(Topic ID: 208341)

Alice Cooper's Nightmare Castle Club: Enter at own risk!

By Sarge

6 years ago


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  • 8,003 posts
  • 418 Pinsiders participating
  • Latest reply 2 days ago by sleepygtr
  • Topic is favorited by 146 Pinsiders

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Topic index (key posts)

14 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #2320 Technical information Posted by Coyote (4 years ago)

Post #2361 New Magnet assistance device Posted by TheNoTrashCougar (4 years ago)

Post #2425 Machine board information. Posted by Coyote (4 years ago)

Post #2524 Mechanical upgrade Posted by Cyberrocker (4 years ago)

Post #3201 Display mod (to standard screen) Posted by Mr_Outlane (4 years ago)

Post #3385 ACNC Rubber Chart Posted by KingPinGames (4 years ago)

Post #3413 ACNC Light wiring diagram Posted by JustEverett (4 years ago)

Post #3440 ACNC Service Manual Posted by KingPinGames (4 years ago)

Post #3898 Ball launch fix Posted by rotordave (4 years ago)

Post #3944 Spooky ACNC repair videos - Guillotine, Frankenstein, Diverter. Posted by Ripshill (4 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

You're currently viewing posts by Pinsider tbutler6.
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#218 5 years ago

Awe yeah!!!!!! Look at that packing! Well done!

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11
#219 5 years ago

BRA-VO!!! This game is unlike ANYTHING i have ever experienced...Yeah, its new, and i told myself that when my buddy just whooped up on it for a few hours...
This game sucks electricity and oozes creativity...So unique! Love it. People who have played this in a “calm” setting or in a home are giving it praise for a reason. Fantastic Job Spooky pinball!
This isnt fan-boyism. ACNC is wild, and i don’t know what Nick @ buffalo was talking about. I had 7 beers and hit the shots...? Rock on! Enjoy your games!!! Loving it.

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#222 5 years ago
Quoted from dnaman:

tbutler6, we're these pics taken after consuming those beer?
Isn't it great to have this finally settled in ready to be played anytime you want?

Yes...yes they were haha!

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#224 5 years ago
Quoted from Lethal_Inc:

This has got to be the least talked about machine that I have ever seen, why? I have yet to see or play one and it looks awesome. Lyons pinball has one and I need to go check it out and make my own opinion of it.

Go play it! You do NOT need a shaker though if you buy one. Apparently scott programmed an assload of explosions and bass into this thing...Really dont need a shaker.

#227 5 years ago
Quoted from Magicchiz:

Hell if you don't need a shaker. sooo much better when you get the feedback from the modes etc.
Magicchiz

You are right, there was alot of shake last night though! That subwoofer... Awesome

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#229 5 years ago
Quoted from Magicchiz:

Not sure that came out right. I'm all for the shaker. It's better than the subwoofer.

Right. Agree. I have the shaker on this one also. I was just saying the sound effects and audio quality Almost make it to where you would be fine without it.

#230 5 years ago

Are the code update instructions in the file on the game support site? Taking a peak on a mobile device and i will not let me get that far.

#234 5 years ago
Quoted from trilogybeer:

Updates are super easy . Download update and put it on a usb thumb drive , put thumb drive into either USB port , and turn game on . System update message will pop up . I’m updating mine right now .
[quoted image][quoted image]

Thank You!!! You are awesome!

#251 5 years ago
Quoted from EricHadley:

That butter is so fucking gorgeous!

Yes it is...then you start playing and
“Are you shitting me?” comes to mind.
Freakin neat!!!

#253 5 years ago

Another couple positives:

No sucker shots
Outlanes are FAIR

#263 5 years ago

Mine did not come with a coin box. Correct, the goodies and extra RGB LED’s and things are in that rectangular box.
Coin mechs were an option, cash box was not that i am aware of...

17
#269 5 years ago

Alice likes his Alice Nightmare Castle.
From Spooky FB.

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#270 5 years ago

Good to see Fawzma recognized too.

#283 5 years ago

Record store day chaps...This years Release picked up and game updated! Good Saturday so far.

