Number 362 arrived on Friday and I thought I’d share a few thoughts. First, the delivery was super easy and the outer box was pristine. No shipping issues at all. It was easier to un-pallet the game and then move it inside with a dolly. Did that myself with no issues. I had a couple buddies over that evening, so with three people it was really easy to get the legs on, bolt on the backbox, install some anti-rattle tape on the glass, level (to about 7%), and get into position. No issues at all for this step either. I did have some NOVUS cleaner just to be sure there was nothing on the play field from the build and shipping, but no need as it was perfectly clean. One minor item we came across is that when I snapped the latch down to lock on the backbox ‘something’ obviously fell out into the playfield. A little searching and we did find that the top piece of the guillotine had popped off. There was no indication of damage anywhere, and I just slipped it back on and it was a good snug fit. I’ll probably go back and add a drop of hot glue in there at some point just to keep it secure.
The pin started up perfect although, woah, that bass was rattling everything!!! First step was to try to turn that down a bit although I’ve still got some work to there as the bass is not balanced well with the rest of the sound (personal preference for sure). Not sure how many games we put on it, but was played for a solid 7 straight hours Friday night, and then maybe 3 hours on Saturday. The issues we came across included:
(a) front drop target for the crypt was not releasing; found the issue on the switch itself and had to bend the piece that positions the switch. Will have to post a picture instead of trying to describe. Once bent though, it worked perfect.
(b) there were some interesting locations where the ball got stuck and had to take the glass off to move. Will need to track that over time to see if there are any repeats and then work on a fix.
(c) got two balls into the left side of Frankenstein and the game couldn’t figure it out. Even though one popped out in a ball search the game didn’t know the second one was still up there. As above, will just need to see if that happens again.
(d) had one game when on either the second or third ball, the game put three balls into the shooter lane. There was one other time when two balls were added. I might check the roll-over switch connections if that happens anymore.
(e) the magnet save definitely needs some adjustment. It wasn’t throwing the ball in any direction at first, just slow roll down when released. I changed to pattern 2 and started getting 7 of 10 into play. Interestingly though, when it doesn’t get thrown up into play, it instead rockets straight down. I’ll keep working on that.
It’s possible some other small items cropped up, but by 1or 2 AM none of us were keeping track of any of that.
Overall, it plays like I expected and hoped. Excellent game!!!!