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(Topic ID: 208341)

Alice Cooper's Nightmare Castle Club: Enter at own risk!


By Sarge

2 years ago



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  • Latest reply 10 hours ago by Charlemagne1987
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11 key posts have been marked in this topic, showing the first 10 items. (Show topic index)

There are 5328 posts in this topic. You are on page 104 of 107.
#5151 40 days ago

Hold on. Back up the truck. You just have to battle the monsters? You don’t have to beat all 9? Only if your so neurotic must you beat all 9? I’ve been sitting here since December thinking this game was impossible! I hate a new lease on life!!

#5152 40 days ago
Quoted from Gnrwarkfc:

Hold on. Back up the truck. You just have to battle the monsters? You don’t have to beat all 9? Only if your so neurotic must you beat all 9?

This was changed - I think somewhere around v0.7.0.0 - ORIGINALLY, yes, you had to DEFEAT all the monsters. It got changed to just BATTLE.

#5153 40 days ago

Oh shit. It’s on!!

#5154 40 days ago

The value of BDB is more if you complete them I believe, but it’s not required. The inability to replay modes would be really bad if you were required to complete them all.

#5155 40 days ago
Quoted from chuckwurt:

The value of BDB is more if you complete them I believe, but it’s not required. The inability to replay modes would be really bad if you were required to complete them all.

I don't think the value is more on BDB if you beat them - you just get more lives (0 monsters beat = 1 life, 1 monster beat = 2 lives, etc.). More lives give you a better chance to reach the top of the castle and get the chance to cashout for a billion points for BDB.

#5156 40 days ago

That’s right. I knew it was something.

#5157 40 days ago
Quoted from Gnrwarkfc:

Hold on. Back up the truck. You just have to battle the monsters? You don’t have to beat all 9? Only if your so neurotic must you beat all 9? I’ve been sitting here since December thinking this game was impossible! I hate a new lease on life!!

Still, you only have so many balls to drain on to fail against them. You can fail frank, ethyl, and werewolf purposely to 'escape' them but that still leaves six monsters and only 3 (+2 EB) to defeat them with

#5158 40 days ago

Yeah it’s easier to not have to complete them, but it’s not easy by any means.

#5159 40 days ago

"Due to the interfering objectives, Crypt Multiball cannot run along with Ethyl, so if Crypt begins, the monster advances to the next available one."

So I guess that is a fix and not a bug.

I can't figure out how crypt multiball "interferes" with Ethyl tho, can any one else?

#5160 39 days ago

My guess is that Crypt Multiball keeps the mini-Danesi-lock drop(s) down while running, but Ethyl needs the drop(s) to be able to activate up/down while it’s running?

#5161 38 days ago
Quoted from chill:

My guess is that Crypt Multiball keeps the mini-Danesi-lock drop(s) down while running, but Ethyl needs the drop(s) to be able to activate up/down while it’s running?

OK, but moving to the next monster is just beat. How about starting Ethyl is just delayed while crypt multi-ball is running?

#5162 38 days ago
Quoted from MintIndeed:

OK! I measured and replaced every rubber I could find on the machine and have, I believe, the definitive list of rubbers needed for this game.

On my game, the 5 post sleeves on the lower play field and the 2" ring on the left side of the lower playfield got the highest amount of wear. Those 6 rubbers were practically worn through, while all the others were basically brand new (minus some discolouration from the ball). If you're looking for minimum replacement, this is it.
Regarding the 2x 1/2” Sleeve/Spacer (optional) - these are on the lower playfield underneath the two middle rubbers. Titan's 1/2" Data East Post Sleeves should work here. They don't get any wear, but just in case you really need more colour.
Replacing the rubbers on this game is not for the faint of heart. If you're doing a minimal replacement just for worn rubbers, you still have quite a lot to remove (and/or some tricky manoeuvers). If you're doing a full swap, you have to take apart a lot of the playfield to get to everything.
Pro tip: When replacing the 1-1/2" ring on the lower playfield between Light Mystery and Secret Passage, you should unscrew both metal guides next to the rubber, then screw them back in after fitting the new rubber in place. Same with the metal guide next to the 3/4" ring near the right orbit. Otherwise, I can pretty much guarantee the metal guides will slice right through your rubber.
I've uploaded this with the colour scheme I purchased to Titan's Kit Database: https://www.titanpinball.com/kits/index.php/view/id/1408
[quoted image][quoted image]

I installed these rubbers last week and I have to say the glow in the dark green really match the play field nicely. I really like the look. I now notice the left orbit that when it comes around needs a nudge or it will drain.

#5163 38 days ago
Quoted from drizzt76:

I installed these rubbers last week and I have to say the glow in the dark green really match the play field nicely. I really like the look. I now notice the left orbit that when it comes around needs a nudge or it will drain.

I have had the same issue since changing my rubbers to G-I-T-D Titans. A clean shot to the left orbit is now rewarded by a SDTM drain after it comes around via the right orbit.

I've attributed this new, and aggravating, gameplay condition to increased ball speed due to cleaning/waxing the orbit lane (rather than the changed rubbers), but your coincidental experience is interesting. So far, a change in playfield slope has not alleviated the problem and I'm hesitant to bend the right orbit's metal ball guide as it will undfortunately exacerbate the already tight right orbit shot.

