(Topic ID: 208341)

Alice Cooper's Nightmare Castle Club: Enter at own risk!

By Sarge

6 years ago


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Topic Stats

  • 8,004 posts
  • 418 Pinsiders participating
  • Latest reply 12 hours ago by tbutler6
  • Topic is favorited by 147 Pinsiders

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Topic index (key posts)

14 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #2320 Technical information Posted by Coyote (4 years ago)

Post #2361 New Magnet assistance device Posted by TheNoTrashCougar (4 years ago)

Post #2425 Machine board information. Posted by Coyote (4 years ago)

Post #2524 Mechanical upgrade Posted by Cyberrocker (4 years ago)

Post #3201 Display mod (to standard screen) Posted by Mr_Outlane (4 years ago)

Post #3385 ACNC Rubber Chart Posted by KingPinGames (4 years ago)

Post #3413 ACNC Light wiring diagram Posted by JustEverett (4 years ago)

Post #3440 ACNC Service Manual Posted by KingPinGames (4 years ago)

Post #3898 Ball launch fix Posted by rotordave (4 years ago)

Post #3944 Spooky ACNC repair videos - Guillotine, Frankenstein, Diverter. Posted by Ripshill (4 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#634 4 years ago

Looking good in the grey powder coat. What happened to the original deep blue powder coat? The recent pictures with the scary blue powder coating are completely different and much brighter.

1 month later
#1140 4 years ago
Quoted from mthirkell:

One more time, the screw is basically destroyed. How does that happen, exactly? Like I said, reading all these problems with this game and having had so many problems with Spooky games in the past has me mad at my decision to go back to the well.

Cheap screws and not using the correct screwdriver.

4 months later
#2597 4 years ago

410 made it home yesterday, so far so good. The machine plays tough and really does pull you in well. The only adjustment needed to the machine was the magnet pattern, everything else works perfectly. Thanks again to everyone at Spooky!

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1 week later
#2697 4 years ago
Quoted from cavalier88z24:

Another game local nice!

Hello, Hooray!

1 week later
#2803 4 years ago
Quoted from superhawk2300:

So anyone got a list of differences in difficulty level from Easy Action, to the default Schools Out, to Nightmare?

Only if you put your spinner back.

#2841 4 years ago
Quoted from Coyote:

Make sure to invite him to the MGC! Seriously!

My thoughts exactly. There will be at least one ACNC at MGC next year

1 week later
#2988 4 years ago

ACNC at the house is running the lasted released code and I am getting resets every 3-5 games, same as others. It actually works out well and lets me know when to take a breather and get another beverage. The 2-3 balls in the shooter lane is becoming more of an issue lately though. A while back it was said that the multiple shooter lane balls was caused by either too much or not enough power from the trough kicker. I tried going through the menus but could not find a power setting to play with for the kicker. Anyone know if/where there is a setting for this?

#3037 4 years ago

Check the back edge and cabinet head. If it has decals they will be easy to see up close.

1 week later
#3233 4 years ago

The leds are also driven by PWM signal making things more complicated. It's not an easy on or off.

#3290 4 years ago

If anyone is having multiple balls in the shooter lane there is a quick fix that worked for me. Adding a 3/4" fuzzy velcro square to where the ball contacts the side rail eliminated the issue for me. Not one extra ball since adding the velcro square.

#3293 4 years ago
Quoted from Dee-Bow:

That is horrible and awful..horraweful

Better than getting 2 balls every so often

#3294 4 years ago
Quoted from 27dnast:

That’s in the ball trough?

Yup, right where the ball exits the trough.

#3296 4 years ago

410 came with the latest installed.

3 weeks later
#3618 4 years ago
Quoted from PunkPin:

Ive also noticed the target in the back of the upper playfield will activate the drop target on the first multiball but none after

I think it takes a few more hits of the Vampire target after the first monster multiball. Several times I have seen a big yellow target on the display and a number of hits to go, it seems to reset the count if you drop from the upper playfield.

8 months later
#5221 3 years ago
Quoted from rotordave:

By bugs - you mean faults in the code?
Very few now - mainly little things like no ball saver during multiball in certain situations.
rd

Have you seen the lower magnet activate after the game is over and clearing the locks? Game over, here's your ball back.

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