(Topic ID: 208341)

Alice Cooper's Nightmare Castle Club: Enter at own risk!


By Sarge

2 years ago



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#3951 49 days ago
Quoted from rotordave:

Hey, when you hang around pinball for 30 years you pick up a few things.
I remember back 10 years ago ... this famous A List NZ celebrity came to my place to buy a pinball machine. 8 year old Danni played him on Star Wars Episode 1 and destroyed him and his buddy - and he got really pissed off. Hahahaha. What a dick.
rd

Pretty sure Danni would kick most of our asses

#3952 49 days ago
Quoted from JustEverett:

Pretty sure Danni would kick most of our asses

Yup, he's created a monster!! I've seen their vacation threads!! She sure plays a mean pinballll!

#3953 49 days ago

NO DOUBT!

We loved hosting RotoDave and Danni a few years ago on one of their tours. Awesome people generally and excellent at pinball.

11
#3954 49 days ago

Just wanted to give Pinnovators a big thumbs up. Got their new Spooky kit for ACNC and it works beautifully!

Took me about 40 minutes to install with taking my time and was easy to do. Now I have volume control on the door, headphone capabilities, and can mute the cabinet speakers with the flick of a switch. They also have a sub out feature but I didn't need that.

Anyway, they installed it to my powdercoated bill slot cover for no extra charge, otherwise they would have sent me a black cover as part of the kit.

Just wanted to give them a thumbs up review because now I can play ACNC while my daughters are studying and while my wife is playing Scared Stiff or WOZ. Before, I would get yelled at because.ACNC was "too loud" even while at 1... lol

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#3955 49 days ago
Quoted from calfdemon:

Just wanted to give Pinnovators a big thumbs up. Got their new Spooky kit for ACNC and it works beautifully!
Took me about 40 minutes to install with taking my time and was easy to do. Now I have volume control on the door, headphone capabilities, and can mute the cabinet speakers with the flick of a switch. They also have a sub out feature but I didn't need that.
Anyway, they installed it to my powdercoated bill slot cover for no extra charge, otherwise they would have sent me a black cover as part of the kit.
Just wanted to give them a thumbs up review because now I can play ACNC while my daughters are studying and while my wife is playing Scared Stiff or WOZ. Before, I would get yelled at because.ACNC was "too loud" even while at 1... lol[quoted image][quoted image][quoted image]

that looks great. i would love to see a female usb port included for updating games too if possible.

#3956 49 days ago
Quoted from calfdemon:

Just wanted to give Pinnovators a big thumbs up. Got their new Spooky kit for ACNC and it works beautifully!
Took me about 40 minutes to install with taking my time and was easy to do. Now I have volume control on the door, headphone capabilities, and can mute the cabinet speakers with the flick of a switch. They also have a sub out feature but I didn't need that.
Anyway, they installed it to my powdercoated bill slot cover for no extra charge, otherwise they would have sent me a black cover as part of the kit.
Just wanted to give them a thumbs up review because now I can play ACNC while my daughters are studying and while my wife is playing Scared Stiff or WOZ. Before, I would get yelled at because.ACNC was "too loud" even while at 1... lol[quoted image][quoted image][quoted image]

How did you order it? It says on their website "coming Feb 2020".

17
#3957 49 days ago

Ladies and Gentlemen.....IM OFFICIALLY IN THE CLUB!!!! Arrived around 4:30 today and number 391 is set up and ready to rock and roll! New code has been installed and as you can tell from the pictures, all looks amazing and even the screw on the lock is in place!! Big thank you to Joe pinballstar for working with me and getting this here safely!! And lastly, huge shoutout to everybody at Spooky!! spookycharlie spookyluke spookykt fawzmagames I cannot wait to dive into this game!!
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#3958 49 days ago
Quoted from MEuRaH:

How did you order it? It says on their website "coming Feb 2020".

I was on their waiting list and Sandra contacted me for an early purchase so I could field test the install and usage for them. All went great (installs the exact same as TNA) and they hope to have them up on the site this weekend. She gave me the go-ahead to post the photos and said they are ready.

