Thanks for posting the updated layout and shot map. Honestly as I try and figure things out it kind of boggles my mind. This is going to be a sophisticated pin with a lot going on. I may get a little brain addled trying to understand what all this means but I'm tremendously impressed, that's for sure. Reading down the key as a big fan of Alien/s I'm noticing...
Space jockey outlanes,
a time target,
hypersleep lock area,
rotating queen platform,
xenomorph tongue operation to lock,
LV-426 top lanes,
derelict ship pop bumper egg chamber,
right dropship reverse ramp,
chestburster control drop target,
APC rescue hurry-ups,
...all good stuff referencing Alien/s!
I like how you found more playfield room by moving part of the rear ramp behind the backboard. Nice!
With so much going on, thank goodness there will be a couple LCD displays to help a player out. Man! Keep up the impressive work.