(Topic ID: 208341)

Alice Cooper's Nightmare Castle Club: Enter at own risk!


By Sarge

3 years ago

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  • 6,349 posts
  • 331 Pinsiders participating
  • Latest reply 5 days ago by yuriijos
  • Topic is favorited by 130 Pinsiders

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Topic index (key posts)

11 key posts have been marked in this topic, showing the first 10 items. (Show topic index)

There are 6349 posts in this topic. You are on page 126 of 127.
#6251 27 days ago

I feel it’s nearly there - of course there’s always scope for more. Would love to see the spinner incorporated a bit more, if nothing else.

#6252 27 days ago
Quoted from Silkenone:

I feel it’s nearly there - of course there’s always scope for more. Would love to see the spinner incorporated a bit more, if nothing else.

and also more with mystery! Wouldn’t it be great to gain a weapon? What are all of those other things written in the screen “mummy? Go to jail? Activate mini play field?” Also I feel there need to be some super jackpots and sounds of excitement when you’ve done something truly great. Is pit creature the only time in the game a big sound effect when you’ve defeated the creature? Those are the polish points for me. This game is wonderfully hard I’d love to have that excitement sense maximized!!

#6253 26 days ago

Can anyone confirm how large the most recent update is?

I downloaded and attempted install... and it didn’t take. So frustrating.

I tried downloading the code 4 times, each time it was stopping at different file sizes. No idea why...

#6254 26 days ago
Quoted from 27dnast:

Can anyone confirm how large the most recent update is?

Think it was around 1.4 gig.

#6255 26 days ago

Hmmm. Well I’m coming up way short...

Weird

#6256 26 days ago

Can someone toss the recent update to a dropbox and PM?

I'm only able to download about 240mb of the file before it stops. I'd like to confirm the problem isn't on my end.

#6257 26 days ago
Quoted from tp:

After I power cycle game freezes here on startup. I have to turn off wait awhile turn on and back to 104 code.
[quoted image]

Late to the party, but I have stated this before -

If anyone gets this on their screen, UNPLUG the USB, and power-reset game. It will then boot up as expected.

#6258 25 days ago

Got a custom towel cover..

received_1382422682125643 (resized).jpeg
#6259 25 days ago
Quoted from Marvello:

What was the fix in the end? It may help others in future.

It was something that spooky had to do directly.

#6260 24 days ago
Quoted from chuckwurt:

Assume it’s finished.

I'd be disappointed if it's considered finished. Great game, but far from finished imho.

Can a pinball machine have a memory issue, as in not enough? Can the operating system handle more code/animations/sound or is it full or overworked? To be truthful I have no fn clue, however an answer from someone who does would ease my mind. These are questions not any attempt at trolling as I love this game and spooky for making it. Just feel there must be a reason this game hasn't reached it's full potential.

Set me straight spooky, please be gentle.

Happy, but confused customer.

#6261 24 days ago
Quoted from tp:

I'd be disappointed if it's considered finished. Great game, but far from finished imho.
Can a pinball machine have a memory issue, as in not enough? Can the operating system handle more code/animations/sound or is it full or overworked? To be truthful I have no fn clue, however an answer from someone who does would ease my mind. These are questions not any attempt at trolling as I love this game and spooky for making it. Just feel there must be a reason this game hasn't reached it's full potential.
Set me straight spooky, please be gentle.
Happy, but confused customer.

Not sure what you’re looking for. This seems to be a very polished game IMHO. The creatures, weapons, and rooms all seem to make sense...and work correctly. Yah, I’m sure there are still a couple bugs or idiosyncrasies, buts that comes with any complex machine. Personally, I’m very happy with ACNC as is. As to your couple of questions...yes and yes. All you describe have limitations. There is not a system out there that is unlimited in memory or computing power.

#6262 24 days ago

My...

Bm66
Elvira
Woz
Gnr
Imdn
Deadpool
Definitely don"t seem to have limitations on memory or computing power and we all know those companies are in full on cost cutting mode.

That said those games must have 10× the memory and computing power? Again not sure as I'm clueless on this just trying to understand.

Quoted from dnapac:

Not sure what you’re looking for. This seems to be a very polished game IMHO. The creatures, weapons, and rooms all seem to make sense...and work correctly. Yah, I’m sure there are still a couple bugs or idiosyncrasies, buts that comes with any complex machine. Personally, I’m very happy with ACNC as is. As to your couple of questions...yes and yes. All you describe have limitations. There is not a system out there that is unlimited in memory or computing power.

What I'm looking for.
More sounds,
More callouts,
More video with movement,

Side objectives involving the
Spinner
Orbits
Ramps
Scoops

Mini wizard modes for progressing through a set number of rooms.

A secret mode for finding the secret passage

A hidden room you only find by going in a certain sequence that triggers secret monster mode.

