(Topic ID: 208341)

Alice Cooper's Nightmare Castle Club: Enter at own risk!

By Sarge

6 years ago


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Topic Stats

  • 8,003 posts
  • 418 Pinsiders participating
  • Latest reply 42 hours ago by sleepygtr
  • Topic is favorited by 146 Pinsiders

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Topic index (key posts)

14 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #2320 Technical information Posted by Coyote (4 years ago)

Post #2361 New Magnet assistance device Posted by TheNoTrashCougar (4 years ago)

Post #2425 Machine board information. Posted by Coyote (4 years ago)

Post #2524 Mechanical upgrade Posted by Cyberrocker (4 years ago)

Post #3201 Display mod (to standard screen) Posted by Mr_Outlane (4 years ago)

Post #3385 ACNC Rubber Chart Posted by KingPinGames (4 years ago)

Post #3413 ACNC Light wiring diagram Posted by JustEverett (4 years ago)

Post #3440 ACNC Service Manual Posted by KingPinGames (4 years ago)

Post #3898 Ball launch fix Posted by rotordave (4 years ago)

Post #3944 Spooky ACNC repair videos - Guillotine, Frankenstein, Diverter. Posted by Ripshill (4 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#1495 4 years ago

Just put down a deposit on #437. Woohoo!

Keep the pics and everything coming here so I live vicariously through you guys until mine arrives someday.

-Ned

2 months later
#2517 4 years ago

Received final payment request for #437!

Wonder if I can wait until Christmas to open it? (other than to check for shipping damage at delivery)

We'll see...just keep posting pics and vids of your games to tide me over.

3 weeks later
#2770 4 years ago

#437 arrived! My wife took delivery as I was unable to get away from work. She didn’t open the box, but it looks good from the outside, so hopefully undamaged inside.

Waiting until Christmas to open.

Topper made it too.

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2 weeks later
#3018 4 years ago

Looks like Spooky just posted a video on Youtube on how to install the topper.

10
#3085 4 years ago

#437 is set up and the kids approve.

Should keep us busy as we wait for R&M.

Thanks, Spooky!

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#3115 4 years ago

Topper is awesome. I normally don’t like them too much, but the light show and movement are great. Good job, Spooky.

-Ned

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#3117 4 years ago

It was $300. I emailed KT and she hooked me up. Easy install. Spooky just made a quick video on it, on Youtube.

#3211 4 years ago

Topper is cool. I emailed KT and snagged one. $300.

-Ned

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#3217 4 years ago
Quoted from Dallas_Pin:

How long ago? The day they were announced I told them I wanted one. Even followed up ... told they would contact me.

I ordered the topper before my game was built, around August maybe? It shipped with my game in November. Hope that helps.

-Ned

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2 weeks later
#3438 4 years ago

Love the game. First time playing co-op and it’s cool how whoever kills a monster gets credit for it. Realized this when I finally checked the score. Great feature. Now I need to play better.

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#3492 4 years ago

I agree with the above posts on how great looking, sounding, and shooting this game is. I have never listened to Alice Cooper much, but I really like the music and sounds on this game.

It was touched on before, but the most refreshing thing to me is that the modes are really NOT timed. Of course there are some hurry-ups and the timer is running for speed runs, but I am so tired of 30-second modes in pinball. Here I can enjoy the modes without feeling any rush if I miss a shot. Plus the modes can be active for minutes at a time so they have more depth. Which is important since many shots are not easy. So thank you to Bowen and Spooky for doing this.

I predict once Rick and Morty is in players’ hands, a lot of people will see how good a game Spooky can make and ACNC will become a sleeper hit and get the respect it deserves.

#3508 4 years ago
Quoted from Tuna_Delight:

I'm curious as to how many ACNC toppers Spooky has sold.

Topper checking in.

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2 weeks later
#3815 4 years ago

Mine chops on second time too.

Update is great, thanks Spooky team!

Hey, how are you all hitting this bonus multiplier target? It seems almost impossible to hit directly from the left flipper. I only rarely get it on a lucky slingshot bounce. Mine is also tightly wedged under the mummy plastic above it and it is tough to register a shot.

Great game and I dig the enhanced end-of-ball sounds as points are tallied.

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1 week later
#3997 4 years ago
Quoted from Rockytop:

I joined the club today.

