(Topic ID: 208341)

Alice Cooper's Nightmare Castle Club: Enter at own risk!

By Sarge

6 years ago


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  • 7,997 posts
  • 417 Pinsiders participating
  • Latest reply 13 days ago by finnflash
  • Topic is favorited by 146 Pinsiders

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Topic index (key posts)

14 key posts have been marked in this topic, showing the first 10 items. (Show topic index)

There are 7,997 posts in this topic. You are on page 5 of 160.
#201 4 years ago

I figure everybody for the most part are on all the Alice threads. I also figure I owe the other thread the most real posts after blowing it up with Alice pictures. So head over and check out the pics of my game.
Magicchiz

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#202 4 years ago
Quoted from Magicchiz:

I figure everybody for the most part are on all the Alice threads. I also figure I owe the other thread the most real posts after blowing it up with Alice pictures. So head over and check out the pics of my game.
Magicchiz
[quoted image]

I have a tombstone on the playfield.... i feel honored.

#203 4 years ago

@magicchiz, I assume that it is just this picture but the habitrail seems to be almost between the two lanes.

#204 4 years ago
Quoted from dnaman:

magicchiz, I assume that it is just this picture but the habitrail seems to be almost between the two lanes.

You'll recall that the habitrail exit is a spiral, so the photo is accurate, but the ball exits on the far left side, smoothly entering the inlane

#205 4 years ago
Quoted from Medisinyl:

You'll recall that the habitrail exit is a spiral, so the photo is accurate, but the ball exits on the far left side, smoothly entering the inlane

Sweet design and love that all of that is hammered PC.

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#206 4 years ago

Hey Pinsiders! We now offer our own target decals!! If you would like a set, contact me ([email protected]) or Squirrel ([email protected])! We can also add them to your yet-to-be-built game, just let us know if you would like them shipped or added and we will do so!

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#207 4 years ago

Those decals look great! I was surprised by how much standup decals made TNA feel more complete, and I bet these will too.

It seems like a missed opportunity to not make the "RIP SCOTT!" sticker a gravestone, though.

#208 4 years ago
Quoted from Maide:

missed opportunity to not make the "RIP SCOTT!" sticker a gravestone, though.

That would be a killer detail to add

#209 4 years ago

Interesting that the 'next Spooky game' thread is getting all the action and not the Club thread.

#210 4 years ago
Quoted from dnaman:

Interesting that the 'next Spooky game' thread is getting all the action and not the Club thread.

Not really. Look at how frequent the "Next Stern" threads get after Stern releases latest.

#211 4 years ago
Quoted from dnaman:

Interesting that the 'next Spooky game' thread is getting all the action and not the Club thread.

All because of a dumb pinstadium fight

#212 4 years ago

Pretty sure it is because that thread existed before this one.
Magicchiz

#213 4 years ago
Quoted from dnaman:

Interesting that the 'next Spooky game' thread is getting all the action and not the Club thread.

You don't want that crap in here anyways.

#214 4 years ago
Quoted from FatPanda:

You don't want that crap in here anyways.

Amen!

Ok fellas, let's keep this for 'us' then

I just got word that Alice isn't making his way to my place until Monday now. Apparently he has an extended weekend stay in Buffalo damn him!

Just sitting counting the hours...

#215 4 years ago

You're going to love it! I had so much fun playing it at TPF. I cannot wait for mine to be delivered later this year.

#216 4 years ago

Kayte just added the decals to my order, which is on the line NEXT WEEK! SO CLOSE! (And yet, still half a world away)

#217 4 years ago

Holy cow this game is fun. Great job spooky.

#218 4 years ago

Awe yeah!!!!!! Look at that packing! Well done!

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#219 4 years ago

BRA-VO!!! This game is unlike ANYTHING i have ever experienced...Yeah, its new, and i told myself that when my buddy just whooped up on it for a few hours...
This game sucks electricity and oozes creativity...So unique! Love it. People who have played this in a “calm” setting or in a home are giving it praise for a reason. Fantastic Job Spooky pinball!
This isnt fan-boyism. ACNC is wild, and i don’t know what Nick @ buffalo was talking about. I had 7 beers and hit the shots...? Rock on! Enjoy your games!!! Loving it.

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#220 4 years ago

@tbutler6, we're these pics taken after consuming those beer?

Isn't it great to have this finally settled in ready to be played anytime you want?

#221 4 years ago

I made it through 7 of the monster modes this game. The wizard mode feels like it’s within reach.

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#222 4 years ago
Quoted from dnaman:

tbutler6, we're these pics taken after consuming those beer?
Isn't it great to have this finally settled in ready to be played anytime you want?

Yes...yes they were haha!

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#223 4 years ago

This has got to be the least talked about machine that I have ever seen, why? I have yet to see or play one and it looks awesome. Lyons pinball has one and I need to go check it out and make my own opinion of it.

#224 4 years ago
Quoted from Lethal_Inc:

This has got to be the least talked about machine that I have ever seen, why? I have yet to see or play one and it looks awesome. Lyons pinball has one and I need to go check it out and make my own opinion of it.

Go play it! You do NOT need a shaker though if you buy one. Apparently scott programmed an assload of explosions and bass into this thing...Really dont need a shaker.

#225 4 years ago
Quoted from tbutler6:

Go play it! You do NOT need a shaker though if you buy one. Apparently scott programmed an assload of explosions and bass into this thing...Really dont need a shaker.

Hell if you don't need a shaker. sooo much better when you get the feedback from the modes etc.
Magicchiz

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#226 4 years ago
Quoted from Lethal_Inc:

This has got to be the least talked about machine that I have ever seen, why? I have yet to see or play one and it looks awesome. Lyons pinball has one and I need to go check it out and make my own opinion of it.