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#339 5 years ago
Quoted from JustEverett:

Had a chance to make the trip down to Cactus Jacks in OKC for my first tour of the Nightmare Castle. I was a little nervous as the future owner of #286 who had never played the game. I loved the art and sound when I put my deposit down, and I thought it looked promising in terms of gameplay. That said, it was still a little scary to commit without flipping the table. I have to say that I was very impressed. Yes, there are some tough shots, but they are in no way unmakeable. It's certainly not an 80% brick rate as some have suggested (a bit of hyperbole in that hot take Buffalo Pinball did I think). I hit every shot in my first couple plays on the game, and I'm a mediocre player at best. I felt a lot of flow and even started to really like the orbit shots. They are really rewarding, especially when you find yourself making a couple orbits back to back. The upper playfield was the toughest for me. I was hitting the guillotine shot consistently, but the ramp over to frankenstein eluded me. It's not unmakeable, as a friend of mine hit it several times.
Seeing the art and animations confirmed what I thought from pictures, it's a beauty! The playfield is just wicked cool (although a little dark IMO) and the cabinet art and animations are just killer! The light show in various modes seemed to fit perfectly with each mode. In terms of sound, it never felt like we were hearing songs to much and getting sick of them. Spooky has done a nice job integrating the music into the game, but not to the point where it feels like just a jukebox. I was tapping my foot along while playing and really enjoying each song, and I've never been an avid Alice Cooper fan (please don't stone me for that comment).
One other little touch I noticed that struck me as very well thought out was the ball lock in Frankenstein's castle (I may be calling this the wrong thing). But when the ball locks and the monster is down behind the wall, the shine from the ball gives the feeling that the monster is staring out through that hole at the player. I thought it was a nice touch.
All in all, I think once people get out and put some time on this game they will love it! Rock on Spooky! Nice work!

Does that rattle tape really work? I just streamed on facebook live (go ahead laugh ) for friends and family to see the game and the glass does rattle alot!

Agree JustEverette!!! I love that spinning gear When Frankenstein’s Monster rises!! Crazy. You MAY be having an issue locking a ball into Frankenstein’s Monster because the first ball needs to be locked from the lower playfield first. This activates the SDDRDD (Scott Danesi Designed Ramp Diverter Device) to “divert” and lessen the elevation of that shot to lock the Monsters second ball...

Seriously though, does that tape work?

#340 5 years ago

Also, did ACNC really sell out? Kaneda said in his latest episode:
(#341 22min mark) that it did sell out. Just curious....

#343 5 years ago

Shaker is good! I just need some glass tape lol! Subwoofer “shakes” like a shaker does on impact sound effects. But yes, shaker is nice

#360 5 years ago
Quoted from Crile1:

Applied the anti-rattle tape and no different than what I had accomplished with electrical tape. Still have sub and bass set lower than how it had arrived.

Better though? I haven’t used any tape but the rattle tape is on the way. Maybe in a few years i will look into wider glass trim so there is NO way to get glass/metal contal. Is that a thing? Otherwise really enjoying my game so far.

#361 5 years ago
Quoted from delt31:

I finally played this game and I was impressed. Great immersion and how the music starts - just looks really good too. I did find the shots too tight. Many mentioned this but they really and it makes playing it almost too stressful haha. Otherwise really great addition to Pinball and it felt fresh
LCD animations and art are impressive too. Sound is really good effects specifically

Slowly getting some of these shots down here. Love the Upper playfield though..get up there, wipe your ass and go. Pretty cool. The Scott lock and secret passage are a couple of my FAVORITES so far. The hurry-up is challenging but not rediculous too...

Imagine if the didnt let you trap the ball with code 5 seconds before it times out so you cant trap up and “cheat” early. Dumb idea?

1 week later
#411 4 years ago

Just reporting in on the anti rattle tape. I used the entire roll and the rattle is completely gone... its not wide enough to go around the edges though. Atleast not what i bought from Tekman. So a couple layers top and bottom

2 months later
#1001 4 years ago
Quoted from BobC:

Does the magnetic ball save also grab balls that have drained from the outlanes, and are rolling along the apron to the trough opening?
I thought I saw that in a youtube video but it seemed too good to be true.
Thanks!
BobC

Yes. That is what it does. Expect to go into the menu and set it at setting “1” from default for it to work right

#1009 4 years ago
Quoted from jfesler:

At 100, can’t go higher. I may have to resort to adding additional padding there to level things out.

I also have the same issue, emailed spooky on it. Will let you know if i hear back.

#1057 4 years ago
Quoted from PunkPin:

Received my game on Wednesday and just updated to most recent code. Game is solid and playing great out of the box. The glass rattle from the sub is horrible, turned the volume down to 1 and that helped until I can get some tape.
Biggest problem I am having is balls getting stuck on the switch coming off the upper playfield. Has anyone else had this issue? Playfield is level and pitched to 6.7[quoted image]

Get the rattle tape discussed on here. I used the entire roll and it needed it. I haven’t heard of that switch causing issues. Does it feel like its binding or otherwise indicate it may be a
“bad switch”?

