(Topic ID: 208341)

Alice Cooper's Nightmare Castle Club: Enter at own risk!

By Sarge

6 years ago


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  • 8,002 posts
  • 418 Pinsiders participating
  • Latest reply 3 hours ago by darkryder
  • Topic is favorited by 147 Pinsiders

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Topic index (key posts)

14 key posts have been marked in this topic, showing the first 10 items. (Show topic index)

There are 8,002 posts in this topic. You are on page 30 of 161.
#1451 4 years ago

Would be cool if there was actually a 'random' option for scoop strength to keep it interesting

#1452 4 years ago
Quoted from zacaj:

Would be cool if there was actually a 'random' option for scoop strength to keep it interesting

Crank it all the way up ... that’ll make it real random.

rd

#1453 4 years ago

Funny, I'm having that "problem" on my MET snake scoop right now. Sometimes it'll shoot sdtm, sometimes straight left. I now kinda enjoy the randomness, just nudge everytime. Somehow I always forget to tell the guests this.

20
#1454 4 years ago

Well after all the waiting and anticipation I finally get to join the club today. We went to Spooky picked up number 157 and after Bug gave us the Spooky tour Charlie was even gracious enough to grant us an interview for our podcast (The Poormans Pinball Podcast)
Thanx SpookyCharlie and family for hosting us and making great games!
Captain-Flint

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#1455 4 years ago

I played a friend's ACNC 2 months ago (I'm #249 so have mine eventually arriving) and noticed that every shot into the left scoop shot out basically to the flippers which resulted in hit back up into the scoop over and over. We couldn't figure out come to break the cycle of flipper to scoop back to flipper back to scoop etc..... anyone else had this issue?

#1456 4 years ago
Quoted from DrMark12PA:

I played a friend's ACNC 2 months ago (I'm #249 so have mine eventually arriving) and noticed that every shot into the left scoop shot out basically to the flippers which bounced back up into the scoop over and over. We couldn't figure out come to break the cycle of flipper to scoop back to flipper back to scoop etc..... anyone else had this issue?

I haven't had that issue, but you can always adjust the scoop coil strength until it ejects as desired (something I have to do on most games).

#1457 4 years ago
Quoted from DrMark12PA:

I played a friend's ACNC 2 months ago (I'm #249 so have mine eventually arriving) and noticed that every shot into the left scoop shot out basically to the flippers which resulted in hit back up into the scoop over and over. We couldn't figure out come to break the cycle of flipper to scoop back to flipper back to scoop etc..... anyone else had this issue?

Catch the ball instead of flipping it? Deadbounce to the other flipper?

#1458 4 years ago

Speaking of scoops and flippers... I usually hold up the right flipper to catch the ball when it exits the scoop. Every so often, the flipper hold power dies with the ball impact. It is more noticeable with several games played back-to-back.
There is an identical issue like this on TNA. I was told to increase the flipper hold setting. No noticeable impact.
Is this an issue with P-Roc or what?

#1459 4 years ago

Ok, I'm still having the ball hit the side on launch and going around the loop is very random. I've tried bending the metal side and using different strengths. It got better but has since gotten worse again. What is my next step?

#1460 4 years ago
Quoted from javagrind888:

Ok, I'm still having the ball hit the side on launch and going around the loop is very random. I've tried bending the metal side and using different strengths. It got better but has since gotten worse again. What is my next step?

I've also had difficulty getting the auto launch dialed in. I've tried different power settings, but I still can't get more than about 50% success rate. The ball even occasionally gets stuck under the ramp and I have to manually retrieve it with a telescoping magnetic tool.

#1461 4 years ago
Quoted from Maide:

Catch the ball instead of flipping it? Deadbounce to the other flipper?

It comes out of the scoop so quickly you are just lucky to hit it back off the flippers. We might not be experts enough at catching it either but it clearly is not normal to hit it back in the scoop like 5 or 6 times in a row.

#1462 4 years ago
Quoted from DrMark12PA:

It comes out of the scoop so quickly you are just lucky to hit it back off the flippers. We might not be experts enough at catching it either but it clearly is not normal to hit it back in the scoop like 5 or 6 times in a row.