Yuri, it's really good. There is also one at the control room in the springs if you're ever down there.

#227 4 years ago
Quoted from Magicchiz:

Hell if you don't need a shaker. sooo much better when you get the feedback from the modes etc.
Magicchiz

You are right, there was alot of shake last night though! That subwoofer... Awesome

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#228 4 years ago
Quoted from tbutler6:

You are right, there was alot of shake last night though! That subwoofer... Awesome
[quoted image][quoted image][quoted image][quoted image]

Not sure that came out right. I'm all for the shaker. It's better than the subwoofer.

#229 4 years ago
Quoted from Magicchiz:

Not sure that came out right. I'm all for the shaker. It's better than the subwoofer.

Right. Agree. I have the shaker on this one also. I was just saying the sound effects and audio quality Almost make it to where you would be fine without it.

#230 4 years ago

Are the code update instructions in the file on the game support site? Taking a peak on a mobile device and i will not let me get that far.

#231 4 years ago

Updates are super easy . Download update and put it on a usb thumb drive , put thumb drive into either USB port , and turn game on . System update message will pop up . I’m updating mine right now .

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#232 4 years ago

Then this message will come up on the screen . Remove thumb drive turn game off , wait a few seconds and turn it back on and you’ve just updated the code on your game .

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#233 4 years ago

High score table has a nice background with the newest update.

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#234 4 years ago
Quoted from trilogybeer:

Updates are super easy . Download update and put it on a usb thumb drive , put thumb drive into either USB port , and turn game on . System update message will pop up . I’m updating mine right now .
[quoted image][quoted image]

Thank You!!! You are awesome!

#235 4 years ago

Waz wondering has anyone got the fix for the left ramp balls flying over the outlane the right ramp too if the balls moving too fast ?

#236 4 years ago
Quoted from Drew13:

Yuri, it's really good. There is also one at the control room in the springs if you're ever down there.

Thanks, don’t get to the Springs much but I guess Kevin has some issues with his and is waiting for some parts before I can go check it out. Do you have one yourself? Man, that would be awesome!

#237 4 years ago
Quoted from Delta9:

Waz wondering has anyone got the fix for the left ramp balls flying over the outlane the right ramp too if the balls moving too fast ?

I had to tweak that left habitrail immediately. It was bouncing over it everytime and draining. Try this. I bent the bottom one down and bent the upper one up just enough that the ball wouldn't slip between them. It's been perfect. Basically keep adjusting sending the ball down as fast as you can until it isn't bouncing over. Then you know you'll be good on a normal shot. You may need to twist it to the right a bit as well. I was worried that I would crack the powdercoat if I did this but it was fine. The right one occasionally drains from the sprial to the right outlane but not enough that I messed with it. It would be nice to see coding similar to Indy where if it drains to the outlane from the habitrails you get a ball save. Hope this helps.

#238 4 years ago
Quoted from Lethal_Inc:

Thanks, don’t get to the Springs much but I guess Kevin has some issues with his and is waiting for some parts before I can go check it out. Do you have one yourself? Man, that would be awesome!

We have one, and just delivered it to our location in the Springs on Friday.

#239 4 years ago

Speaker lights are more interactive with the latest update . They turn red for vampire , blue for ethyl , purple for pit creature. They are a pretty cool add on now with the latest code update .

#240 4 years ago

Drew that’s great. I’ll have to check it out sometime.

#241 4 years ago

I tied an RGB strip to the speaker lights and mounted it the backbox for some additional lighting.

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#242 4 years ago

I played this game on location last summer and wasn’t impressed at all. Now the game is intriguing me again!

#243 4 years ago
Quoted from davijc02:

I played this game on location last summer and wasn’t impressed at all. Now the game is intriguing me again!

It's my understanding that the code has only really been in a shippable state for a couple months now. It was really fun to play at TPF, and the general consensus since then has been pretty positive. It's a fun monster pin with some cool shots, great artwork, killer soundtrack, unique molds, and a fun light show. It really looks and plays like a quality pin game. If you couldn't tell, I am very excited to get mine later this year. :^)

Make sure your location has the latest code, and give it another shot!

#244 4 years ago

Somebody call 911 (.9), cause it's 18 (degrees) and I like it!

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#245 4 years ago

Pictures do not do this pin justice!

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#246 4 years ago

Looks amazing and it’s even better to play. Spooky’s best game yet!

#247 4 years ago
Quoted from SpookyKT:

Hey Pinsiders! We now offer our own target decals!! If you would like a set, contact me ([email protected]) or squirrel ([email protected])! We can also add them to your yet-to-be-built game, just let us know if you would like them shipped or added and we will do so!
[quoted image][quoted image][quoted image][quoted image][quoted image]

Sent Kayte an email to have them fitted to my machine.
cheers
Trevor
Brisbane
Australia

#248 4 years ago

played alice at rock fantasy today. i wouldnt mind owning one. great looking playfield, great sound/music, very good gameplay, very good graphics and alot of stuff to do. imho alice makes munsters look like a green turd. i like that its different with the castle walls and the upper playfield. one of the rear l/s ball locks reminds me of CSI, the way the ball locks in the eye. one complaint that the playfield is very dark. but mods can take care of that. enjoy your alice pin this one is special.

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#249 4 years ago
Quoted from dnaman:

Pictures do not do this pin justice!

That’s gotta be a butter cab, right?

#250 4 years ago

That butter is so fucking gorgeous!

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