Quoted from Astropin:Really? For under $200 you can everything powdercoated to your liking...even black.
Actually less than $100
Quoted from Astropin:Really? For under $200 you can everything powdercoated to your liking...even black.
Actually less than $100
Quoted from delt31:So I'm still at work but I've read about alot of folks having problems. As a Windows user what is the trick?
Heighway fixed the file. You should be all set of you download it now. It’s a great update too.
Quoted from Ferret:Hmmm, kinda wacky that some USB sticks aren't working properly. I've been using el cheapo MicroCenter-branded (essentially generic) USB sticks without any trouble. Only thing that comes to mind is that some sticks might be slow to "wake up" ... if you're having problems, perhaps give a solid 30 seconds or so between inserting the USB stick and invoking the update process?
We do know the update process needs better error messaging, that's on our to-do list.
Hope folks get the update installed successfully and have fun with it!
It wouldn't have to do with the file format that the drive is formatted in, would it?
That is possible. The stick should be formatted as FAT32... which is noted in the installation directions, and is how USB sticks are most commonly formatted, as it's a pretty universally-supported format. But yeah, if anyone is having problems with the update and it doesn't help to pause between inserting the USB stick and starting the update, then verify on your computer that the stick is formatted as FAT32, and that the "hpa11.upd" file is in the root directory, not some sub-directory.
Update was smooth sailing here with no issues. It is great to see the game code moving forward, great update. Thanks to the Alien team and keep up the good work.
Quoted from Potus:Did not solve my flickering lights when I hold the right flipper down.
BTW, the 1.1 code does not attempt to resolve this issue. That's still being worked on and may, hopefully, be mitigated in some future release.
It‘s there. The blue looks marvelous (and way darker than expected). Fits perfect to the colors of TL, E-Blades and Side Blades plus PF colors. My best decision
E0892B73-8B33-4320-BE9E-9D7652BFBD0F (resized).jpeg
12DF07B5-299B-4C00-972E-31B5FE1BC30E (resized).jpeg
88A301B7-6F45-4701-8127-3CFFF53F8E18 (resized).jpeg
Did the code fix the bug around raising in game lights brightness causing side lights on cab turning off? Sorry haven't installed yet back at work
Quoted from delt31:Did the code fix the bug around raising in game lights brightness causing side lights on cab turning off? Sorry haven't installed yet back at work
That is fixed according to the readme file. I haven't personally tested it out yet.
Makes me happy to see some great progress on all fronts for Alien
Games getting delivered
Code updates happening
Quicker/better support
LEs going out
and some good news personally...
We have a resolution in place for prototype game #2. I am not going to get into specifics as our situation is unique to start with (bought the game direct, had specifics in place with Andrew before he left, etc...), but safe to say that assuming the agreement pans out with the new team as is agreed then I am happy and thankful for the new team.
In particular, communication from Helmut has been fantastic throughout, Morgan has stepped in to be a big help also since the new team came on, and it really does seem as things are all moving in the positive direction.
I will follow back up once things are final with our particular resolution just so people know all is resolved.
Just wanted to share now since it is another sign of things in the right direction.
I am hopeful that those wanting refunds will get paid back as more games go out (new money) to new buyers. I genuinely love this game and think it shoots beautifully, has an amazing code team (lights, sounds, and ruleset), and it is some of the best theme immersion ever. Glad things are turning the corner and once the business stuff gets ironed out completely, this will possibly be a success story of concerning the takeover/bail out.
Quoted from lamihh:The blue looks marvelous (and way darker than expected).
That blue does appear a bit darker than the Facebook pictures. Could be your lower lighting? Please post more pictures when you get it put together.
Quoted from bigdaddy07:That blue does appear a bit darker than the Facebook pictures. Could be your lower lighting? Please post more pictures when you get it put together.
He's saying it looks way darker in person then the pictures that had been posted. So it can't be his lighting.
My problem is still alive. The machine will not boot and showing the linux error message
So i can't do any update. I think the bootloader is not able to mount the file system
Quoted from WizWiggy:both "revive" and "scream" insert lights out, and one GI bulb out near left flipper.
I had the same leds go out, plus two Aliens mode inserts, A-PC, and Combat Drop.
I was playing a game, and all was good. Next game, they were all out.
HP said they were waiting for new led boards to arrive, to send replacements. But not sure if the problem isn't something else, since they all failed together.
Anyone else experience this, and/ or have a solution?
(Unrelated to code update. I haven't done it yet)
Does your game use an SDcard or a SSD drive? If its an SD card maybe you can get an image and image it to a new SDcard.
Quoted from MightyGrave:My problem is still alive. The machine will not boot and showing the linux error message
So i can't do any update. I think the bootloader is not able to mount the file system
Ask Helmut for a code base image versus an update file. You can load it by using a Ubuntu bootable flash drive. He can help you out.
Quoted from MightyGrave:My problem is still alive. The machine will not boot and showing the linux error message
So i can't do any update. I think the bootloader is not able to mount the file system
The file system is mostly fine. All of those messages on your screenshot are coming from the file system and appear OK. Just the game code isn't starting for some reason.
