Quoted from Potus:Anyone know where I can find some rule cards that I can print for the game?
Thanks
Email Spooky and they’ll send you a set if you already have your game.
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Quoted from Potus:Anyone know where I can find some rule cards that I can print for the game?
Thanks
Email Spooky and they’ll send you a set if you already have your game.
Quoted from dnaman:Still no pinside owners who want to share anything new, even with the latest code?
What do you want to know? I didn't see any questions asked regarding the new code.
Quoted from Alamo_Pin:Ok, I’ll ask. Any noticeable changes in the new code? How much are you enjoying the game?
Lots of new stuff. Ethyl and Werewolf have received the most changes. The bonus jackpot shots after completing Alice has some great new animation.
More callouts throughout and lots of added sound effects.
There’s a new Dungeon room animation and when you’re in the dungeon, you shoot the guillotine shot to “stretch” a poor victim trapped inside.
Extra ball has been added by starting three monsters or making the guillotine shot 10 times.
I’m loving how it’s all coming along. Especially adding a specific shot to make while you’re in a room (the dungeon for example) and the boss/frenzy modes after beating a monster.
Can’t wait to watch Bowen play it during his seminar at TPF next month.
Here's Bowen's 2nd stream of ACNC. This is the one to watch. Bowen gets his highest score..on Ball 1.
https://www.twitch.tv/videos/400478739
Quoted from bkerins:This is how it is programmed, monster first, then random.
Ideas for other random awards always welcome!
Award Lock 2 on Frankenstein
Extra Ball
Light Extra Ball
Virus mode similar to RZ
No Hold Flip-Torture MB
Hurry up
Tilt
Light Ball Save
Double Scoring
Quoted from gliebig:Balls keep getting stuck here. Search doesn't release it.[quoted image]
Search wouldn’t affect it, as it’s not a controlled gate. Could be the pitch or level. Or possibly the gate isn’t opening as freely as it should.
Quoted from javagrind888:It's a good product and a good guy selling them. They win mod awards for a reason. I don't understand the crusade.
Scott is a great guy. I've never had anyone offer the type support and service to a product. Always responds fast and friendly and willing to go above and beyond for his customers.
Quoted from thedarkknight77:Is there anyway to just buy the translite? Love the art on this game!
Contact Spooky. They had translites for sale at TPF.
Quoted from Mr_Outlane:Thanks for posting this!
Mine in on it's way.
Hope I can install it in place. What was the problem removing the wall?
There's just a whole lot that has to be taken off first. Plus the bent sides are a tight fit under the left ramp.
Quoted from WombatPinball:Help!!! I went to turn on my game today and now the game won’t boot up! I get a screen that says “scanning for boot loaders; please wait....” SOMEBODY HELP PLEASE!!!
Call Spooky.
Quoted from zacaj:That seems to be how it goes right now. Haven't been able to figure out exactly what makes the difficulty increase so you can see other rooms
You need to get through 3 or 4 monsters before getting to the Medium setting/next set of rooms.
Quoted from zacaj:Get through as in play? or defeat
Play. But since you can't time out a monster, you'll have to beat one or two to get that far.
An update is definitely being worked on, have some patience. And the Jan podcast is on their website.
Quoted from scruffypinball:Can anyone from spooky comment on the decision to remove difficulty settings?
It effectively forces you to play Igor, ethyl or zombie for the first 3 monsters if you want to use a weapon. I don’t quite understand why the rules were implemented this way?
I agree. I'd like to choose any of the monsters to go for and still have the weapons available. If I pick a harder monster that's further away, then I just have to travel through more rooms to get to him.
Quoted from mpdpvdpin:Hey all! Just picked up an ACNC and put it at my location. Anyone have any advice for sound leveling? I’ve played around with the power amp and I’ve got the vol level on one but there are a few mode LW that are just astronomically loud (mostly Insects, Dracula and the pre mode sound soundtrack which just seems to swell and get louder the longer you play). The music and SFX seem to get way louder in modes so I’m having difficulty dialing it in so that staff doesn’t kill me. Any advice would be much appreciated!
Oh also, my magnet save is catching the ball and just dropping it straight down instead of shooting up. Is there a quick fix for that?
Get this spacer kit and you can crank your amp settings a lot more;
https://pinnovators.myshopify.com/collections/alice-coopers-nightmare-castle/products/spooky-speaker-spacer-kit
Quoted from mpdpvdpin:Will that help me reign it in? I’m trying to keep the game from blasting through the ceiling haha. I suppose the spacer is meant to give the bass room to escape? As it is now I have the bass turned nearly all the way down and it is still very pretty muddy.
I need to go look at mine, but isn’t there levels in the menu for the FX and music?
The spacer helps with cabinet rattle and improved bass sound. I found Pinnovator’s recommended amp setting helpful.
Quoted from Kenz:So how many different versions of AC. I have the silver powder coat with knocker. I didn’t realise some didn’t come with the knocker. Was the silver powder coat extra over the blue
You have the standard powder coat. Blue was an optional upgrade. Knockers we’re also an optional upgrade.
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