Instructions for wiring:
Attention:
Some of the aprons did not survive the shipment in one piece, and the glue parts detached.
This is no problem; see below for example pictures of what goes where, and you can stick it back on.
Attention 2: check at Step 3 the pins of your game
Attention 3: Shut down game before step 1.
Attention 4: Some aprons need very light adjustment to fit, see STEP 8 before you start.
Step 1:
-Remove old apron (2 screws on the front side)
Step 2:
Remove the post from this picture:
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Step 3: Take the wiring harness from the bag for the 2 PCBS. Put the playfield up and connect the power plug on the indicated position, and put the stepper motor connector aswell on the indicated spot (it says 'XENO MODES' next to this plug). Take the XENO connector off, and put the wiring harness in between.
VERY IMPORTANT: SOME EARLY MODELS HAVE PIN 1 AND 2 SWAPPED ON THE PINBALL. ONLY CONNECT WHEN YOU SEE '1' AT THE EXACT SAME SPOT AS THIS PHOTO. OTHERWISE CONTACT ME.
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STEP 4:
There are 2 wires already connected to the light under the apron. Wire them down through the indicated hole (together with the XENO wiring harness).
Wire them as you like completely down and connect them to either the LAUNCH BALL button or the EXTRA BALL.
I recommend hooking up 'WEAPON READY' to the launch ball button.
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STEP 5:
Connect the lights of your WEAPON READY and optionally CYCLE WEAPONS (not all aprons).
There are 2 'forks' on the wire. They slide very easily in the existing connectors of the lights. Just take them off, put the fork in, slide it back on.
Small point of attention: put the fork on the side indicated with the orange arrow (the side that is not flat, the fork will slide in the M shape).
BROWN WIRE=BLACK
YELLOW WIRE=RED
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STEP 6: Connect the wiring harness to the apron.
There is a small pink wire in the bag, bridge this between the 2 PCBs as indicated below.
Before I permanently installed the apron, this is where I tweaked the lighting. So you can put the apron upside down on top of the game and power it on.
Mood light should work straight away, Xeno strobes work only after booting the game (30+ seconds).
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So you can play around with the settings with a small screwdriver. The Xeno logo effect changes only after the animation is done, so when changing the potmeter of this one, best press RESET to immediately reboot the animation
STEP 7:
Mounting the apron:
You can turn around the apron and mount it. The stainless steel part should fall through the hole where the post was removed.
There are 2 pins included to lock it at the bottom (OPTIONAL); it will stay in place without it.
As a third option, you can also screw the metal plate in place (see picture below).
This option is intended where the stainless steel plate is NOT permanently attached to the apron, so the apron sits basically on this thing.
For those who want this, remove the stainless steel plate from the apron (it is fixed with double sided tape and some hot glue; should come off with some effort).
You can also screw it AND leave it glued; this will give a very robust fixing.
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STEP 8:
Fixing the apron:
There are 2 ways to do it:
I included some 0.5 mm plates with self tapping screws; tighten them as indicated below.
These plates SHOULD BEND INTO AN U SHAPE. There is not so much room, so these plates are designed to bend around the metal bracket.
The fast way is to use 2 zips and connect them as indicated. The apron should line up in the middle between the 2 brackets, but yeah it is Heighway so I'm not sure if it is exactly the same.
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STEP 9:
Check the ball clearance as indicated below. There should be a few mms of space. Because it is a tight fit, the seating is critical.
If the ball can't pass, do the following:
-Tighten very well in step 8 to pull the apron back
-take the apron out, and bend the front side slightly in (indicated with the arrow). It's 1.25mm steel and can be adjusted easily, and it won't break.
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