Odd. I've never had that happen.

#1463 4 years ago
Quoted from gliebig:

Odd. I've never had that happen.

I watched my girlfriend do it 3 or 4 times in a row once (I was actually pretty impressed lol). I typically just let it deadflip off the right flipper when it comes out of the scoop. Take some of the heat off it.

32
#1464 4 years ago

Been looking forward to this one for a long time...best day ever!! Joined the club!!

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#1465 4 years ago

There's no way that thing's coming off!

#1466 4 years ago
Quoted from pin2d:

Been looking forward to this one for a long time...best day ever!! Joined the club!![quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]

Jeff welcome to the club buddy! We actually just drove to Spooky yesterday to pick ours up. It is a great game. We even got an interview with Charlie.

https://poormanspinballpodcast.libsyn.com/episode-21-interivew-with-charlie-and-bug-from-spooky-pinball

#1467 4 years ago
Quoted from drewbo81:

Jeff welcome to the club buddy! We actually just drove to Spooky yesterday to pick ours up. It is a great game. We even got an interview with Charlie.
https://poormanspinballpodcast.libsyn.com/episode-21-interivew-with-charlie-and-bug-from-spooky-pinball

Great podcast, tons of good nuggets from Charlie in there!

#1468 4 years ago
Quoted from drewbo81:

We actually just drove to Spooky yesterday to pick ours up. It is a great game. We even got an interview with Charlie

Was an absolute blast!!! Thanks again for taking the time to come down, get a game, and talk to Bug and I.

Quoted from pin2d:

Been looking forward to this one for a long time...best day ever!! Joined the club!!

No comment on the door latch, other than great work securing that puppy! And thanks Jeff... 2 Spooky games now?! You must be crazy! Lol.

Appreciate the support everyone... more than we can say.

#1469 4 years ago
Quoted from javagrind888:

Ok, I'm still having the ball hit the side on launch and going around the loop is very random. I've tried bending the metal side and using different strengths. It got better but has since gotten worse again. What is my next step?

To be a bit more clear, it's rattling coming out of the shooter lane.

#1470 4 years ago
Quoted from javagrind888:

To be a bit more clear, it's rattling coming out of the shooter lane.

Review the forum and see how others have altered the coil mount to be flush with the playfield. It helps with the auto shooter issues.
Magicchiz

#1471 4 years ago
Quoted from javagrind888:

To be a bit more clear, it's rattling coming out of the shooter lane.

I've had the exact same issue. It has taken a while to figure out as I had put a small wall (maybe 6) of the small clear rubber feet (that you put under things to prevent scratching), up on the wood rail. This was to prevent the ball from bouncing and landing up there.

I've adjusted the shooter lane coil a few times but it was still happening. The fix, so far, has been to dremel down the roof and right side of the long sculpt that starts near the end of the shooter lane. Remove the sculpt and sand that puppy down.

There is mention of this in the thread but Charlie and Lucas also suggested it.

#1472 4 years ago
Quoted from dnaman:

The fix, so far, has been to dremel down the roof and right side of the long sculpt that starts near the end of the shooter lane. Remove the sculpt and sand that puppy down.

There is mention of this in the thread but Charlie and Lucas also suggested it.

Can you please elaborate on this? I'd love to see a picture of exactly what part you are talking about that you have to dremel. Thanks!

#1473 4 years ago
Quoted from gweempose:

Can you please elaborate on this? I'd love to see a picture of exactly what part you are talking about that you have to dremel. Thanks!

Here it is, the far right tunnel. The light green/blue colour is what I sanded down to.

Oops, I forgot to remove those clear rubber feet up on the wood rail. Definitely no ball rattling here now!

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#1474 4 years ago

from this angle it looks like I could have taken even more off from the curve on the right but I think that this is just a weird angle from the phone/camera.

#1475 4 years ago
Quoted from dnaman:

Here it is, the far right tunnel. The light green/blue colour is what I sanded down to.

Thanks for the pics!

Quoted from dnaman:

Oops, I forgot to remove those clear rubber feet up on the wood rail. Definitely no ball rattling here now!

