(Topic ID: 208341)

Alice Cooper's Nightmare Castle Club: Enter at own risk!

By Sarge

6 years ago


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Topic Stats

  • 8,004 posts
  • 418 Pinsiders participating
  • Latest reply 8 hours ago by tbutler6
  • Topic is favorited by 147 Pinsiders

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Topic index (key posts)

14 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #2320 Technical information Posted by Coyote (4 years ago)

Post #2361 New Magnet assistance device Posted by TheNoTrashCougar (4 years ago)

Post #2425 Machine board information. Posted by Coyote (4 years ago)

Post #2524 Mechanical upgrade Posted by Cyberrocker (4 years ago)

Post #3201 Display mod (to standard screen) Posted by Mr_Outlane (4 years ago)

Post #3385 ACNC Rubber Chart Posted by KingPinGames (4 years ago)

Post #3413 ACNC Light wiring diagram Posted by JustEverett (4 years ago)

Post #3440 ACNC Service Manual Posted by KingPinGames (4 years ago)

Post #3898 Ball launch fix Posted by rotordave (4 years ago)

Post #3944 Spooky ACNC repair videos - Guillotine, Frankenstein, Diverter. Posted by Ripshill (4 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

You're currently viewing posts by Pinsider WolfManCat.
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#921 4 years ago
Quoted from pinhacker71:

Not a butter. It’s weird. Decals are perfect. Nothing damaged on Playfield. Everything looked perfect until I moved the head into position. Not sure how it could have happened.

I got a demo game for my location. Same kind of damage. Wierd.

1 month later
#1397 4 years ago

I replaced my Frankenstien and Igor lights but they still don't illuminate. Traced the wires back under the playfield and all seems fine.

Any ideas? Waiting on spooky tech support to email me back in the mean time

1 month later
#1689 4 years ago

Got request for payment on #327.

I am told the batch that this pin is in should be ready sometime in October.

2 weeks later
#1822 4 years ago

Proud to report #327 arrived home safely today. Sorry to those who haven't been as lucky with Fedex Frieght. I wasn't even sure what to expect with the recent reports of shipping damage, but so far so good.

Really looking forward to exploring Alice's Nightmare Castle in depth over the weekend.

Thanks Spooky!

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#1887 4 years ago
Quoted from GuiitarMan:

I believe it's because it's the Zombie mode and George Romero is the Godfather of zombie movies.

Heard this call out for the first time last night and had a laugh.

Funny play on Romero's name. The zombie is represented as Roaming Arrow on the playfield.

4 weeks later
#2423 4 years ago
Quoted from Calfdemon:

My JD is going off to Chris for HEP treatment before ACNC arrives, so I will have some room for about 6 months before I really have to figure out where everything will fit.

You're probably safe for about another 12 months before needing more space.

#2442 4 years ago

Having trouble getting my guillotine to work during play.

It works in servo test, also seems to work before and after a game is played but no matter how many times the opto is triggered while playing I can't get the ball to lock or chop.

Any suggestions?

Edit: Figured it out. Wasn't aware that the guillotine only functions in Alice Cooper mode.

#2518 4 years ago
Quoted from Halfwasted:

Can we have these installed at the factory for games to be made? That would be amazing.

Just installed this as well and it works amazing. Best mod I have bought in a long time. I agree should be added to all future builds.

Kudos to the creator of this lovely little piece of plastic! Going to buy another for my location ACNC.

2 months later
#3868 4 years ago

May have to take the upper playfield off and run a few test balls through the lane guides.

3 months later
#4652 3 years ago
Quoted from wcbrandes:

where do we find this palstic disk? Appreciate the help.

https://www.pinballlife.com/acnc-magnet-core-plastic

It worked better on previous code updates.

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