1 week later
#1258 4 years ago

What kind of wax are you guys using on the coin door latch? I hit it with two coats of Mothers three but i don't want to do more damage than good.

1 week later
#1395 4 years ago
Quoted from Jackalwere:

Thanks! Can't afford the butter cabinet, but I am opting for the blue powdercoat, side art, and plastic protectors at a minimum. Not interested in light up speakers, but I am curious about the knocker and shaker motor. I'll probably add the knocker, but shaker motors drive me crazy so I will probably pass on it. How much do you guys feel it actually adds to the experience? At what times in the game does the shaker go off?
Any opinions about the target decals?

No decals for me, but the shaker can be set to very mild. Its not a gut punch.

#1423 4 years ago

Played 113 for about 2hrs just now. Sam Adams Octoberfest is in stores again btw.

What a freakin awesome pin. Couple orbit combos during multi-ball ball one medium speed left orbit followed by ball two hauling ass with the game going crazy! Love this thing.

2 weeks later
#1531 4 years ago

113 holding strong here! You guys want to see my....Latch?

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1 week later
#1608 4 years ago

6 months later. Still a happy owner here. Cat seems to like it too.

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#1610 4 years ago

Someone needs to buy that guys for $6k. Crazy. Once they are gone it will be one to hold on to. Total package. Mine needs a wax job this week. Anybody put a mylar protector around the magnet or not needed?

1 month later
#1829 4 years ago

Def would like to see activated multi-balls not kill your monster modes...

Also maybe a bonus for navigating the castle instead of one orbit shot and then center targets

Maybe extra ball for doing some other things...

#1836 4 years ago
Quoted from zacaj:

What do you mean? Crypt is stackable with a monster mode and frank is a monster mode?

Hopefully the items will take care of this once fully added...

So, Unless i missed a code update ...if Cold Ethyl is running and you activate crypt multiball when you lose one ball, mode over...

#1839 4 years ago
Quoted from rotordave:

Cold Ethel requires you to lock a ball via the top PF (below the flipper) .. lock the ball .. then “release me!”
Score Ethel jackpots by shooting the Danesi lock, after 3 (from memory) you get the Super and the mode is complete.
If you drain first, and don’t do that ... mode is over.
rd

Right, but if you have a ball locked and activate crypt mb. Mode over when either ball drains...

3 weeks later
#2277 4 years ago

Topper looks wild. Love it! Ordering that beast.

#2384 4 years ago

If anyone has the topper already can you post some pics or video from the players perspective or maybe at a short distant away? Thanks in advance

2 months later
#3437 4 years ago

Put a couple hours on Alice last night with a few Sam cold snap beers. I really think ACNC is a great game. After owning it a while now and going to Tilt Minneapolis to play a bunch of other games. I don’t get tired of it, i want to get better. Orbits are now pretty high chance of making them, scoop and right ramp still tough but i will get there. Great game. Not perfect, top 10 percent.

1 week later
#3587 4 years ago

I am loving my ACNC-
But i hope Cold Ethyl is tweaked
Such a bitch to be forced to keep two balls alive (crypt multiball activates after second drop, Atleast on my code, when one drains-Ethyl and crypt are toast) Think another game will be made with sculps like this?

#3669 4 years ago
Quoted from Mr_Outlane:

Man! You guys must be way better than me. Faster reflexes? I am getting old. So what pitch are you at then?

I’m around 7ish i think? Plays great
1.07 software with no issues. Guess i missed an update at some point, outlanes fair here

#3673 4 years ago

Found a wingnut and mini bolt in cab, it was for upper playfield drop target depth adjustment. Maybe check the tightness on yours fellas. Good as new.

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#3679 4 years ago
Quoted from Cgpinhead:

Hey guys! Just joined the club, loving the game. However when I’m playing and start a mode my flippers die completely and there is no ball search. Ever had that happen? It’s been happening every game

Whoa. Thats a new one. Contact Spooky now, but check every connection from shipping to see if anything is loose...

#3681 4 years ago
Quoted from Cgpinhead:

Will do thank you! It happens in every mode except insects. Just thought I would check here to see if anyone else had that issue

We, (and Spooky) will help you out. Let us know how inspecting the connections works out

#3872 4 years ago

Honest question....So...if my Alice is running bulletproof on 1.07 (i think) should i just let it be??

4 months later
#4805 3 years ago

I freakin LOVE this game. Just experienced some shit i have never seen before. Activated Frankenstein’s Monster coming out of another mode, his some bonuses. Lights went bitchin blue, hit ramp lock, lab bonus’s or something went crazy, constant electic arcing noises and chaos....incredible...bra-freakin-vo...