I was thinking of adding something where you have those rubber feet. That's exactly where the ball gets wedged sometimes on my game.

#1476 4 years ago

@gweempose, yes that is what would often happen to me. As the ball travels into the tunnel it bounces off the right side of the tunnel towards the left and it bounces across onto that ledge.

I would have sworn that the ball was rattling (insert better descriptor here) before this point so I removed the cemetery hill sculpt to see if that would help but it didn't. The only thing that helped was to shave the tunnel down. Of course check your level and plumb and you can turn the coil strength down as well and adjust when you resolve the rattle.

#1477 4 years ago

Is there a single post with all the issues people are having new out of the box? Mine arrives tomorrow.

#1478 4 years ago

I don't think so but the list is not long.

mine were:

shooter lane coil alignment (removed coil bracket and set T-Nuts flush to PF, then reinstalled and aligned), shooter lane ball rattle (the tunnel needed sanding down), tight apron (wearing the two wood rails where they meet - bent apron sides in slightly), the upper PF rollover switch (right side of the two BONUS lanes) would cause the ball to hang, the switch wire below the upper PF was directly under the switch wire preventing the wire to drop (moved wire).

Other common issues like having to adjust coil strength for various reasons (ball kicking out to hard VS too soft).

My only other request was to have the option for a playfield overlay but I haven't heard back about an art file needed for Sebastian to create one (Playfield Protectors company). The PF does dimple so I would have opted for one right away. I will be asking about a spare PF as this is a limited run title and not going anywhere for us.

#1479 4 years ago
Quoted from dnaman:

I don't think so but the list is not long.
mine were:
shooter lane coil alignment (removed coil bracket and set T-Nuts flush to PF, then reinstalled and aligned), shooter lane ball rattle (the tunnel needed sanding down), tight apron (wearing the two wood rails where they meet - bent apron sides in slightly), the upper PF rollover switch (right side of the two BONUS lanes) would cause the ball to hang, the switch wire below the upper PF was directly under the switch wire preventing the wire to drop (moved wire).
Other common issues like having to adjust coil strength for various reasons (ball kicking out to hard VS too soft).
My only other request was to have the option for a playfield overlay but I haven't heard back about an art file needed for Sebastian to create one (Playfield Protectors company). The PF does dimple so I would have opted for one right away. I will be asking about a spare PF as this is a limited run title and not going anywhere for us.

Dimples are good - gives the game character!

#1480 4 years ago
Quoted from 27dnast:

Dimples are good - gives the game character!

Maybe but love me a beautiful high gloss smooth complexion.

#1481 4 years ago
Quoted from dnaman:

The PF does dimple so I would have opted for one right away. I will be asking about a spare PF as this is a limited run title and not going anywhere for us.

FYI, I had one of these playfield protectors once, but removed it because particles got trapped under it a lot. This drove me crazy! Compressed air was the only way to get it out, but that was difficult at times and often just blew it to another location under protector. Also the under side of protector can get scratched when cleaning if it moves even a tiny bit, and this looks bad as well. Just my 2 cents about it.

#1482 4 years ago
Quoted from Mr_Outlane:

FYI, I had one of these playfield protectors once, but removed it because particles got trapped under it a lot. This drove me crazy! Compressed air was the only way to get it out, but that was difficult at times and often just blew it to another location under playfield. Also the under side of protector can get scratched when cleaning if it moves even a tiny bit, and this looks bad as well. Just my 2 cents about it.

A local operator used them religiously for about a year, but just recently shared he decided to stop using them because of dust and particles always getting trapped underneath. He also mentioned some issues with static buildup I think. They may be a good option for routed games, but when he and I discussed it he basically said there's no reason to put one on a HUO game. He suggested just using mylar in the typical wear areas on a game in order to protect playfields. On Alice, I've only got a mylar on the shooter lane, but I will say I'm open to suggestions on other areas that may need mylar.

#1483 4 years ago
Quoted from JustEverett:

A local operator used them religiously for about a year, but just recently shared he decided to stop using them because of dust and particles always getting trapped underneath. He also mentioned some issues with static buildup I think. They may be a good option for routed games, but when he and I discussed it he basically said there's no reason to put one on a HUO game. He suggested just using mylar in the typical wear areas on a game in order to protect playfields. On Alice, I've only got a mylar on the shooter lane, but I will say I'm open to suggestions on other areas that may need mylar.

