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(Topic ID: 208341)

Alice Cooper's Nightmare Castle Club: Enter at own risk!


By Sarge

2 years ago



Topic Stats

  • 5,351 posts
  • 302 Pinsiders participating
  • Latest reply 4 hours ago by rave24
  • Topic is favorited by 121 Pinsiders

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Topic index (key posts)

11 key posts have been marked in this topic, showing the first 10 items. (Show topic index)

There are 5351 posts in this topic. You are on page 84 of 108.
#4151 7 months ago
Quoted from rmarmol1:

does anyone have the order form for ACNC the one with all the options? or is it posted here already?
considering to get one!
never mind... I found it!

Uproot for a good decision. Personally I feel the butter is worth it if available this late in the run.

#4152 7 months ago
Quoted from rmarmol1:

does anyone have the order form for ACNC the one with all the options? or is it posted here already?
considering to get one!
never mind... I found it!

I'm pretty sure ACNC is out of production now. Might have to check the used market.

#4153 7 months ago
Quoted from rmarmol1:

does anyone have the order form for ACNC the one with all the options? or is it posted here already?
considering to get one!
never mind... I found it!

I can't believe there are still some left when R&M sold out in week or whatever! People make no sense to me! I still think ACNC is one of the greatest games ever made!

#4154 7 months ago

I have to agree and in my collection gets the most plays ...by the owners! Quick question is 10 chops for extra ball the lowest or only number you can have at? Damn hard to get 10 in one ball

#4155 7 months ago

Not sure of this has been covered but with latest code the Danesi lock skill shot doesnt work when there is a ball locked and ready for MB.

I did mention earlier that this presents a similar problem when starting BDB. If you use the Danesi lock as skill shot/to activate BDB it cuts flipper power - drains the balls while playing BDB intro - power comes back to flippers briefly -Fires another ball off as if maybe it started BDB after mini freak out - flippers cut like end of BNB mode and plays Alice ending- Game over man

#4156 7 months ago
Quoted from Eric_S:

I'm pretty sure ACNC is out of production now. Might have to check the used market.

It’s still available

I spoke to Morgan Emery Spooky today about it.

#4157 7 months ago
Quoted from wcbrandes:

I have to agree and in my collection gets the most plays ...by the owners! Quick question is 10 chops for extra ball the lowest or only number you can have at? Damn hard to get 10 in one ball

Yes. I never did it yet!

#4158 7 months ago
Quoted from Mr_Outlane:

Yes. I never did it yet!

maybe add to code to take it down to 5 or so?

#4159 7 months ago
Quoted from wcbrandes:

maybe add to code to take it down to 5 or so?

No way!

You have to really concentrate to get that extra ball and in the end it only makes you better for the Vanpire and Alice modes.

I vote leave it

#4160 7 months ago
Quoted from FYMF:

No way!
You have to really concentrate to get that extra ball and in the end it only makes you better for the Vanpire and Alice modes.
I vote leave it

I vote give the option as we are not all as good as you obviously.

#4161 7 months ago
Quoted from wcbrandes:

I vote give the option as we are not all as good as you obviously.

Sounds like a good option would be to put it in as a menu setting.

#4162 7 months ago

ACNC is a hard game.

But so far, I'm digging trying to play better!

#4163 7 months ago
Quoted from FYMF:

Not sure of this has been covered but with latest code the Danesi lock skill shot doesnt work when there is a ball locked and ready for MB.

Yep - that bug has been logged and Fawz says he’s got it sorted.

rd

-3
#4164 7 months ago
Quoted from wcbrandes:

I vote give the option as we are not all as good as you obviously.

Wow bro. Just an opinion like yours minus the pointed sarcasm ya know?

#4165 7 months ago
Quoted from Pinballfantexas:

Sounds like a good option would be to put it in as a menu setting.

Instead of specifying it manually, the game should - like the Reply - auto-adjust. As an operator, let me tell the game I want an average of 25% extra balls. Let the game auto-adjust the Monster # that lights the Extra Ball, and adjust the number of chops needed.

#4166 7 months ago
Quoted from FYMF:

Wow bro. Just an opinion like yours minus the pointed sarcasm ya know?

Not your "bro" and you will notice I was saying give an "option", which does not take away your preference.....where your comment is all about you...bro!