I shouldn't enjoy regular modes that I've been to a hundred times (vampire, franky, others) more than I enjoy the bdb wizard mode,(3 times) but i do.

#6263 24 days ago
Quoted from tp:

My...
Bm66
Elvira
Woz
Gnr
Imdn
Deadpool
Definitely don"t seem to have limitations on memory or computing power and we all know those companies are in full on cost cutting mode.
That said those games must have 10× the memory and computing power? Again not sure as I'm clueless on this just trying to understand.

What I'm looking for.
More sounds,
More callouts,
More video with movement,
Side objectives involving the
Spinner
Orbits
Ramps
Scoops
Mini wizard modes for progressing through a set number of rooms.
A secret mode for finding the secret passage
A hidden room you only find by going in a certain sequence that triggers secret monster mode.
I shouldn't enjoy regular modes that I've been to a hundred times (vampire, franky, others) more than I enjoy the bdb wizard mode,(3 times) but i do.

Sounds like you’ve mastered it. Time to move to another pin.

#6264 24 days ago

Nice here is mine

IMG_20201124_150325843 (resized).jpg
#6265 24 days ago
Quoted from kciaccio:

Got a custom towel cover..
[quoted image]

Nice here is mine

IMG_20201124_150325843 (resized).jpg
#6266 24 days ago
Quoted from dnapac:

Sounds like you’ve mastered it. Time to move to another pin.

Could well be.

Not every pin is a keeper for everyone.

I had a Deadpool ... everyone RAVES about that game.

I found it boring. The same gameplay all the time. Yeah, the sounds and speech is pretty cool, but the gameplay got old fast. Me, Danni and Mitchell (three top NZ players) had a game and it took over an hour of grind, grind, grind.

Had it for two months.

The good thing, I had a long list of people who wanted to buy it.

rd

#6267 24 days ago

How do I start a co-op multyplayer game?

#6268 24 days ago
Quoted from pascal-pinball:

How do I start a co-op multyplayer game?

I think you hold the start button for a few seconds.

#6269 24 days ago
Quoted from rotordave:

Could well be.
Not every pin is a keeper for everyone.
I had a Deadpool ... everyone RAVES about that game.
I found it boring. The same gameplay all the time. Yeah, the sounds and speech is pretty cool, but the gameplay got old fast. Me, Danni and Mitchell (three top NZ players) had a game and it took over an hour of grind, grind, grind.
Had it for two months.
The good thing, I had a long list of people who wanted to buy it.
rd

I feel seen. Deadpool is such a grind for me.

Seriously, every game hits everyone differently.

#6270 24 days ago
Quoted from dnapac:

I think you hold the start button for a few seconds.

Yes, then you'll see the words co_op mode then push the start button again for 2and player.

#6271 24 days ago
Quoted from rotordave:

Could well be.
Not every pin is a keeper for everyone.
I had a Deadpool ... everyone RAVES about that game.
I found it boring. The same gameplay all the time. Yeah, the sounds and speech is pretty cool, but the gameplay got old fast. Me, Danni and Mitchell (three top NZ players) had a game and it took over an hour of grind, grind, grind.
Had it for two months.
The good thing, I had a long list of people who wanted to buy it.
rd

I have bought a few pins on reputation (JP, DP) and sold within 2 months, but love the games that get bashed (SW, Houdini, Stranger Things)

#6272 24 days ago
Quoted from finnflash:

I have bought a few pins on reputation (JP, DP) and sold within 2 months, but love the games that get bashed (SW, Houdini, Stranger Things)

I've sold MM, TOM, POTC, etc...about to sell Wonka, DP LE. I have way more fun playing Tag Team and Cactus Jacks than I did on those "higher rated" titles.

#6273 24 days ago
Quoted from awassig:

Nice here is mine [quoted image]

Looks awesome. Wish I could have gotten one of those limited toppers!! Where did you get the speaker panel decal?

#6274 24 days ago
Quoted from kciaccio:

Looks awesome. Wish I could have gotten one of those limited toppers!! Where did you get the speaker panel decal?

https://pinside.com/pinball/market/shops/1266-pinball-nerd-decals-

Looks like they are currently under maintenance.

#6275 24 days ago

Thanks! I will keep checking in on it.

#6276 24 days ago
Quoted from kciaccio:

Looks awesome. Wish I could have gotten one of those limited toppers!! Where did you get the speaker panel decal?

I believe they are sold by ArcadeVideo so maybe shoot him a PM and see if he still has them.

#6277 24 days ago
Quoted from Calfdemon:

I believe they are sold by ArcadeVideo so maybe shoot him a PM and see if he still has them.

Thank you!

#6278 23 days ago

I'm still surprised that they never finished the interface for the menu system. Fawzma said they were going to incorporate the coin door buttons more rather than using the flipper buttons to move through the menu system. It's so non industry standard this way.