#3959 49 days ago
Quoted from calfdemon:

Just wanted to give Pinnovators a big thumbs up. Got their new Spooky kit for ACNC and it works beautifully!
Took me about 40 minutes to install with taking my time and was easy to do. Now I have volume control on the door, headphone capabilities, and can mute the cabinet speakers with the flick of a switch. They also have a sub out feature but I didn't need that.
Anyway, they installed it to my powdercoated bill slot cover for no extra charge, otherwise they would have sent me a black cover as part of the kit.
Just wanted to give them a thumbs up review because now I can play ACNC while my daughters are studying and while my wife is playing Scared Stiff or WOZ. Before, I would get yelled at because.ACNC was "too loud" even while at 1... lol[quoted image][quoted image][quoted image]

That color makes for a purdy coin door. I'm afraid I have coin door envy and never cared a whit about it before

.

#3960 49 days ago
Quoted from TheWombat2430:

Ladies and Gentlemen.....IM OFFICIALLY IN THE CLUB!!!! Arrived around 4:30 today and number 391 is set up and ready to rock and roll! New code has been installed and as you can tell from the pictures, all looks amazing and even the screw on the lock is in place!! Big thank you to Joe pinballstar for working with me and getting this here safely!! And lastly, huge shoutout to everybody at Spooky!! spookycharlie spookyluke spookykt fawzmagames I cannot wait to dive into this game!!
[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]

SERIAL BUDDIES!

And your coin door latch is complete. Whew!

#3961 49 days ago
Quoted from VolunteerPin:

NO DOUBT!
We loved hosting RotoDave and Danni a few years ago on one of their tours. Awesome people generally and excellent at pinball.

You’re a good dude- but one day I’m coming over to take that GC!

#3962 49 days ago
Quoted from calfdemon:

Just wanted to give Pinnovators a big thumbs up. Got their new Spooky kit for ACNC and it works beautifully!
Took me about 40 minutes to install with taking my time and was easy to do. Now I have volume control on the door, headphone capabilities, and can mute the cabinet speakers with the flick of a switch. They also have a sub out feature but I didn't need that.
Anyway, they installed it to my powdercoated bill slot cover for no extra charge, otherwise they would have sent me a black cover as part of the kit.
Just wanted to give them a thumbs up review because now I can play ACNC while my daughters are studying and while my wife is playing Scared Stiff or WOZ. Before, I would get yelled at because.ACNC was "too loud" even while at 1... lol[quoted image][quoted image][quoted image]

Haha it’s loud or it’s off, no doubt. I would imagine this game is killer with a nice set of headphones with the nice amp they have inside.

#3963 49 days ago
Quoted from Mr_Outlane:

Any advice on how to resolve the issue of ball bouncing back down right ramp after a really solid shot up there? I don't see any way to adjust the gate at upper playfield to stop this from happening. It only happens with a powerful fast shot. It's like the gate can't shut fast enough??

Quoted from 27dnast:

Take out the pinball life silicon band and replace with black rubber. Less bounce.

OK, I didn't have a regular black rubber ring of the correct size (1.5" ID), so I used a regular black flipper rubber up there and it has been working great! No bounce back down right ramp!
Thanks!!!

#3964 48 days ago

My Cooper did something strange today on the new code. Was playing a monster mode when flipper power died and it drained my ball as if I had tilted although I hadn’t. Anyone else have this happen?

#3965 48 days ago
Quoted from Dunfielder:

My Cooper did something strange today on the new code. Was playing a monster mode when flipper power died and it drained my ball as if I had tilted although I hadn’t. Anyone else have this happen?

I've only had the flipper loose power for a second when it's energized and a ball hits it really hard. But this is very rare. I heard this is a P3-ROC thing. But I don't know?

#3966 48 days ago

Had what you mentioned happen on the upper flipper before. But this killed all coils as the ball hit slings on the way out but didn’t kick either. Just like it tilted. Weird.

#3967 48 days ago
Quoted from FawzmaGames:

Are you sure the ball save timer didn't run out? How long before you hit the right orbit did it take? Please repeat the steps and report back.
I went with 6 because it fit SPOOKY, but why 10 when you can go to 11

I had some time today to check this out and I wasn't able to repeat it. I'm hosting our league tonight and I'll report here if I notice anything odd.

#3968 48 days ago
Quoted from Dunfielder:

My Cooper did something strange today on the new code. Was playing a monster mode when flipper power died and it drained my ball as if I had tilted although I hadn’t. Anyone else have this happen?

