Indeed it is.
"And what Alien Isolation accomplishes best of all is instilling a persistent sense of dread and tension. Maybe it isn’t the scariest game. Something like Amnesia (or Justine) might have it beat for brief moments of sheer terror. But if you want a game that will gnaw at you, leave you feeling anxious and unsafe, and torment you with quiet, unrelenting dread, Alien: Isolation is the one for you." ...Samantha Lienhard
Alistair Hope, Creative Assembly...
“Authenticity is an important thing to the studio,” he explains. “Whether that’s Total War and recreation of historical reality or the AI team trying to recreate a feel, look and an immersive experience based on a film, there’s a lot of crossover there.”
After getting the greenlight, Creative Assembly was given unprecedented access to the enormous archives from the original Alien film by 20th Century Fox.
The goldmine included three terabytes of behind the scenes photos, videos and assets of the movie. As a fan, Hope says it was an unbelievable moment, and describes it akin to the suitcase in Pulp Fiction, the contents of which shines a glowing light when opened.
“That was so useful and they were very supportive,” he says. “And it was a real honour to be given the opportunity to create a new story and expand on the original.”
On a pin related note I ran across a warning label for a haunted house that with some minor editing could almost work as a sticker for the Heighway Alien pin aprons.