Quoted from PunkPin:
When playing on factory settings you skip rooms on your way up to the monster, so maybe just doesn't realize the rooms are in there. I thought some were missing for the longest time til a mystery award put me in the kitchen. I would like to see the room travel mixed up a little bit so it doesn't feel like i jumped out the window and back through the front door with each monster
Exactly this. The way it is setup now is you have to have it on the hardest level to have the ability to see all the rooms walking through the castle using the orbits.
I am playing on Easy Action so I miss even more rooms, seeing just 2 rooms each monster run. That kinda sucks. But my choice is skip some rooms playing on easy so I can fight more monsters (and still get no where near beating the machine) or have the ability to see all the rooms but not anyways because hitting those orbits is too tough.
I though if they had just a long hall that never ends with only 2 columns and no matter which orbit you hit you advance one level would be cooler than starting over again in the court yard every time. If you hit a skill shot you advance as well. The difficulty just determines how many rooms you have have between monster encounters, so on hard its 4 rooms navigated, medium 3 rooms, and easy 2 rooms and it doesn't matter the order or if you are on the left or right side of the hall.
Pretty sure spooky isn't going to redesign this but maybe they can make an option to have the rooms appear in random order or something for those of us stuck seeing the same 3 rooms on easy level, kinda getting bored with them.
A good idea?