(Topic ID: 208341)

Alice Cooper's Nightmare Castle Club: Enter at own risk!

By Sarge

6 years ago


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Topic Stats

  • 8,002 posts
  • 418 Pinsiders participating
  • Latest reply 40 minutes ago by darkryder
  • Topic is favorited by 147 Pinsiders

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Topic index (key posts)

14 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #2320 Technical information Posted by Coyote (4 years ago)

Post #2361 New Magnet assistance device Posted by TheNoTrashCougar (4 years ago)

Post #2425 Machine board information. Posted by Coyote (4 years ago)

Post #2524 Mechanical upgrade Posted by Cyberrocker (4 years ago)

Post #3201 Display mod (to standard screen) Posted by Mr_Outlane (4 years ago)

Post #3385 ACNC Rubber Chart Posted by KingPinGames (4 years ago)

Post #3413 ACNC Light wiring diagram Posted by JustEverett (4 years ago)

Post #3440 ACNC Service Manual Posted by KingPinGames (4 years ago)

Post #3898 Ball launch fix Posted by rotordave (4 years ago)

Post #3944 Spooky ACNC repair videos - Guillotine, Frankenstein, Diverter. Posted by Ripshill (4 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#7649 1 year ago

So I just joined the club and have just hit my 50 game mark where I feel I can give a solid review. I have to say this machine is a complete keeper. I didn't really pay attention when it was released but I'm glad I was able to finally get one. I love the combination of tight shots and straightforward rules. Add in the kickass tunes coupled with an amazing sound system and gorgeous light show and it's such a great experience. I tend to get bored quickly on the newer sterns because they shoot way too easy. I have recently been more drawn to early SS since it poses much more of a challenge. This game is a perfect in between where it has modern rules but is a tough shooter. Bravo spooky on this one. Once I hit the 100 game mark and am sure it's a keeper I'll post a formal review.

One thing is I have seen three different ball traps and wondering if anyone has resolved them.

1. Ball hops on the vampire target and will land on top of it.
2. Ball hops and lands between the upper pf flipper and the guillotine habitrail.
3 ball falls off the upper playfield and will sit on the plastic between the castle walls on the left side.

#7655 1 year ago

How do you find the serial number? Wonder what number mine is.

#7663 1 year ago
Quoted from finnflash:

Open the coin door and it should be on the right inside the cab.

It is like a sticker or something? I'm not seeing it. Where exactly inside the coin door?

#7665 1 year ago
Quoted from zebpin61:

Sticker is posted on right side of cabinet, just above the "ugly blue box". Should be able to read/see it from open coin door.

Mine must not have one.

PXL_20221217_221045338.jpgPXL_20221217_221045338.jpg
#7666 1 year ago

Can someone look at their game and tell me if the ball traps here? This is the fourth time for me. I wonder if something is misaligned.

PXL_20221217_221415345.jpgPXL_20221217_221415345.jpg
#7670 1 year ago
Quoted from DrBernd:

Compared to my ACNC it seems that your ramp could be misaligned (after installing DIY ramp protectors? the ramp flap must have been off) There should be enough space between ramp and castle wall that a ball never gets trapped here.
The little tree on the post is IMO completely senseless…[quoted image][quoted image]

Wonder if I just need to shave the edge of the ramp down. It looks like mine just has an overhang of plastic yours doesn't. The alignment compared to the posts look the same.

This is a prototype game apparently so maybe a different ramp design made it into production?

#7673 1 year ago

I wonder if I can get a production ramp to swap this out. I want to put this game on route but I can't with such a bad ball trap. I'm thinking just cutting the edge of the ramp off might be the best solution. Could I heat it with a heat gun and bend it over?

You can see the ramp flaps been moved a bunch of times probably trying to fix this without cutting anything but I don't think I have a choice.

PXL_20221218_164552498.jpgPXL_20221218_164552498.jpgPXL_20221218_164555183.jpgPXL_20221218_164555183.jpgPXL_20221218_164558518.jpgPXL_20221218_164558518.jpgPXL_20221218_164600580.jpgPXL_20221218_164600580.jpg
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