Quoted from PBFan:I also like modular stuff because it helps put the "hobby" part back into the collecting. I would love to have the ability to program rules, change content, etc. I enjoy seeing the amazing mods that people come up with in the same way I like to go to car shows to see what people have done with their cars. I think the Heighway system has potential to help the hobby even more in the future. I really hope their concepts take-off and they do well as a company.
Quoted from Wickerman2:Check out P3 as well
Not to turn this into a modular war vs P3, but that will prove to be a much better MODULAR system than Heighway. Whether they ultimately produce better games is a completely different story, which is completely unknown at this point. But for modularity, P3's model is Nintendo. Their playfields swap in under a minute (I know Heighway swaps quickly as well), their playfields are small (as compared to Heighway's full playfield) and they are targeting $1500-2000 for a game (as opposed to ~$4500 for Heighway). Not only are people going to have somewhat of a storage space issue with multiple Heighway playfields, but how many people are going to be able to justify $9000-18,000 worth of playfields sitting around not set up? I love the modular concept and plan to go that route with both Heighway and P3, but I don't see myself anywhere less than a 2 playfield to cabinet ratio with Heighway games. P3 on the other hand, with the smaller storage issue, lower price, and the ability to load mini-games, is much more prepared to exercise the modular concept. That's the basis of the P3 philosophy, it's more of a "by the way" in Heighway's direction. It doesn't make one system better than the other, they just have different primary focuses.