeno boards on the back board of the PF

I took off the one on the left as you are looking back to the front of the pin.

It was easier to get at the silver tiny screw that way.

I used a tiny Phillips head to turn the screw a couple of what felt like quarter clockwise turns

Works great now

Also look at the switch on that board that stays depressed against the back board to make sure it’s situated properly."

#22909 10 months ago
Quoted from Nepi23:

Need some help. The wire that goes to the small screen on the playfield. It has come off from below the playfield (marked with yellow arrow) - where should one attach it under the playfield? The hole to the small screen has been marked with green arrow. Can you please show the correct place where to plug the wire with a picture? Thank you very much!
[quoted image]

Lower left corner.

IMG_20180810_211513181 (resized).jpgIMG_20180810_211559612 (resized).jpg
#22910 10 months ago
Quoted from Jvspin:

Lower left corner.
[quoted image][quoted image]

Thank you very much!

#22911 10 months ago
Quoted from Jvspin:

I haven't heard of anything other than acrylic for the plastics.

Shouldn't playfield plastics be made out of polycarbonate?

#22912 10 months ago

Really loving the game guys!
In the dark alien gives a cool eerie feeling maybe better than bsd does.
If you choose aliens it’s got more going on and actiony. 2 totally different games.

#22913 10 months ago
Quoted from iceman44:

Try this, worked for me. What is the tongue doing? Anything?
'Go to the two Xeno boards on the back board of the PF
I took off the one on the left as you are looking back to the front of the pin.
It was easier to get at the silver tiny screw that way.
I used a tiny Phillips head to turn the screw a couple of what felt like quarter clockwise turns
Works great now
Also look at the switch on that board that stays depressed against the back board to make sure it’s situated properly."

yes ,I got the tounge to come out but it will not retract properly, very weird , the switch appears to be working , the jaw does work ok . so the toungue will come out and grab the ball but then will not retract

#22914 10 months ago

Played some more of Aliens the other day, possibly the most atmospheric pin ever, had the sound cranked way up and it was just awesome!

One question though is Vasquez featured in the game I didn’t notice her at all but she has a couple cool lines that would have been great to hear.

CE754D3B-3013-416B-8FB0-11E492681810.gif
#22915 10 months ago
Quoted from J85M:

One question though is Vasquez featured in the game I didn’t notice her at all but she has a couple cool lines that would have been great to hear. [quoted image]

If you have the latest code, she says some things in ambush multiball

#22916 10 months ago
Quoted from Kneissl:

If you have the latest code, she says some things in ambush multiball

Vasquez is my favorite... you see her pic briefly when loading up the Marines, and then you hear her during Ambush.. awesome character.

#22917 10 months ago
Quoted from apinballwiz:

Shouldn't playfield plastics be made out of polycarbonate?

You can't laser cut polycarbonate, petg is nearly as good and will laser cut.

#22918 10 months ago
Quoted from epotech:

You can't laser cut polycarbonate, petg is nearly as good and will laser cut.

You can but the fumes damages the boards

#22919 10 months ago
Quoted from Ballypinball:

You can but the fumes damages the boards

This is the rule for anything with Chlorine in it (e.g. PVC). Instant acid produced with following rust and toxic effects.

My quick check on PETG seems to show it is OK:

Can Safely Cut PETG (resized).PNG
#22920 10 months ago
Quoted from Ballypinball:

You can but the fumes damages the boards

You cant
You get a black charred mess
Unless you use a yag laser.

#22921 10 months ago

Vasquez is great!

She's got some lines in Ambush MB and Bug Hunt... and is also seen (silently but bad-assly) when you collect the Smart Gun.

#22922 10 months ago
Quoted from Ferret:

Vasquez is great!
She's got some lines in Ambush MB and Bug Hunt... and is also seen (silently but bad-assly) when you collect the Smart Gun.

And seen at the start of and throughout Bug Hunt... !!!

