(Topic ID: 297036)

Alien motion tracker mod PBB

By Vimtoman

88 days ago


Topic Heartbeat

Topic Stats

  • 119 posts
  • 41 Pinsiders participating
  • Latest reply 6 hours ago by fsumassey
  • Topic is favorited by 24 Pinsiders

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“Alien motion tracker mod PBB”

  • Torx screw 1 vote
    100%
  • Cross head screw 0 votes

(1 vote)

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alien.gif
crimp (resized).JPG
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hudson (resized).jpg
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mounting plate (resized).JPG
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#12 88 days ago

Woohoo! I'm on the list!

1 month later
#67 30 days ago

+1 Hudson

#69 30 days ago

And whatever you do, don't confuse Hudson with Hicks or you will get reprimanded!

hudson (resized).jpg

#81 29 days ago
Quoted from Llabnip1972:

He played the agony that would be having multiple wives to a "T". What a freaking nightmare lol

One wife limits my pinball/arcade collection already. Imagine how few games I'd have if I had multiple wives?

2 weeks later
#89 14 days ago

Where is the single wire from this mod supposed to hook up to. The 3rd connector on the ball chute switch (ie: the one that has nothing connected to it?)

#92 14 days ago

That's what I thought. For some reason, it isn't registering for me (ie: the screen just stays on the motion tracker animation... never goes to anything else) when plugged into that spare blade on the shooter switch. Not sure what's going on there.

#95 14 days ago
Quoted from Vimtoman:

To all ,Just in case PB have changed wiring on the Shooter switch heres the correct connections.[quoted image][quoted image]

My switch wires are reversed of how it shows in the pic. Black is in the middle. I will reverse these and see if it makes a difference. Thanks guys! That PDF is nice! I had installed mine just like the PDF, so I guess installation was pretty self explanatory except for this issue.

#97 14 days ago
Quoted from Vimtoman:

Easiest way to swap the wires is to swap the crimped wires at the connector end.
Crimps are held in with a lever that you can pull up with a pin or fine blade to release the crimp.
Then just swap over .[quoted image]

Thank you Vimtoman !!! Reversing those wires totally fixed the problem. This mod is AWESOME!!!!!!!!

#99 14 days ago

I'm in nerd heaven right now:

alien.gif

#110 13 days ago
Quoted from Vimtoman:

Not from what I've seen .
Apron looks the same.
Think the LV is pretty much the same pin but with a few extra features.

I think this mod should have been one of the features of the LV.... simply because it looks like it was intended to be there in the first place. I think the best mods look like they were always designed to be there from the start. Without this mod, that shooter lane looks bare now.

#112 13 days ago
Quoted from Zablon:

Is there a way to reverse the video trigger so that the tracker is going during the ball in play, rather than only when the ball is on the shooter switch? It seems backwards to me.

If you connected it to the middle connector of the switch, I'm pretty sure it would behave as you are describing.... but you still need the PCB connected to that connector also. However, I think it seems correct as is. The Weyland logo while the game is idle makes much better sense to me.

#114 13 days ago
Quoted from Zablon:

I get Weyland while I'm playing...I get tracker while the ball is sitting on the shooter switch. I assume what you are referring to is that while in attract mode it should be Weyland, which I agree with...or it should just alternate...but I still think it's backwards during gameplay.

I see your point. I guess it would be a lot more complicated to work something out where Weyland showed during attract but reversed during gameplay.

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