#5164 37 days ago
Quoted from Tuna_Delight:

I have had the same issue since changing my rubbers to G-I-T-D Titans. A clean shot to the left orbit is now rewarded by a SDTM drain after it comes around via the right orbit.
I've attributed this new, and aggravating, gameplay condition to increased ball speed due to cleaning/waxing the orbit lane (rather than the changed rubbers), but your coincidental experience is interesting. So far, a change in playfield slope has not alleviated the problem and I'm hesitant to bend the right orbit's metal ball guide as it will undfortunately exacerbate the already tight right orbit shot.

I had this issue too (same GITD titans), on mine it is more due to the thickness of the rubber under the lane guide as it exits the loop, it pressed the guide out some. Since then I was able adjust the guide just a little without bending it, and now a fast shot will hit the tip of the right flipper. I have been considering trying to adjust it more aggressively, perhaps shaving some of the rubber off as it is still pressing against the end of the guide and angling it slightly..

#5165 37 days ago
Quoted from Zukram:

I had this issue too (same GITD titans), on mine it is more due to the thickness of the rubber under the lane guide as it exits the loop, it pressed the guide out some. Since then I was able adjust the guide just a little without bending it, and now a fast shot will hit the tip of the right flipper. I have been considering trying to adjust it more aggressively, perhaps shaving some of the rubber off as it is still pressing against the end of the guide and angling it slightly..

Put a smaller rubber there. Or put the stock one back.

#5166 37 days ago
Quoted from chuckwurt:

Put a smaller rubber there. Or put the stock one back.

BTW - thanks for the recent ACNC stream Eric! I especially appreciated you quoting your friend's observation about the game: "Easy to live. Hard to prosper." So true!

At one point in the stream when you hit ten or so brick shots in a row, I had to laugh as that looked so familiar to my gameplay experience at times!

#5167 37 days ago
Quoted from Tuna_Delight:

BTW - thanks for the recent ACNC stream Eric! I especially appreciated you quoting your friend's observation about the game: "Easy to live. Hard to prosper." So true!
At one point in the stream when you hit ten or so brick shots in a row, I had to laugh as that looked so familiar to my gameplay experience at times!

Half the battle with Alice is just not being mentally defeated by some bricks.

#5168 37 days ago
Quoted from Tuna_Delight:

BTW - thanks for the recent ACNC stream Eric! I especially appreciated you quoting your friend's observation about the game: "Easy to live. Hard to prosper." So true!
At one point in the stream when you hit ten or so brick shots in a row, I had to laugh as that looked so familiar to my gameplay experience at times!

So brutal when you’re in brick mode on that game. Haha.

#5169 37 days ago
Quoted from chuckwurt:

So brutal when you’re in brick mode on that game. Haha.

My initials would be in for both “Brick Champion” and “Post Champion” if those achievements were available haha

#5170 37 days ago

My ACNC seems to have gone crazy suddenly. It's just starting random modes at certain shots and the screen, callouts and playfield lights are all discombobulated and nothing matches anything. It's like the logic just took a shit suddenly.

Anybody seen anything like this? I'm going to reinstall the code and see if that helps, I guess.

#5171 37 days ago
Quoted from chuckwurt:

So brutal when you’re in brick mode on that game. Haha.

It‘s a brutal world

#5172 37 days ago

I’ve had the game since December and I feel like I’m constantly on the search fir the perfect settings on this game. I can’t keep tracking the logic. Do the flippers need to be set to strong to have the correct momentum to nail those orbits or does it need to be less strength? Any opinions? Those damn orbits are so crucial but so tricky!

Quoted from the_one:

It‘s a brutal world

#5173 37 days ago
Quoted from the_one:

It‘s a brutal world

It’s a brutal *planet

#5174 37 days ago
Quoted from Gnrwarkfc:

I’ve had the game since December and I feel like I’m constantly on the search fir the perfect settings on this game. I can’t keep tracking the logic. Do the flippers need to be set to strong to have the correct momentum to nail those orbits or does it need to be less strength? Any opinions? Those damn orbits are so crucial but so tricky!

Try adjusting the flipper angle. I moved mine closer to being lined up with the playfield alignment holes (rather than parallel to the inlane guides). Huge improvement for my game.

#5175 37 days ago

How do you adjust them?

Quoted from Completist:

Try adjusting the flipper angle. I moved mine closer to being lined up with the playfield alignment holes (rather than parallel to the inlane guides). Huge improvement for my game.

#5176 37 days ago
Quoted from Gnrwarkfc:

I’ve had the game since December and I feel like I’m constantly on the search fir the perfect settings on this game. I can’t keep tracking the logic. Do the flippers need to be set to strong to have the correct momentum to nail those orbits or does it need to be less strength? Any opinions? Those damn orbits are so crucial but so tricky!

Do this and you orbit shots will be fine. 6.5 degrees pitch.

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#5177 37 days ago
Quoted from Gnrwarkfc:

How do you adjust them?

Don’t adjust the flipper angle. Learn to make the shots instead. Leave them factory.