#22923 10 months ago
Quoted from jq-pinner77:

yes ,I got the tounge to come out but it will not retract properly, very weird , the switch appears to be working , the jaw does work ok . so the toungue will come out and grab the ball but then will not retract

Mine did the exact same thing.

A couple quarter turns of the screw i'm talking about will fix the problem. See what i wrote above.

#22924 10 months ago
Quoted from iceman44:

Mine did the exact same thing.
A couple quarter turns of the screw i'm talking about will fix the problem. See what i wrote above.

Any chance you might be able to take a photo of the screw you're referring to?

#22925 10 months ago
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#22926 10 months ago

It’s on the left edge of the sub board layered on top of main board on the left

You can see the tiny silver screw

Un screw the board itself so you can get at that little screw better

Take one of those micro Phillips head screwdrivers and you will feel the tip snug in there. Turn clockwise a couple of 1/4 turns

It strengthens the step motor somehow and problem solved

#22927 10 months ago
Quoted from Ferret:

Vasquez is great!
She's got some lines in Ambush MB and Bug Hunt... and is also seen (silently but bad-assly) when you collect the Smart Gun.

Is this the first game you have coded? Because the code is truly superb, really look forward to seeing you try and better it on your next game.

#22928 10 months ago
Quoted from iceman44:

It’s on the left edge of the sub board layered on top of main board on the left
You can see the tiny silver screw
Un screw the board itself so you can get at that little screw better
Take one of those micro Phillips head screwdrivers and you will feel the tip snug in there. Turn clockwise a couple of 1/4 turns
It strengthens the step motor somehow and problem solved

Recentered zoom to show the screw.

IMG_0500 (resized).PNG
#22929 10 months ago
Quoted from iceman44:

It’s on the left edge of the sub board layered on top of main board on the left
You can see the tiny silver screw
Un screw the board itself so you can get at that little screw better
Take one of those micro Phillips head screwdrivers and you will feel the tip snug in there. Turn clockwise a couple of 1/4 turns
It strengthens the step motor somehow and problem solved

Thanks very much, located the screw and tightened it, it was indeed loose. But sadly I'm still getting the extend error

#22930 10 months ago
Quoted from adamross:

Thanks very much, located the screw and tightened it, it was indeed loose. But sadly I'm still getting the extend error

Tighten it again a few more 1/4 turns until it works.

#22931 10 months ago
Quoted from adamross:

Thanks very much, located the screw and tightened it, it was indeed loose. But sadly I'm still getting the extend error

Be careful with this screw. It's not about it being loose. It's an adjustment screw, and should only be moved a quarter turn at a time.

#22932 10 months ago
Quoted from adamross:

the extend error

This could also be happening because your tongue gear is slipping on the shaft. A better replacement gear and/or superglue may fix it (worked for me).

#22933 10 months ago
Quoted from SunKing:

This could also be happening because your tongue gear is slipping on the shaft. A better replacement gear and/or superglue may fix it (worked for me).

Thanks! I suspect this might be the case, so i ordered a replacement gear
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11
#22934 10 months ago
Quoted from J85M:

Is this the first game you have coded? Because the code is truly superb, really look forward to seeing you try and better it on your next game.

Yep, my first game. Thank you very much, I appreciate that. Of course, it's much easier to make the code shine when given the awesome audio/visual assets from the great team! And Brian's framework was terrific to use.

But fingers crossed, we'll see how my second shot at a game goes in a few months... I'm pretty happy with how it's looking so far...

#22935 10 months ago
Quoted from Ferret:

we'll see how my second shot at a game goes in a few months... I'm pretty happy with how it's looking so far...

That is very exciting to read, I am pretty sure based on Alien you will knock it out of the park and blow our socks off!

#22936 10 months ago

Props go out for the whole alien crew (owners too). I'm amazed the game came out so good with Andrew involved. If it wasn't for the awesome people he had working on it, this game would be a disaster.