#6279 23 days ago

I would also like to hold the button down when I'm putting in my name at the end rather then keep hitting the flipper button to go through the letters. It's a small issue but thought I would voice it.

#6280 23 days ago

There were two different guys selling the speaker panel decal both were different designs. Here is a video of the one I have being installed.....the guy lives in Canada.

And this one was produced by ArcadeVideo who was mentioned.

#6281 22 days ago
Quoted from awassig:

There were two different guys selling the speaker panel decal both were different designs. Here is a video of the one I have being installed.....the guy lives in Canada.

And this one was produced by ArcadeVideo who was mentioned.

So Canadians really pronounce decal as “de-kal”??

#6282 22 days ago

For those of you that like Cliffy protectors, are there any other items you’d like to see in an Alice Cooper Cliffy kit besides a scoop protector? I’ll be making templates soon.

#6283 22 days ago

I love Cliffy's including the shooter lane ones. But be careful with those. The shooter lane ones caused my auto launcher to not work correctly in my Stern Star Trek. The only solution was to remove them. Others have had this problem as well. It was a PITA to figure this out!

#6284 22 days ago

I always use Mylar instead.

Except for the lane guides. Those are get for eliminating ball hop issues on older games.

#6285 21 days ago
Quoted from chuckwurt:

I always use Mylar instead.
Except for the lane guides. Those are get for eliminating ball hop issues on older games.

That's what I did for Star Trek after removing the Cliffy's. But, I totally suck at trying to cut and install Mylar in the shooter lane! Someone needs to make a template for cutting these out.

#6286 21 days ago
Quoted from awassig:

Nice here is mine [quoted image]

That's BadAss! Where did you get this?

#6287 21 days ago
Quoted from Mr_Outlane:

That's what I did for Star Trek after removing the Cliffy's. But, I totally suck at trying to cut and install Mylar in the shooter lane! Someone needs to make a template for cutting these out.

Haha. The struggle is real. Takes me a couple tries every time.

#6288 19 days ago
Quoted from 27dnast:

So Canadians really pronounce decal as “de-kal”??

Quoted from 27dnast:

So Canadians really pronounce decal as “de-kal”??

Nope, just me!

#6289 19 days ago

Quoted from 27dnast:

So Canadians really pronounce decal as “de-kal”??

Believe me, citizens of the United States of North America don't represent the English speaking world (neither do aussies). But the word is pronounced like that here too. You guys don't even spell properly.

And tell me how a word that is spelt 'solder' and pronounced across the world as sol der, can possibly be pronounced 'sodder'?

What the fuck did you guys do with the L?

#6290 19 days ago
Quoted from Mr_Outlane:

That's BadAss! Where did you get this?

I had gotten it off of Amazon. I looked recently and couldn't find it. Not sure if it's discontinued or not. If I find a link I will post it.

#6291 19 days ago
Quoted from punkin:

And tell me how a word that is spelt 'solder' and pronounced across the world as sol der, can possibly be pronounced 'sodder'?

Yeah, that’s my pet hate!

And also “Craig”

How does that become CREEG?

Daniel CREEG? Wtf!

It’s Daniel Craaaaaaig. Cray-g.

rd

#6292 19 days ago
Quoted from rotordave:

Yeah, that’s my pet hate!
And also “Craig”
How does that become CREEG?
Daniel CREEG? Wtf!
It’s Daniel Craaaaaaig. Cray-g.
rd

Who the hell pronounces it 'creeg'? Got me on solder. But let's talk about 'aluminium' instead...

#6294 19 days ago

Well, in my defense (weak as it is), spelt is actually a word. It just doesn't make sense in a sentence where i should have spelled it differently.

#6295 19 days ago


breadtopia-spelt-wheat-berries-sq-op (resized).jpg

#6296 19 days ago

Just joined the club! been putting a few games on it getting familiar with it.
Gonna read through this entire thread at my leisure

First official Q
Who sells side blades for ACNC?

#6297 18 days ago
Quoted from gatordad:

Just joined the club! been putting a few games on it getting familiar with it.
Gonna read through this entire thread at my leisure
First official Q
Who sells side blades for ACNC?

Welcome neighbor. Always room for more south-siders in this club.

#6298 18 days ago
Quoted from gatordad:

Just joined the club! been putting a few games on it getting familiar with it.
Gonna read through this entire thread at my leisure
First official Q
Who sells side blades for ACNC?

Spooky will sell the art blades to you. Nobody else as far as I know, makes them for ACNC.

#6299 18 days ago

So, just to clarify, at this point the spinner isn’t utilized in this game correct? Does it even score?

#6300 18 days ago
Quoted from Gnrwarkfc:

So, just to clarify, at this point the spinner isn’t utilized in this game correct? Does it even score?

It scores, gives a light effect and sound effect.

Other than a 'mode' or 'super spinner' thing, the spinner does what it's supposed to. It spins.

There are 6349 posts in this topic. You are on page 126 of 127.

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