(Topic ID: 208341)

Alice Cooper's Nightmare Castle Club: Enter at own risk!

By Sarge

2 years ago

Topic Stats

  • 5,691 posts
  • 318 Pinsiders participating
  • Latest reply 12 hours ago by Magicchiz
  • Topic is favorited by 124 Pinsiders


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Topic index (key posts)

11 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #2320 Technical information Posted by Coyote (1 year ago)

Post #2361 New Magnet assistance device Posted by TheNoTrashCougar (1 year ago)

Post #2425 Machine board information. Posted by Coyote (1 year ago)

Post #2524 Mechanical upgrade Posted by Cyberrocker (1 year ago)

Post #3385 ACNC Rubber Chart Posted by KingPinGames (1 year ago)

Post #3413 ACNC Light wiring diagram Posted by JustEverett (1 year ago)

Post #3440 ACNC Service Manual Posted by KingPinGames (1 year ago)

Post #3898 Ball launch fix Posted by rotordave (11 months ago)

Post #3944 Spooky ACNC repair videos Posted by Ripshill (11 months ago)

Post #4753 Weapons list Posted by Tuna_Delight (8 months ago)

Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#3132 1 year ago

My code wishlist:
I would really love to see items to collect within each room. For example, in the Conservatory, you could collect shovels, in the Dungeon weapons, in the lab...lab stuff, and then use them to battle the creature. They could either reduce the number of hits necessary to defeat the monster or increase the jackpots depending on the number of items collected. The rooms are too cool to be nothing other than an image on the screen, there should be something to do in them. I think dungeon is the only room with a special scoring feature in it.

I'd also love slow rising frank come back...

I'd like to be called something other than "a regular ghostbuster" all the time.

#3218 1 year ago
Quoted from Dallas_Pin:

Anyone else install PinStadium Fusions on ACNC? I’m close, but having some difficulty on the RGB tie into the flasher. Or a wiring diagram would be amazing as well!!

I soldered my Omegas to the shaker motor, connected the GI to the coin door, and ran power out the back of the cabinet.

2 weeks later
#3445 1 year ago
Quoted from KingPinGames:

i removed the line "Item collection logic is in, but graphics/sfx/effects are still being worked on. It needs to set it up so items are represented as specific color on the arrows, and there will also be info boxes on the screen eventually."
perhaps you there was still an older version in the cache. i just double checked it. was there a different line you were referring to?

...how about leave it in and make Spooky release the new code! Everyone wins!

6 months later
#4979 6 months ago

This broke on me. HUO about 1000 plays. My playfield is toast. I'm sad.

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#4982 6 months ago
Quoted from gambit3113:

Wait, this is on the mini playfield. Contact KT tomorrow. I bet they have them.

I emailed her already! Thank you for the advice, I'll wait to hear what they say.

#4984 6 months ago

I stopped the game as soon as I noticed, but I was in Frank multiball, just kind of blindly juggling the ball up there while keeping my eye on the lower playfield, so I'm not sure how many times I hit it before seeing it was broken...

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