Now owners have stepped up to make sure the game lives on. One more reason why pinside rules.

#22938 10 months ago

Ya, props to the crew and small bunch of owners for sure!! Well done! Still cant help but think what could of been tho. And just how many more would be out in the wild if Andrew wasn't such a failure. What a doosh-bag.

#22939 10 months ago

Agree on the comment above. How did Andrew ever get the license anyway? Alien is ruined for me due to
Andrews actions. Lol. Such a horrible businessman!!

#22940 10 months ago
Quoted from calprog:

How did Andrew ever get the license anyway?

sounds like roger sharpe took care of that for him.

http://pavlovpinball.com/pinball-licencing-101-how-much-why-and-harry-potter/

Before granting a licence, the holder will want to know that the company is real and legitimate, and having someone such as himself involved can be vital in securing a deal, Sharpe says. As an example, he says that he helped Heighway Pinball get the Alien licence, despite the company having no product yet on the market. “I knew the people responsible for the Alien licence, and if wasn’t for my involvement, I don’t believe that Andrew would have been able to secure the licence and definitely at the rates I was able to negotiate,” he says.

#22941 10 months ago
Quoted from calprog:

Agree on the comment above. How did Andrew ever get the license anyway? Alien is ruined for me due to
Andrews actions. Lol. Such a horrible businessman!!

It was Roger Sharpe who helped secure the Alien license for Andrew.

#22942 10 months ago

So I have access to a stash of parts Inc complete xeno assemblys, boards etc

Pm me a list of what you need, will make up a list

#22943 10 months ago

If anyone is interested, I modified my Alien launch ramp so that it fires all the way up to the pops. Before you freak out - it's totally reversible and I didn't drill any new holes anywhere. I went ahead and started a new thread here to discuss:

https://pinside.com/pinball/forum/topic/alien-launching-into-the-pops-

IMG_4928 (resized).JPG
#22944 10 months ago
Quoted from SunKing:

If anyone is interested, I modified my Alien launch ramp so that it fires all the way up to the pops. Before you freak out - it's totally reversible and I didn't drill any new holes anywhere. I went ahead and started a new thread here to discuss:
https://pinside.com/pinball/forum/topic/alien-launching-into-the-pops-[quoted image]

I assume you have done this due to problems with ball launches? Other than it looking pretty f’in cool

#22945 10 months ago
Quoted from SunKing:

If anyone is interested, I modified my Alien launch ramp so that it fires all the way up to the pops.

No more skill shots?

#22946 10 months ago

Launch ramp looks is cool. Fish Tales for the win.

#22947 10 months ago
Quoted from Lamoraldus:

No more skill shots?

As it stands, the ball will either (1) not make it to the pops, and roll back down the right loop to the flipper, or (2) make it to the pops, where it will either go into the L or V lane, or (3) it will make it past the pops, and returns out the 'lane 3' mini-loop. With options (1) and (2) I still have the ability to hit a skill shot.

#22948 10 months ago
Quoted from iceman44:

[quoted image]

That's a stock Stepper motor module the kind you might find on a Chinese 3D printer.

You're more adjusting a screw its actually a potentiometer that increases current. Don't go too far or you'll blow the module (they are easy to find)

It's also a bit laughable that they're using an entire MCU to control the DC motor driver on the right. It's also laughable because that motor driver can also do steppers but they're got a different module for it.

#22949 10 months ago
Quoted from benheck:

It's also a bit laughable that they're using an entire MCU to control the DC motor driver on the right. It's also laughable because that motor driver can also do steppers but they're got a different module for it.

Can't disagree with you there.

There was a lot of politics involved in the way the xenomorph was designed. It went through more iterations that I can remember.

#22950 10 months ago

Hi guys ! I thought I saw a post b4 but couldn’t find it.
Does anyone know how to adjust the pf monitor.
Thank you to all

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