Currently we are trying to resolve a problem with a game, we brought in for a client, locking the flippers in either activated or inactivated position where they stick for a short time and then recover or stay frozen right up to until the game is powered off. This happens at random during game play and often enough to be really annoying - ever other game.
One time all the flippers died, then the ball rolled over the left drain lane and was returned (ball save) back to the shooter trough however the shooter trough solenoid would not activate either - flippers stayed dead.
Makes for difficult game play. Have swapped the IO board with a different one and the heavier ground wiring mod was done to that swapped in IO board. No difference. One time when the right flipper locked in the active position I tried unplugging the USB cable and the activated right flipper dropped immediately. Plugging the cable back in brought the flippers back to life after the card sorted out the handshaking.
Game is running Rev 1.2
Game has the 70V switching supply
Exchanged flipper IO board with another: both IO have the hefty ground wire add-on - same symptoms
Tried a new USB cable to the IO - same symptoms.
IO green LEDs stay lit/flickering during flipper lockup.
Kickers and pops still work when any or all flippers lock up.
No schematics or manual makes troubleshooting far more time consuming. Does anyone have a copy of the Heighway Alien bulletins seeing as the web site is now down? Anyone have wiring diagrams of the game?
I have some more thoughts to try - such as the next time it locks up try the button on the IO board, and monitor the 70V to make sure it is stable. Also do a switch test to see if the game is recognizing the switches correctly or not. Try another USB expander, try USB direct to CPU, and so on...
Suggestions appreciated.
Thanks!
John :-#)#
flippers.com