Looking good in the grey powder coat. What happened to the original deep blue powder coat? The recent pictures with the scary blue powder coating are completely different and much brighter.
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Looking good in the grey powder coat. What happened to the original deep blue powder coat? The recent pictures with the scary blue powder coating are completely different and much brighter.
Quoted from mthirkell:One more time, the screw is basically destroyed. How does that happen, exactly? Like I said, reading all these problems with this game and having had so many problems with Spooky games in the past has me mad at my decision to go back to the well.
Cheap screws and not using the correct screwdriver.
Quoted from superhawk2300:So anyone got a list of differences in difficulty level from Easy Action, to the default Schools Out, to Nightmare?
Only if you put your spinner back.
Quoted from Coyote:Make sure to invite him to the MGC! Seriously!
My thoughts exactly. There will be at least one ACNC at MGC next year
ACNC at the house is running the lasted released code and I am getting resets every 3-5 games, same as others. It actually works out well and lets me know when to take a breather and get another beverage. The 2-3 balls in the shooter lane is becoming more of an issue lately though. A while back it was said that the multiple shooter lane balls was caused by either too much or not enough power from the trough kicker. I tried going through the menus but could not find a power setting to play with for the kicker. Anyone know if/where there is a setting for this?
If anyone is having multiple balls in the shooter lane there is a quick fix that worked for me. Adding a 3/4" fuzzy velcro square to where the ball contacts the side rail eliminated the issue for me. Not one extra ball since adding the velcro square.
Quoted from Dee-Bow:That is horrible and awful..horraweful
Better than getting 2 balls every so often
Quoted from 27dnast:That’s in the ball trough?
Yup, right where the ball exits the trough.
Quoted from PunkPin:Ive also noticed the target in the back of the upper playfield will activate the drop target on the first multiball but none after
I think it takes a few more hits of the Vampire target after the first monster multiball. Several times I have seen a big yellow target on the display and a number of hits to go, it seems to reset the count if you drop from the upper playfield.
Quoted from rotordave:By bugs - you mean faults in the code?
Very few now - mainly little things like no ball saver during multiball in certain situations.
rd
Have you seen the lower magnet activate after the game is over and clearing the locks? Game over, here's your ball back.
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