(Topic ID: 208341)

Alice Cooper's Nightmare Castle Club: Enter at own risk!

By Sarge

6 years ago


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Topic Stats

  • 8,004 posts
  • 418 Pinsiders participating
  • Latest reply 7 hours ago by tbutler6
  • Topic is favorited by 147 Pinsiders

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Topic index (key posts)

14 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #2320 Technical information Posted by Coyote (4 years ago)

Post #2361 New Magnet assistance device Posted by TheNoTrashCougar (4 years ago)

Post #2425 Machine board information. Posted by Coyote (4 years ago)

Post #2524 Mechanical upgrade Posted by Cyberrocker (4 years ago)

Post #3201 Display mod (to standard screen) Posted by Mr_Outlane (4 years ago)

Post #3385 ACNC Rubber Chart Posted by KingPinGames (4 years ago)

Post #3413 ACNC Light wiring diagram Posted by JustEverett (4 years ago)

Post #3440 ACNC Service Manual Posted by KingPinGames (4 years ago)

Post #3898 Ball launch fix Posted by rotordave (4 years ago)

Post #3944 Spooky ACNC repair videos - Guillotine, Frankenstein, Diverter. Posted by Ripshill (4 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

You're currently viewing posts by Pinsider rebelguitars.
Click here to go back to viewing the entire thread.

#64 5 years ago
Quoted from Potus:

Anyone know where I can find some rule cards that I can print for the game?
Thanks

Email Spooky and they’ll send you a set if you already have your game.

1 month later
#100 5 years ago
Quoted from dnaman:

Still no pinside owners who want to share anything new, even with the latest code?

What do you want to know? I didn't see any questions asked regarding the new code.

#110 5 years ago
Quoted from Alamo_Pin:

Ok, I’ll ask. Any noticeable changes in the new code? How much are you enjoying the game?

Lots of new stuff. Ethyl and Werewolf have received the most changes. The bonus jackpot shots after completing Alice has some great new animation.
More callouts throughout and lots of added sound effects.
There’s a new Dungeon room animation and when you’re in the dungeon, you shoot the guillotine shot to “stretch” a poor victim trapped inside.
Extra ball has been added by starting three monsters or making the guillotine shot 10 times.
I’m loving how it’s all coming along. Especially adding a specific shot to make while you’re in a room (the dungeon for example) and the boss/frenzy modes after beating a monster.
Can’t wait to watch Bowen play it during his seminar at TPF next month.

#112 5 years ago

From Spooky's FB page just now;

Screen Shot 2019-02-12 at 1.23.52 PM.pngScreen Shot 2019-02-12 at 1.23.52 PM.png51626430_2172705789457303_6232709003533615104_o.jpg51626430_2172705789457303_6232709003533615104_o.jpg51801909_2172705976123951_8923677211874033664_o.jpg51801909_2172705976123951_8923677211874033664_o.jpg

#116 5 years ago

Quick screen grab of when you make the guillotine shot while in the Dungeon.

65935562-BB63-40ED-91D4-C35F6375AD4F (resized).jpeg65935562-BB63-40ED-91D4-C35F6375AD4F (resized).jpeg
1 month later
#185 5 years ago

Here's Bowen's 2nd stream of ACNC. This is the one to watch. Bowen gets his highest score..on Ball 1.
https://www.twitch.tv/videos/400478739

1 week later
#241 5 years ago

I tied an RGB strip to the speaker lights and mounted it the backbox for some additional lighting.

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3 months later
#1107 4 years ago

You can't start Frank MB if Crypt MB is running.

1 week later
#1349 4 years ago
Quoted from bkerins:

This is how it is programmed, monster first, then random.
Ideas for other random awards always welcome!

Award Lock 2 on Frankenstein
Extra Ball
Light Extra Ball
Virus mode similar to RZ
No Hold Flip-Torture MB
Hurry up
Tilt
Light Ball Save
Double Scoring

1 week later
#1429 4 years ago
Quoted from gliebig:

Balls keep getting stuck here. Search doesn't release it.[quoted image]

Search wouldn’t affect it, as it’s not a controlled gate. Could be the pitch or level. Or possibly the gate isn’t opening as freely as it should.