What version did you have before? Was it 1.02? Anything pre-1.02 (including 1.0) has known issues.
The team is still trying to figure out what happened and to come up with a solution for you.
Quoted from Astropin:He's saying it looks way darker in person then the pictures that had been posted. So it can't be his lighting.
Well that's what he says, but I just would like to see some pictures in better lighting to see for myself. Dim lighting will make it appear darker. The HP pictures were in a brightly lit warehouse.
Quoted from MightyGrave:Update was from 1.02 - hope they'll find a solution.
Yes as mentioned above, maybe they have a way to fix it, or could just send you a drive image file and you could flash the drive.
Quoted from MightyGrave:Update was from 1.02 - hope they'll find a solution.
Re: "they", I also work for Heighway, just so you know.
Can you take another screenshot after trying the update again? The messages ought to be slightly different than the first one you posted. There should be some indication that the update is starting and (hopefully) what went wrong.
Quoted from delt31:Is it ok to use shaker at full power now with updated code?
If upgrading from 1.02, go into the Alien adjustments and change "Shaker Power" and "Shaker Frequency" both to 50. That's the factory default now for new installs and seems to work well. I do not recommend anything higher than that. There is a Shaker Test in which you can try it out.
There's still not a lot of use of the shaker, but that's on the list for the next release.
wow - update was really fast! Literally took 3 seconds to update and it's 1.1. Off to play.
EDIT - impressions:
My fav game has gotten even better. Really - I just love this game and the sound - wow. I love the new sound effects. Chestbuster shot is working a lot better and the orbit shots do dump into the pops MUCH more. That leads to my first question - anyway to let the orbit shots go past the pops b/c I love hat shot from left orbit all around, dead bounce to mid left flipper and up to mid right. I can't tell why it goes into the pops only sometimes and not others.
I also did have a Sentry gun nonstop MB - had to reset my machine and when I did my sling lights stopped working (they still don't - maybe an LED although weird how the bug happened and now those lights are out
I noticed the new sounds right after the first ball plunge and I thought they were tied to a skill shot notification but that doesn't appear to be it. Love that sound though. There is a new 2x sound that lets you know when that's ending. Very nice touch
Ambush MB - the targets seem to pop up more randomly and I thought after you hit them all it would reset as opposed to making you hit that super jackpot shot as the only way to continue - didn't see that but I also might have missed it.
I ended up getting my highest score playing with this code - shots just seems to hit better hard to describe but I fat fingered my own damn initials so now my own machine has a high score that's not even my correct initials!
Changed the coil for the auto launch to as weak as it would get but didn't see a difference. Hyperchamber MB lighting is awesome now!
Not sure what Chestburter combo on med vs easy is. I know the shot itself diff on easy vs hard (latter has only the target count, switch is ignored).
Thanks for the bleep on acid mode.
Super job guys. This machine rocks.
Helped update a friends Alien to v1.1, took about 5 seconds to update and is a huge improvement over the previous version.
I just updated and am not sure why the two drop ship inserts on the ramps are lit at start?also my left flipper beeps when it flips,can't hear it most of the time because of the everything else but it is there.
Enjoying game very much
Quoted from delt31:That leads to my first question - anyway to let the orbit shots go past the pops b/c I love hat shot from left orbit all around, dead bounce to mid left flipper and up to mid right. I can't tell why it goes into the pops only sometimes and not others.
Generally, the game will divert orbit shots to the top lanes/pops if it thinks it's desirable for the ball to be up there, because the pops themselves are currently valuable, and/or because there's a juicy upper-right flipper shot available.
Quoted from delt31:I also did have a Sentry gun nonstop MB - had to reset my machine and when I did my sling lights stopped working (they still don't - maybe an LED although weird how the bug happened and now those lights are out
Nooooooo.....
I can't say anything about lights being out, but if you (or anyone) encounters a non-ending multiball of any sort, please promptly capture a Debug Log and send the resulting pinprog.log file to "alien <at> joe.tater.org". We thought we had this issue squashed in 1.1, but if not, we'll try again.
Quoted from delt31:I noticed the new sounds right after the first ball plunge and I thought they were tied to a skill shot notification but that doesn't appear to be it. Love that sound though.
What you're probably hearing is the new sound effects associated with the ball saver... while you'll have a ball saver most often right at the start of the ball, you'll also hear this if, for example, Mother grants you a ball saver. And of course the sounds are awesome, because David Thiel.
Quoted from delt31:Ambush MB - the targets seem to pop up more randomly and I thought after you hit them all it would reset as opposed to making you hit that super jackpot shot as the only way to continue - didn't see that but I also might have missed it.
The current rule (unchanged in 1.1) is that when you complete an Ambush attack wave, you must collect Super Jackpot (at the Vent 3 shot) to unleash the next attack wave. (Nothing crazy here, it's a pretty common multiball rule that you collect all the jackpots to light Super, and collect Super to relight the jackpots.) The dev team has discussed tweaking the rule so the next wave of Xenos will start their attack after some amount of time without collecting the Super Jackpot... if that happens, it will probably incur some scoring penalty on the value of the Super. Stay tuned.