This happened to a guy somewhere in the last 2-4 pages of this thread. I'm not sure if he figured it out or not.

#3969 48 days ago

In the club as of this afternoon. Very happy.

#3970 48 days ago

Typical excellent stream of ACNC yesterday by the master of wizard modes - Karl DeAngelo (troz)!

http://www.twitch.tv/iepinball/v/552169937?sr=a&t=11s

#3971 48 days ago
Quoted from MEuRaH:

How did you order it? It says on their website "coming Feb 2020".

Quoted from calfdemon:

Just wanted to give Pinnovators a big thumbs up. Got their new Spooky kit for ACNC and it works beautifully!
Took me about 40 minutes to install with taking my time and was easy to do. Now I have volume control on the door, headphone capabilities, and can mute the cabinet speakers with the flick of a switch. They also have a sub out feature but I didn't need that.
Anyway, they installed it to my powdercoated bill slot cover for no extra charge, otherwise they would have sent me a black cover as part of the kit.
Just wanted to give them a thumbs up review because now I can play ACNC while my daughters are studying and while my wife is playing Scared Stiff or WOZ. Before, I would get yelled at because.ACNC was "too loud" even while at 1... lol[quoted image][quoted image][quoted image]

We finally got them posted for sale on our website just a short time ago! Only the ones compatible with Spooky Pinball are posted for sale at this time. Retail is $180. Yes, they are more expensive than our other kits but it was necessary due to a more complicated design and build time.

@calfdemon was our beta tester for ACNC! Thank you @calfdemon! See his post for pictures. The only difference will be that he has a custom color coin door. Our standard kit is black. If you have a custom door no worries, we can take care of you at no extra charge!

Here is the link https://pinnovators.myshopify.com/collections/spooky-pinball

Please don't hesitate to ask any questions you may have.

Thank you.

~Sandra

#3972 48 days ago
Quoted from SGSA:

We finally got them posted for sale on our website just a short time ago! Only the ones compatible with Spooky Pinball are posted for sale at this time. Retail is $180. Yes, they are more expensive than our other kits but it was necessary due to a more complicated design and build time.
@calfdemon was our beta tester for ACNC! Thank you @calfdemon! See his post for pictures. The only difference will be that he has a custom color coin door. Our standard kit is black. If you have a custom door no worries, we can take care of you at no extra charge!
Here is the link https://pinnovators.myshopify.com/collections/spooky-pinball
Please don't hesitate to ask any questions you may have.
Thank you.
~Sandra

I love Pinnovators' products and have added them to all my newer games when possible.

Great to see now available for ACNC too!

UPDATE: Dang! Just realized that my ACNC didn't come with the right kind of door (Type "H") to accommodate the audio controls panel.

#3973 47 days ago
Quoted from Eric_S:

I had some time today to check this out and I wasn't able to repeat it. I'm hosting our league tonight and I'll report here if I notice anything odd.

During league play, we had a four player group playing on ACNC. The first player had a ball get stuck by the upper flipper/flasher cover. The game kicked out another ball and play continued. When the ball in play drained, it did not go to the end of ball sequence. I took off the glass and got the stuck ball out and let it drain. It kicked it back into the shooter lane and we let it drain again and then it went through the end of ball sequence.

For subsequent players, we kept having issues with ball count during multi-balls. A ball would drain during multiball with the ball save lit, but it wouldn't kick another ball into the shooter lane. We would manually kick out a second ball to continue play. This was happening for both Frankenstein and Crypt multiball. For one player during a Frankenstein multiball, he drained one of the balls and ball save was not lit, but it stayed in the Frankenstein mode. We didn't think it would be fair to let the player continue in a multiball mode with only one ball in play, so we ended up taking the game out for the remainder of league.

It seems there is an issue with ball count when a ball get stuck or the game goes into a ball search mode. After league, we turned it back on to play for fun and didn't have any issues.

#3974 47 days ago

https://www.pinballlife.com/alice-coopers-nightmare-castle.html

And they look cool!!

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#3975 47 days ago
Quoted from Dunfielder:

Had what you mentioned happen on the upper flipper before. But this killed all coils as the ball hit slings on the way out but didn’t kick either. Just like it tilted. Weird.

