the question is what would it take to do it, what are those costs and when all is said and done and is there enough upside to do it . . .
1) replace electronics, not like any existing company would want to use a different control system then then use and have to maintain it, make the boards, etc. so what does it take to re-engineer and port it over to that companies platform.
2) Code -- this also likely needs to be ported to a different system, what is the time/cost of doing that? Can the original developers do it, or would that require getting them up to speed on the new platform vs re-doing it with one of your own developers. How much re-work to assets is needed, etc.
3) Cabinet -- hard to see anyone keeping the current cabinet design, so what is involved in re-engineering the game for a different cabinet, power supply, etc.
4) its a wide body game (and not sure if it is even standard wide body dimensions) -- so, can this playfield size go down the existing assembly line.
5) Are new vendors going to be needed for the game specific parts, meaning if current vendors are owed money are they going to be willing to be involved. Tooling costs?
6) Are the current unique mechs reliable, or do they also need to be re-engineered, etc.
7) you need to renew the license with fox, and given the issues with this, they may certainly want more money this time and a larger guarantee. They may also decide they just don't want to do it.
8 What do you do with those who paid for machines and never got them, you have no real requirement to make things right but does that leave a cloud handing over this.
So you have all of those costs, all of these downsides, so how much are you now willing to spend to acquire the 'assets'? What are they really worth given how much needs to be done? Probably not enough for this to make this make sense. Not saying it is impossible, but, there are some pretty big hurdles to overcome and very little upside vs doing your own title.