#4167 7 months ago
Quoted from wcbrandes:

Not your "bro" and you will notice I was saying give an "option", which does not take away your preference.....where your comment is all about you...bro!

Listen pal.At this point I just want this to devolve into you proceededing to call me Guy. Which in case I hope to maybe reply with Chief or even Boss. Hopefully that in turn will garnish a Cheech or dare i say friend.

Finish up with a nice round of sorrys?

What do ya say amigo?

#4168 7 months ago

Poor secret passage sign, came off the flipper and broke it right off

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13
#4169 7 months ago
Quoted from Happy81724:

Poor secret passage sign, came off the flipper and broke it right off [quoted image]

Sending you a PM. I'll replace it at no charge.

#4170 7 months ago
Quoted from Medisinyl:

Sending you a PM. I'll replace it at no charge.

Wow, thanks! I’m sure it just took the perfect shot to have it do that. The ball hit right at the base of the sign in the air.

#4171 7 months ago
Quoted from FYMF:

Listen pal.At this point I just want this to devolve into you proceededing to call me Guy. Which in case I hope to maybe reply with Chief or even Boss. Hopefully that in turn will garnish a Cheech or dare i say friend.
Finish up with a nice round of sorrys?
What do ya say amigo?

Absolutely, I could have replied much nicer than I did, for that I apologize!

#4172 7 months ago
Quoted from wcbrandes:

Absolutely, I could have replied much nicer than I did, for that I apologize!

I fucking love you Canuks. I couldnt imagine having any other neighbor on top of us.

#4173 7 months ago
Quoted from FYMF:

I fucking love you Canuks. I couldnt imagine having any other neighbor on top of us.

So to speak....

rd

#4174 7 months ago

Anybody with a topper know how to adjust the brain. He’s off by 45 degrees. He should be looking forward here. When he turns, he looks forward for a second and then does this. I do love the looks of this topper!
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#4175 7 months ago

Got it! The brain is in the jar free. He kept getting turned...so a little Velcro on the bottom of the brain and the other on the lid and got him all lined up! I also had a stuck left ramp onto. Got it fixed, but noticed frontdroptarget and backdroptarget optos say “stuck” in the stuck switch menu...do these really exist, I couldn’t find them and the game plays perfect.

15
#4176 7 months ago

I’ve got Alice out in the lounge at the apartment - we had 70 people here for Pincade the other night.

Never really sat down and studied the cabinet art before - it’s pretty rad!! All the characters are there.

The Rob Zombie looks down from above ... AMH is behind that ...

rd

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#4177 7 months ago

Is it just me, or is Pit Creature way more lucrative than the other monsters?

#4178 7 months ago
Quoted from clancea3:

Is it just me, or is Pit Creature way more lucrative than the other monsters?

It is. Or can be at least.

And it's not just you and me who think so.

#4179 7 months ago
Quoted from Tuna_Delight:

It is. Or can be at least.
And it's not just you and me who think so.

I’m hoping scoring balance and some new game features after they defeated the evil data dumping bug last month

#4180 7 months ago
Quoted from scruffypinball:

I’m hoping scoring balance and some new game features after they defeated the evil data dumping bug last month

Agreed on creature

#4181 7 months ago

Yes pit creature is def the easiest and most lucrative mode. Werewolf and zombie are much harder imo, and not worth anywhere near as much; even if played perfectly.

#4182 7 months ago
Quoted from KingHebes:

Yes pit creature is def the easiest and most lucrative mode. Werewolf and zombie are much harder imo, and not worth anywhere near as much; even if played perfectly.

Zombie is my hardest, IMHO.

#4183 7 months ago

Don't forget how the scoring works in this game. The later you play a mode the more it pays out. Each mode gets a 20% increase in value over the previous mode. So play your hard modes first. Save your easy modes for last when it's worth far more points. Just switch modes with center targets before locking them in.

#4184 7 months ago

I wish the mode high scores ignored the 20% bonus scoring... Impossible to tell whether I played a mode really well, or just played it later.

#4185 7 months ago

Anyone have a tower mod they want to sell?

#4186 7 months ago

One of my GI bulbs at the left sling is out of sync color wise with the rest of the game. I plan to open the game up and see if something is disconnected.