Have you ever gotten to wizard mode? When you lose to Alice in Billion Dollar Babies it purposefully kills all flipper action and makes the ball drain. I wonder if its code related

#3976 47 days ago
Quoted from Eric_S:

During league play, we had a four player group playing on ACNC. The first player had a ball get stuck by the upper flipper/flasher cover. The game kicked out another ball and play continued. When the ball in play drained, it did not go to the end of ball sequence. I took off the glass and got the stuck ball out and let it drain. It kicked it back into the shooter lane and we let it drain again and then it went through the end of ball sequence.
For subsequent players, we kept having issues with ball count during multi-balls. A ball would drain during multiball with the ball save lit, but it wouldn't kick another ball into the shooter lane. We would manually kick out a second ball to continue play. This was happening for both Frankenstein and Crypt multiball. For one player during a Frankenstein multiball, he drained one of the balls and ball save was not lit, but it stayed in the Frankenstein mode. We didn't think it would be fair to let the player continue in a multiball mode with only one ball in play, so we ended up taking the game out for the remainder of league.
It seems there is an issue with ball count when a ball get stuck or the game goes into a ball search mode. After league, we turned it back on to play for fun and didn't have any issues.

I've experiences this when Frankenstein lock does t register. If you pull the ball or let the machine dump it after search it messes up the coop mode ball count and ball reset.

I play a lot of coop with friends and this issue happened last code as well. It seems to only happen when a ball is lost and the machine feeds a new one.

I adjusted my frank lock and havemt had the issue since.

#3977 47 days ago

I have this too but only got one for the lower by the Skull mountain. Ive never had a ball stuck up top there. Might have to get another for that spot.

#3978 47 days ago
Quoted from Tuna_Delight:

Typical excellent stream of ACNC yesterday by the master of wizard modes - Karl DeAngelo (troz)!
http://www.twitch.tv/iepinball/v/552169937?sr=a&t=11s

None of the audio is working on these vids. Are the copy right robots muting the sound?

#3979 47 days ago
Quoted from calfdemon:

I have this too but only got one for the lower by the Skull mountain. Ive never had a ball stuck up top there. Might have to get another for that spot.

I've only had it happen once. Funny thing is I bought the other one for skull mountain previously and never had a ball get stuck there previously. This upper one is new. I don't have it yet either.

#3980 47 days ago

Hey fawzmagames , any chance we get a Co-Op leaderboard out on the game? Even if it’s just high scores, would be awesome to keep track of our best scores during co-op games!! Also, having issues with my ball save magnet. Seems to work about 50% of the time when on pattern 2. Not sure if that’s a code bug or what but love when it actually works and launches the ball back into play!!

#3981 47 days ago
Quoted from TheWombat2430:

Also, having issues with my ball save magnet. Seems to work about 50% of the time when on pattern 2. Not sure if that’s a code bug or what but love when it actually works and launches the ball back into play!!

Get the plastic disk from Pinball Life if you didn't already. It helped mine a lot.

https://www.pinballlife.com/acnc-magnet-core-plastic

#3982 47 days ago
Quoted from Mr_Outlane:

I've only had it happen once. Funny thing is I bought the other one for skull mountain previously and never had a ball get stuck there. This upper one is new. I don't have it yet either.

I saw the trees while placing an order on Pinball Life and thought "I don't need that, never had a ball get stuck there". Finished my order and got a ball stuck down there the very next day... lol. Next time I need to place an order from PL for somerhing, Ill get a second tree.

#3983 47 days ago
Quoted from FYMF:

Have you ever gotten to wizard mode? When you lose to Alice in Billion Dollar Babies it purposefully kills all flipper action and makes the ball drain. I wonder if its code related

AFAIK, this is supposed to happen.

#3984 47 days ago
Quoted from Mr_Outlane:

AFAIK, this is supposed to happen.

Agreed. In wizard mode it is. However with the wizard mode while in coop mode. I started wizard mode by hitif Danesi lock. However Danesi lock had a ball and it activated ghost multiball. The machine acted like it wasnt sure whether to start ghost multiball or wizard mode. It released the second ball, killed all flippers (like end of wizard mode loss,) and then shot another ball, giving back flipper power for one second and then having them go away as you watched the ball drain and listening to wizard mode intro.