Congratulations!

Love the kid being there.

1 week later
#4086 4 years ago

Pattern 2 is the only one that works on my game. It was like magic when I changed the setting to this one. Good advice to try different patterns. I really like this feature.

1 month later
#4287 4 years ago

"Bonus X" question and deep thought...how high does it go? What have Spooky and Bowen done to my game?

The other day, I had to adjust the switch where you collect the bonus multiplier since it was stuck under the playfield plastic and wasn't making contact unless I really smashed it (which almost never happens since I can't seem to shoot it directly and cause I suck). Now, on the playfield, I've admired the pretty blue 2X, 4X, and 8X bonus inserts over the past three months of game ownership. Of course I rarely ever light them up. So I was quite excited when I activated and tested (by extreme glass-off cheating) the bonus switch and got the 2X to light, then the 4X, and then...not the 8X...but the 2X and 4X together, for 6X. Whoa, not straight to 8X. It took me a second to realize what had happened. I quickly replaced the glass so as not to spoil anything after that.

So does it stop at 8X? Or does it continue on to 2X and 8X (for a 10X)? Could it go all the way to 14X?

I wasn't even drinking a beer or anything when my mind was frazzled by these possibilities. I don't want to know the answer yet.

Now the highest I have gone in a real game is 4X, so it may be awhile before I see if anything exists past 8X.

Great game! Looking forward to Rick & Morty in about a year to sit beside it.

-Ned

#4302 4 years ago
Quoted from bkerins:

Yes! The multiplier maxes at 14x and does something kind of cool if you get there.
It’s been that way since the earliest release code

Thanks, Bowen. Very cool to hear. This will be a mini-wizard quest for me. The elusive 14x. Love the rules and scoring on this game.

#4315 4 years ago
Quoted from Mr_Outlane:

Speaking of ACNC awesomeness, you guys need to go in and rate this game if you haven't already.

Done! Thanks for the reminder. Love this game - especially as I play more and get better with the shots.

#4333 4 years ago
Quoted from Pinball_Freak:

Just voted still need a lot more votes.
Ps Dave going even ‘Freakier’ during lockdown, any update on code would be appreciated. Cheers

Voted!

I saw the Twitch stream yesterday from What The Flip. Good stuff. Bowen confirmed they were adding items to each room in future code.

https://www.twitch.tv/videos/586715896

He talks about it at 2:22 into the stream. He also explains a lot of the nuances with scoring and how everything is connected and builds on what you've already done during the game. Lots of really cool info.

#4341 4 years ago
Quoted from Happy81724:

Any one have any issues with the optos on the mystery scoop? Sometimes it doesn’t register. I’ve cleaned the optos and tried adjusting. Sometimes they work for a bit and then after a couple games I might have an issue

This may or may not help you but...
I had to adjust the switch in the subway under the playfield. My switch was flat enough that the ball would roll over it without activating it. I bent it into a more pronounced “v” shape and it works now.

My issue was lighting the mystery scoop in the first place so I never was able to collect a mystery award.

Good luck.

1 month later
#4592 3 years ago

Thanks for the update, Spooky crew! Appreciate the love this game is still getting to make it even better.

#4654 3 years ago

I love this Alice Fly smashing stuff!

Right up there with Stretch Points in the dungeon.

Keep it comin’, Spooky.

3 months later
#5032 3 years ago

Weird problem...never had this before, especially from a new game...white smoke coming up from underneath the guillotine!

I noticed a couple of days back that my frankenstein lock / diverter wasn't working and my guillotine wouldn't trap the ball after the second pass-through shot. So the fuse in the backbox had blown. So I replaced it.

Turned the game on again and the frankenstein diverter worked for a bit and then stopped, then a minute later smoke (and a lovely charred fragrance) came from under the guillotine. I guess Alice is trying to tell me something? Servo is dead?

I have yet to contact Spooky for support. I plan too soon enough.

Any thoughts? I'd like to see what is frying down under the apparatus / playfield but need to find the time to undo things.

Thanks for any input.

-Ned

3 weeks later
#5160 3 years ago

My guess is that Crypt Multiball keeps the mini-Danesi-lock drop(s) down while running, but Ethyl needs the drop(s) to be able to activate up/down while it’s running?

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