(Topic ID: 208341)

Alice Cooper's Nightmare Castle Club: Enter at own risk!

By Sarge

6 years ago


Topic Heartbeat

Topic Stats

  • 8,004 posts
  • 418 Pinsiders participating
  • Latest reply 11 hours ago by tbutler6
  • Topic is favorited by 147 Pinsiders

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Topic index (key posts)

14 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #2320 Technical information Posted by Coyote (4 years ago)

Post #2361 New Magnet assistance device Posted by TheNoTrashCougar (4 years ago)

Post #2425 Machine board information. Posted by Coyote (4 years ago)

Post #2524 Mechanical upgrade Posted by Cyberrocker (4 years ago)

Post #3201 Display mod (to standard screen) Posted by Mr_Outlane (4 years ago)

Post #3385 ACNC Rubber Chart Posted by KingPinGames (4 years ago)

Post #3413 ACNC Light wiring diagram Posted by JustEverett (4 years ago)

Post #3440 ACNC Service Manual Posted by KingPinGames (4 years ago)

Post #3898 Ball launch fix Posted by rotordave (4 years ago)

Post #3944 Spooky ACNC repair videos - Guillotine, Frankenstein, Diverter. Posted by Ripshill (4 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#4703 3 years ago

Hey guys,
Can someone explain again how to qualify the weapons in the new code update? Is it random or is there a method to having the opportunity to collect? I notice that the ramps are lit green when they are qualified, and then the alice target is flashing to collect the weapon. Other than that not sure what is going on. I appreciate the effort going into this game, as others have mentioned one of the funnest games out there and in my collection. Keep up the updates Spooky!

1 week later
#4785 3 years ago

Added this to the coin door

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#4790 3 years ago

Mr Outlane,
I found it on ebay for 4 bucks with free shipping, hard to beat! The size was 7” by 2.6”. Used a heat gun to aid in removing the outer layer as it is a window decal originally.
The color is lime green:.)

9 months later
#6146 3 years ago

Looks like a new code update is listed on Spooky’s website: V 1.1.0.5

1 year later
#7209 1 year ago

Added a mod that I haven’t seen for Alice Cooper. Always thought it needed a Tesla Coil and found the Mezel Mods Tesla Coil for Monster bash can easily be configured to work in the game. Easy install, just required modifying the 12V connector under the upper playfield. I’m sure there are many ways to mod it, pictures are listed with how the mod looks in the game.

AA862BF8-5D09-4037-A853-6493521A8372 (resized).jpegAA862BF8-5D09-4037-A853-6493521A8372 (resized).jpeg14F285F9-8DCE-424E-9C32-5AC7EECBE644 (resized).jpeg14F285F9-8DCE-424E-9C32-5AC7EECBE644 (resized).jpeg08E51F61-1E1E-4D2E-B510-8ED8C5128B94 (resized).jpeg08E51F61-1E1E-4D2E-B510-8ED8C5128B94 (resized).jpegBDF35CBC-B812-40B5-AAE9-81EC8466E3DB (resized).jpegBDF35CBC-B812-40B5-AAE9-81EC8466E3DB (resized).jpeg2D266921-7BC8-435B-BEDF-7857BE83877E (resized).jpeg2D266921-7BC8-435B-BEDF-7857BE83877E (resized).jpeg
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