(Misc hint: got a tough Super Jackpot shot lit? That's a great opportunity to use your Smart Gun weapon if you've got it!)
Quoted from delt31:Not sure what Chestburter combo on med vs easy is. I know the shot itself diff on easy vs hard (latter has only the target count, switch is ignored).
Chestburster Combo Diff = how many Chestburster combos are required to get a "hold value" award. A Chestburster Combo is a Chestburster -> { upper ramp, upper loop } combo. Every X such combos will hold some accumulating value that would normally reset at end of ball (bonus, bonus X, combo value, spinner value, egg value, etc ... there's actually a lot of these). The screen and Mother callouts provide more details when this happens.
Quoted from delt31:Super job guys. This machine rocks.
Very glad you're enjoying!
Quoted from MightyGrave:This happens when we boot the machine with the USB stick plugged in.
Hopefully you've been contacted by your distributor (Stefan) with code and info to help us help you get your machine back on its feet. We don't know exactly what happened here, but we're certainly committed to getting your machine healthy again ASAP!
Quoted from rockrand:I just updated and am not sure why the two drop ship inserts on the ramps are lit at start?
The Drop Ship inserts are lit on the ramps if shooting that ramp will spot you a letter towards "DROP SHIP" (left ramp = "DROP" letters, right ramp = "SHIP" letters... upper ramp = both!). Completing DROP SHIP starts 2X Playfield scoring. So in short, if you want to progress towards double scoring, shoot a ramp with a lit "Drop Ship" insert, or the upper ramp.
Quoted from rockrand:also my left flipper beeps when it flips,can't hear it most of the time because of the everything else but it is there.
We're aware of this and will try to improve it in future code revisions.
Quoted from rockrand:Enjoying game very much
Yay, we're very glad to hear that!
Quoted from rockrand:...also my left flipper beeps when it flips, can't hear it most of the time because of the everything else but it is there.
I've also the beeping left flipper. I can hear it clearly and it's really annoying.
But it was also on 1.02
Thanks Ferret. I forgot to mention that the flashing lights when I would hold my left flipper is completely fixed and it's reduced on my right flipper!
Quoted from MightyGrave:So tried a new usb stick.
Looks like the machine will find the stick
Looks like it wants the tar file not the upd one according to the message.
Quoted from robotron:looking for my le. hopefully soon.
You have the patience of a Saint dude. Can't wait to hear you have finally received your game! (And I'll be on my way down to play it quickity-split!!!) LOL.
Quoted from MightyGrave:Yes but which tar file? And how we get zhe tat file ?
Not sure. Maybe try downloading the upd file again from the website?
Quoted from Wolfmarsh:Not sure. Maybe try downloading the upd file again from the website?
Have downloaded the file before i used the now stick - maybe it's possbile to convert the file in an gzip or tar file?
Quoted from MightyGrave:Had downloaded the file before i used the now stick - maybe it's possbile to convert the file in an gzip or tar file?
How large is your file? It seems you have the 16MB which is not zipped.
Just redownload from the website. Should be 10MB.
Quoted from Lamoraldus:How large is your file? It seems you have the 16MB which is not zipped.
Just redownload from the website. Should be 10MB.
I look here https://www.heighwaypinball.com/documents/
and use this download http://files.heighwaypinball.com/hpa11.upd
Quoted from MightyGrave:I look here https://www.heighwaypinball.com/documents/
and use this download http://files.heighwaypinball.com/hpa11.upd
Is your file 10mb? If not re-download.
Quoted from Ferret:And of course the sounds are awesome, because David Thiel.
Ain't that the truth.
Hopefully to clarify some of the file confusion, I did some short research. The file you download from the Heighway site currently is a tar file, they just renamed it to .upd instead of .tar.gz. They also have a bit of unfortunate naming going on.
The downloadable file is named hpa11.upd and is 10,897,267 bytes. This may show as 10,642KB or 10.3MB depending on how your system is displaying file sizes.
If you crack open the tar/gz file, there is a file inside of it also named hpa11.upd. If you extract it, it weighs in at 16,640,000 bytes. This may show as 16,250KB or 15.8MB depending on how your system is displaying file sizes.
I think it would be more user friendly if Heighway would change the name of the tar file to retain it's proper file type, and also give it a filename that is different than the file inside of the package.
Quoted from JeffF:You have the patience of a Saint dude. Can't wait to hear you have finally received your game! (And I'll be on my way down to play it quickity-split!!!) LOL.
hopefully an early spring get together with the crew!
Quoted from robotron:hopefully an early spring get together with the crew!
How long have you been in for?
Quoted from MK6PIN:How long have you been in for?
almost 2 years. asked to send my final money in april 2017 for my le to be shipped.
still waiting. kinda think those that paid are old money and are gonna be last.
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