Updated to the recent code and finally got a chance to put a little time on it. Awesome job by FawzmaGames with of great improvements. I was running on .7 and was not noticing reset issue but glad the memory leak has been fixed for everyone.
Lots of nice little things noticed some added combo callouts, game doesnt seem to lose balls during search anymore, ball save for multiball has been improved.
One repeatable bug I noticed with Ethel and it may have already been addressed. When you have hit an orbit to a room and have Ethel locked in. If you start a crypt multi ball it will change monsters. Does not matter if you lock the crypt ball before or after room travel.
Also with a ball in the left Frank lock the upper drop target used to drop when you shot the upper playfield from the left ramp. This no longer happens so alot of the shots hit the back of the target an go to the subway or left flipper return.
Looking forward to what's in store for future updates