Anyone know why this could be happening?

Thanks!

#4187 7 months ago
Quoted from Halfwasted:

One of my GI bulbs at the left sling is out of sync color wise with the rest of the game. I plan to open the game up and see if something is disconnected.
Anyone know why this could be happening?
Thanks!

Go into LED test, put it on 'All' and cycle.
Likely you have a single filament in there (the Red, Green, or Blue) had died. Check the plug, but likely it'll be fine and it's the LED unit itself.

#4188 7 months ago
Quoted from Halfwasted:

One of my GI bulbs at the left sling is out of sync color wise with the rest of the game. I plan to open the game up and see if something is disconnected.
Anyone know why this could be happening?
Thanks!

I had this same issue. It was a loose connection for the RGB. Mine was loose at the board for the left sling. I shared a picture earlier in the thread (marked as a key post), that shows the sequence of each set of RGBs. Just follow that back and I'm guessing you'll find a loose connection.

#4189 7 months ago
Quoted from zacaj:

I wish the mode high scores ignored the 20% bonus scoring... Impossible to tell whether I played a mode really well, or just played it later.

Well, they did this to make the game play seem less linear. Since people always complain about games being linear.

#4190 7 months ago
Quoted from Mr_Outlane:

Well, they did this to make the game play seem less linear. Since people always complain about games being linear.

That has nothing to do with high scores?

#4191 7 months ago
Quoted from rotordave:

Never really sat down and studied the cabinet art before - it’s pretty rad!!

It is a machine of beauty and deserves to be in the open and not in the middle of a line up

#4192 7 months ago
Quoted from Dallas_Pin:

It is a machine of beauty and deserves to be in the open and not in the middle of a line up

Just got our Rick and Morty. It was gonna go on the end (the new one and good arts but we change the ACNC back to the end...artwork is just too good!

#4193 7 months ago
Quoted from zacaj:

That has nothing to do with high scores?

So not having a defined order in which to achieve high scores has nothing to do with making game play less linear then?

#4194 7 months ago
Quoted from Mr_Outlane:

So not having a defined order in which to achieve high scores has nothing to do with making game play less linear then?

High scores aren't ordered. They can come from any game. The fact that some modes have a score multiplier means that a middling play one game may beat a perfect play another game, which is pointless. Now my only high score strat is "avoid this mode and hope I can get through every other one first" now that mode is my high score, even if I do crap on it.

#4195 7 months ago
Quoted from zacaj:

High scores aren't ordered. They can come from any game. The fact that some modes have a score multiplier means that a middling play one game may beat a perfect play another game, which is pointless. Now my only high score strat is "avoid this mode and hope I can get through every other one first" now that mode is my high score, even if I do crap on it.

All this feature I spoke of does, is provide another strategy for players. This gives more variety. It's a good thing IMO.

#4196 7 months ago
Quoted from Mr_Outlane:

All this feature I spoke of does, is provide another strategy for players. This gives more variety. It's a good thing IMO.

It's fine for game play. It shouldn't factor into the modes high scores.

#4197 7 months ago

So I found a bug in the new code. Select Ethyl. Hit an orbit to lock her in. The next steps I cannot remember the order - either hit the crypt multi-ball then the secret passage to start the monster mode or the other way around, but do them in very quick succession and Cold Ethyl does not start - Igor does.

Did it 3 times now.

#4198 7 months ago
Quoted from superhawk2300:

So I found a bug in the new code. Select Ethyl. Hit an orbit to lock her in. The next steps I cannot remember the order - either hit the crypt multi-ball then the secret passage to start the monster mode or the other way around, but do them in very quick succession and Cold Ethyl does not start - Igor does.
Did it 3 times now.

I can concur. This happened to me.

#4199 7 months ago
Quoted from superhawk2300:

So I found a bug in the new code. Select Ethyl. Hit an orbit to lock her in. The next steps I cannot remember the order - either hit the crypt multi-ball then the secret passage to start the monster mode or the other way around, but do them in very quick succession and Cold Ethyl does not start - Igor does.
Did it 3 times now.

This happened to me as well a couple times.

#4200 7 months ago

Also, I completed bugs (little things) yesterday and hit the hurry up shot in time and didn't receive any points for it.
Switch is fine.

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