2 months later
#2251 4 years ago
Quoted from javagrind888:

It's a good product and a good guy selling them. They win mod awards for a reason. I don't understand the crusade.

Scott is a great guy. I've never had anyone offer the type support and service to a product. Always responds fast and friendly and willing to go above and beyond for his customers.

3 weeks later
#2648 4 years ago
Quoted from thedarkknight77:

Is there anyway to just buy the translite? Love the art on this game!

Contact Spooky. They had translites for sale at TPF.

1 month later
#3337 4 years ago

I installed the castle wall decal last night. I went a different route and took the wall piece out to install, which I'm not sure I'd recommend. But it looks great. You can see several mods from Medisinyl already installed. Bring on the new code!

IMG_1055 (resized).jpgIMG_1055 (resized).jpg
#3339 4 years ago
Quoted from Mr_Outlane:

Thanks for posting this!
Mine in on it's way.
Hope I can install it in place. What was the problem removing the wall?

There's just a whole lot that has to be taken off first. Plus the bent sides are a tight fit under the left ramp.

4 months later
#4637 3 years ago
Quoted from WombatPinball:

Help!!! I went to turn on my game today and now the game won’t boot up! I get a screen that says “scanning for boot loaders; please wait....” SOMEBODY HELP PLEASE!!!

Call Spooky.

#4642 3 years ago
Quoted from zacaj:

That seems to be how it goes right now. Haven't been able to figure out exactly what makes the difficulty increase so you can see other rooms

You need to get through 3 or 4 monsters before getting to the Medium setting/next set of rooms.

#4646 3 years ago
Quoted from zacaj:

Get through as in play? or defeat

Play. But since you can't time out a monster, you'll have to beat one or two to get that far.

7 months later
#5621 3 years ago

Podcast is up on their page;
https://www.spookypinball.com/series/podcast/

1 week later
#5654 3 years ago

An update is definitely being worked on, have some patience. And the Jan podcast is on their website.

1 week later
#5714 3 years ago
Quoted from scruffypinball:

Can anyone from spooky comment on the decision to remove difficulty settings?
It effectively forces you to play Igor, ethyl or zombie for the first 3 monsters if you want to use a weapon. I don’t quite understand why the rules were implemented this way?

I agree. I'd like to choose any of the monsters to go for and still have the weapons available. If I pick a harder monster that's further away, then I just have to travel through more rooms to get to him.

1 year later
#7167 1 year ago
Quoted from mpdpvdpin:

Hey all! Just picked up an ACNC and put it at my location. Anyone have any advice for sound leveling? I’ve played around with the power amp and I’ve got the vol level on one but there are a few mode LW that are just astronomically loud (mostly Insects, Dracula and the pre mode sound soundtrack which just seems to swell and get louder the longer you play). The music and SFX seem to get way louder in modes so I’m having difficulty dialing it in so that staff doesn’t kill me. Any advice would be much appreciated!
Oh also, my magnet save is catching the ball and just dropping it straight down instead of shooting up. Is there a quick fix for that?

Get this spacer kit and you can crank your amp settings a lot more;
https://pinnovators.myshopify.com/collections/alice-coopers-nightmare-castle/products/spooky-speaker-spacer-kit

#7174 1 year ago
Quoted from mpdpvdpin:

Will that help me reign it in? I’m trying to keep the game from blasting through the ceiling haha. I suppose the spacer is meant to give the bass room to escape? As it is now I have the bass turned nearly all the way down and it is still very pretty muddy.

I need to go look at mine, but isn’t there levels in the menu for the FX and music?
The spacer helps with cabinet rattle and improved bass sound. I found Pinnovator’s recommended amp setting helpful.

3 months later
#7473 1 year ago
Quoted from Kenz:

So how many different versions of AC. I have the silver powder coat with knocker. I didn’t realise some didn’t come with the knocker. Was the silver powder coat extra over the blue

You have the standard powder coat. Blue was an optional upgrade. Knockers we’re also an optional upgrade.

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