Maybe it happened outside of wizard mode

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#3985 47 days ago
Quoted from Mr_Outlane:

None of the audio is working on these vids. Are the copy right robots muting the sound?

I just rechecked Karl DeAngelo's (IE Pinball) ACNC streams on Twitch and it appears a couple of portions (where progress bar at bottom is shaded red) of the more recent stream have been muted due to copyright concerns, but the majority of it has audio. The stream done two days earlier isn't muted at all for me.

Here are the two links for anyone interested in checking them out:

2/14/20 ACNC stream: https://www.twitch.tv/videos/552169937

2/12/20 ACNC stream: https://www.twitch.tv/videos/551170154

#3986 47 days ago

We have had some trouble with muted audio as well, but I was able to get most of it through on our streams.

#3987 47 days ago
Quoted from thirdedition:

We have had some trouble with muted audio as well, but I was able to get most of it through on our streams.

Thanks for your streams - I've enjoyed them as well. It's cool to see how much fun you two obviously find ACNC is to play!

#3988 46 days ago

I emailed last Wednesday, but never got a response from Spooky service so figured I'd just ask here.

My plastic protector has come loose and I havent found anything in the cab of a missing part. Does anyone know what I'm missing here? Is it just a screw coming through the bottom of the plastic like the top has?

20200212_230955 (resized).jpg
#3989 46 days ago
Quoted from GuiitarMan:

I emailed last Wednesday, but never got a response from Spooky service so figured I'd just ask here.
My plastic protector has come loose and I havent found anything in the cab of a missing part. Does anyone know what I'm missing here? Is it just a screw coming through the bottom of the plastic like the top has?[quoted image]

Cannot tell what is loose from your picture, but here is a profile look of mine, if it helps..

20200217_131141 (resized).jpg
#3990 46 days ago
Quoted from Zukram:

Cannot tell what is loose from your picture, but here is a profile look of mine, if it helps..[quoted image]

It's the clear plastic protector with the 3 screws near the side in between the return rail and mountain. The bottom post has come loose (you can see the hole for it in my picture at the base of the long-neck monster's neck.)

#3991 46 days ago
Quoted from GuiitarMan:

It's the clear plastic protector with the 3 screws near the side in between the return rail and mountain. The bottom post has come loose (you can see the hole for it in my picture at the base of the long-neck monster's neck.)

Ahh, on mine there is a spacer the same height/size as the one from the top level plastic to the middle, aligns with the hole in the printed plastic, and screwed in from the bottom.. That pic shows from about under the bottom plastic..

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#3992 46 days ago
Quoted from Zukram:

Ahh, on mine there is a spacer the same height/size as the one from the top level plastic to the middle, aligns with the hole in the printed plastic, and screwed in from the bottom.. That pic shows from about under the bottom plastic..[quoted image]

Awesome! Thanks zukram!! Looks like I just need another post screw for the bottom part.

#3993 46 days ago
Quoted from GuiitarMan:

Awesome! Thanks zukram!! Looks like I just need another post screw for the bottom part.

Sorry about that. Looks the email was stuck in my outbox.

Yes. You are missing the screw that goes underneath the plastic.

#3994 46 days ago
Quoted from GuiitarMan:

Awesome! Thanks zukram!! Looks like I just need another post screw for the bottom part.

Then, you will find the missing screw 6 months from now, and then search all over from where it came!

16
#3995 46 days ago

I joined the club today.

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#3996 46 days ago
Quoted from Rockytop:

I joined the club today.[quoted image][quoted image]

You still have that cool looking basement gameroom too?

ACNC is a natural fit for that environment!

#3997 46 days ago
Quoted from Rockytop:

I joined the club today.

Congratulations!

Love the kid being there.

#3998 46 days ago
Quoted from Tuna_Delight:

You still have that cool looking basement gameroom too?
ACNC is a natural fit for that environment!

I do. It's full, so another room got taken over by pins. You're right AC would be a perfect for the basement.

#3999 46 days ago
Quoted from Rockytop:

I joined the club today.[quoted image][quoted image]

Would love to drop by sometime to play the only other ACNC in Columbia!

#4000 46 days ago
Quoted from GuiitarMan:

Would love to drop by sometime to play the only other ACNC in Columbia!

That'd be great. Come by anytime!

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