2 weeks later
#4900 3 years ago
Quoted from Completist:

Yeah i think “verified” is by anyone else who agrees with the list. Kinda like My Fitness Pal where nutritional info can be verified and still look nothing like the label..
I’m thinking of ordering up some post rubbers so i can continue to improve on my “Post Champion” and “ Brick Champion” scores

Just ordered titans for RM and ACNC. Went with the kits...will see how it goes...I typed in Buffalo and got 10 percent off.

2 months later
#5204 3 years ago
Quoted from punkin:

Joining your club if that's OK? I've had zombie in the house for a couple of weeks now and found a nice HUO Alice yesterday. looking forward to seeing and first playing one when it's delivered in a week or two.

Congrats! Its an unique experience-
Though if you want to install titans or change rubbers its another experience stripping that beast all the way down

Enjoy the game!!!!!

4 months later
#5823 3 years ago

Update trouble

Downloaded latest code
Installed to only ACNC thumb drive i use
Game displayed for one-half second max system update in progress
Then stated audits and backups complete (or something like that) “remove usb and power cycle game.
Did that, stayed on boot screen indefinitely
Wiped thumb drive, redownloaded, same thing occured....

Emailed spooky support. Any thoughts fellas?

#5827 3 years ago

Thank you for the reply, i should do that even though it does these two messages within 2 seconds? There is no way it did a data transfer

#5829 3 years ago
Quoted from Coyote:

Ah, I misunderstood what you had said.
No, in this case, it's not recognizing your upgrade file.
Verify it is in the root of the drive, and named "ac-gamecode.pkg", nothing else.

That may be the problem officer, windows named it (1) or (2)

#5831 3 years ago

“Alive! Again!” Thanks Coyote!!

#5885 3 years ago

Never mind. Pinstadium vid above showed enough. Cheers

9 months later
#6785 2 years ago
Quoted from Spacemanratso09:

Have a line on a Alice
It’s mint like right out of the box very low play
This game is number one for us right now
It’s priced in the high 8s
Is this fair value?
Not trolling I want a one owner low play copy just never thought it would be that much
Thanks

8-8.5 on a factory ACNC with a couple options atleast i’d say.

9 if it has “glass” maybe some some of the Medisinyl mods

Exceptionally interesting game…has a very unique presence and immersive creepiness to it.

Get it, then do the rgb under cabinet and back box lighting mod….incredible

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#6787 2 years ago
Quoted from Spacemanratso09:

Thanks for all the response
He’s come down 200 for me still mid 8s
He has the type of game I want which is as close to new as possible
I plan on keeping it obviously and actually have sold a couple a couple games recently for a nice profit
Wanted to use that profit to get Alice
I’m going to buy it even if I’m paying a premium
I can’t believe I slept on this game for this long I just never seen one in person
Im pumped I appreciate the feedback can’t always worry about a couple hundred bucks here or there in this hobby on every game

Congrats on your game!

4 months later
#7085 2 years ago
Quoted from boogies:

I'd love to do the under cabinet lighting. How did you hook up?

I used these products-yes…you can use the rgb out on the PRoc board. I am away from the machine or i would send more pics of connection

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1 month later
#7140 1 year ago
Quoted from leonml:

That's unfortunate, because it shouldn't. It's not rocket science to do.
So overall it's condition of the machine.
The guy said spooky had to repair the main board because things weren't working in the game. Wonder if that was a manufacturing defect or just what you get these days. I guess i should be grateful he at least was honest.
Still, if the games really nice, what's it worth?

$7000 standard grey, 7500 blue, 7700 with Medisinyl mods, 8500 w/butter cab….

Just taking a stab-

#7141 1 year ago

I really like my Alice cooper-

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1 month later
#7219 1 year ago
Quoted from Completist:

Been playing a ton of Alice lately. Out of the blue my 15yo declared ACNC to be his favorite, now every night before bed he asks me to go down and play a few games. He loves the modes he says. Tonight i noticed him giving a serious effort to nudge which made me smile.

Love that-Such a neat game

7 months later
#7781 1 year ago
Quoted from Wildbill327:

Just picked this beauty up today and I can’t wait to dig in.
[quoted image]

Took a break from Rush for the weekend (still love Rush) but Alice Cooper is a seriously unique pin…What a neat game.

D3853927-EA87-4D57-971A-8E36DAABEE85 (resized).jpegD3853927-EA87-4D57-971A-8E36DAABEE85 (resized).jpeg
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