I put mylar around the scoop also the ball drop from the upper playfield to the Crypt Lock.

#1484 4 years ago
Quoted from Magicchiz:

I put mylar around the scoop also the ball drop from the upper playfield to the Crypt Lock.

I was considering putting some around the scoop, but I hadn't thought of the drop in from the playfield to the crypt. Great suggestion!

#1485 4 years ago

#1486 4 years ago

ACNC #290 with butter cabinet and all options just arrived. Can’t wait to unbox and set it up this evening!

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#1487 4 years ago

Wow, this game completely exceeded my expectations. Way to go spooky, you guys crushed it! Only issue out of the box is the left speaker LED is dim and the cabinet hardware was supposed to be spooky blue, not the metal finish. Will contact Kayte on Monday to see what can be done. This artwork and the butter cabinet are off the chain! Love the Alice callouts, kick ass music and amazing light shows. My new favorite pin

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10
#1488 4 years ago

Got a chance to play a half dozen games on one of these at Next Level Pinball near Portland, Oregon (they have the only one in Oregon for public play). I really liked it and no chance now that I'd sell my spot unless unforeseen financial difficulties happen. I found the inner loop shots, secret passage, and Danesi lock fairly easy to hit, and got a couple of Frank locks. I found it much more difficult to get to the upper playfield. Achieved a couple of Crypt multiballs. I think it's going to be a blast when I can put more time on it and study the rules. For the game I played, I think the center ball save and flippers needed to be turned up, it would have been a lot more enjoyable.

All the wimpy, whiny noise like "it's a brickfest", "Alice callouts are not animated enough" are ridiculous.

I can't wait to get my Alice!

#1489 4 years ago
Quoted from Jackalwere:

All the wimpy, whiny noise like "it's a brickfest", "Alice callouts are not animated enough" are ridiculous.
I can't wait to get my Alice!

Right on!
I've been telling this to people for over a year!

#1490 4 years ago
Quoted from darkryder:

Wow, this game completely exceeded my expectations.

Wow! Best Pics ever! I wish I could see one of these butter cabs just once!

#1491 4 years ago

The cabinet artwork is absolutely fantastic and the the butter cabinet makes it look even better. The best way to experience the butter cabinet is to lick them , mmm tasty .

#1492 4 years ago
Quoted from trilogybeer:

... The best way to experience the butter cabinet is to lick them , mmm tasty .

ACNC "butter" cabs are the epitome of buttery goodness!

buttery goodness (resized).jpgbuttery goodness (resized).jpg

#1493 4 years ago

Zablozkis in Brooklyn

IMG_20190816_135922325 (resized).jpgIMG_20190816_135922325 (resized).jpg
#1494 4 years ago

123 in the UK! What a beauty - and what a fun game!
Makes for a great double bill..
2619EC39-42CB-4895-96FD-BE6624E2FFB2 (resized).jpeg2619EC39-42CB-4895-96FD-BE6624E2FFB2 (resized).jpeg

#1495 4 years ago

Just put down a deposit on #437. Woohoo!

Keep the pics and everything coming here so I live vicariously through you guys until mine arrives someday.

-Ned

#1496 4 years ago

Anyone know how you activate team co-op?

#1497 4 years ago
Quoted from Silkenone:

Anyone know how you activate team co-op?

Hold the start button. If you watch the attract mode on the screen it will say at some point in the rotation.

#1498 4 years ago
Quoted from Tuna_Delight:

ACNC "butter" cabs are the epitome of buttery goodness!
[quoted image]

Butter-Delight

#1499 4 years ago
Quoted from dnaman:

Butter-Delight

Skkyyyy rockets in flight! Buttterrrry Delight...ooOOOooo butterrry delight!

wp-1455150435138 (resized).pngwp-1455150435138 (resized).png
#1500 4 years ago

Anyone else have an issue where if a 2nd ball gets caught in the Crypt lock, from the upper playfield drain, it gets stuck and a restart is needed?

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