#5178 37 days ago

chuckwurt in your opinion where is the orbit shot on the flipper? A bit before the tip? Do you hit always after cradling or do you think it needs some momentum coming down the in lanes?

Quoted from chuckwurt:

Don’t adjust the flipper angle. Learn to make the shots instead. Leave them factory.

#5179 37 days ago
Quoted from chuckwurt:

Don’t adjust the flipper angle. Learn to make the shots instead. Leave them factory.

Completely disagree here. Adjust the flippers as you need to. Or leave them set form the factory. Or, set them to the alignment holes.

#5180 37 days ago
Quoted from Gnrwarkfc:

chuckwurt in your opinion where is the orbit shot on the flipper? A bit before the tip? Do you hit always after cradling or do you think it needs some momentum coming down the in lanes?

I make the orbits like 3-4 times out of ten. They are super hard to make but if you are accurate they work fine.

What exactly is your issue?

#5181 37 days ago
Quoted from Coyote:

Completely disagree here. Adjust the flippers as you need to. Or leave them set form the factory. Or, set them to the alignment holes.

Why adjust the position of the flippers when you can make all shots fine stock?

#5182 37 days ago
Quoted from chuckwurt:

Why adjust the position of the flippers when you can make all shots fine stock?

My flippers from the factory were not fine, and I couldn't make outer shots. They had to be adjusted. You're assuming that 'from factory' everything is adjusted exactly the same, which they may not. Adding on to that, settling and any slow slippage of the flipper link over time can slowly cause shots to change from flippers.

#5183 37 days ago
Quoted from Coyote:

My flippers from the factory were not fine, and I couldn't make outer shots. They had to be adjusted. You're assuming that 'from factory' everything is adjusted exactly the same, which they may not. Adding on to that, settling and any slow slippage of the flipper link over time can slowly cause shots to change from flippers.

Theres the confusion. You had to adjust yours TO STOCK.

I assumed the other recommendations were to adjust them to something other than stock.

Line them up with the flipper alignment holes like the designer intended and all will be well.

#5184 37 days ago
Quoted from chuckwurt:

Theres the confusion. You had to adjust yours TO STOCK.
I assumed the other recommendations were to adjust them to something other than stock.
Like them up with the flipper alignment holes like the designer intended and all will be well.

Yes, that's what I'm saying. You said 'from factory', which is not necessarily in alignment with the alignment holes. Mine wasn't, for instance.

#5185 37 days ago
Quoted from chuckwurt:

Theres the confusion. You had to adjust yours TO STOCK.
I assumed the other recommendations were to adjust them to something other than stock.
Line them up with the flipper alignment holes like the designer intended and all will be well.

Yes -mine were too low from the factory so i used the flipper alignment holes and voila started making more shots. I’m not saying i’m nailing every shot but i saw a huge improvement on making the staircases. I used to hate Alice and Vampire modes. I no longer avoid those

Also i no longer get any SDTM or require desperate saves off the end of flipper coming down from the left orbit. It wasn’t a huge adjustment either.

#5186 37 days ago
Quoted from Coyote:

Yes, that's what I'm saying. You said 'from factory', which is not necessarily in alignment with the alignment holes. Mine wasn't, for instance.

Also - apologies, not trying to be a dick.

#5187 37 days ago

I found the orbits easier after setting flipper strength to max

#5188 37 days ago

Wait, a ball can fit through the right orbit shot? I’m calling bullshit without video proof.

#5189 37 days ago
Quoted from Chisox:

Wait, a ball can fit through the right orbit shot? I’m calling bullshit without video proof.

Hahaha.

#5190 36 days ago

Me and my wife got our game in early December of this year. I’m happy report that, for the first time, we both made to Billion Dollar Babies! It was so thrilling and exciting. So happy we did it together!

#5191 36 days ago
Quoted from Gnrwarkfc:

Me and my wife got our game in early December of this year. I’m happy report that, for the first time, we both made to Billion Dollar Babies! It was so thrilling and exciting. So happy we did it together!

The same game? That’s amazing!

#5192 36 days ago

Maybe in CoOp mode?

#5193 36 days ago

Yes it was in co op! It was a big accomplishment for us!

Quoted from the_one:

Maybe in CoOp mode?

#5194 36 days ago
Quoted from Gnrwarkfc:

Yes it was in co op! It was a big accomplishment for us!

Doing the same often! But not reaching BDB with my wife

#5195 35 days ago
Quoted from the_one:

Doing the same often! But not reaching BDB with my wife

Smart. Using protection..!

*cough* Sorry.

#5196 35 days ago
Quoted from the_one:

Doing the same often! But not reaching BDB with my wife

Me to man, the old lady got to play better.

#5197 35 days ago

I received ACNC #250 on my birthday, September 9th, 2019. Almost a year later on September 12th, I finally reached BDB! I didn't complete it due to time, but had 7 lives to work with. Can't wait to get there again and beat it!

Also, had some friends over to play Alice over the weekend and everyone loved the game!

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#5198 33 days ago

Anyone develop a super annoying metal-to-metal clank when using the right flipper? It was progressively getting worse and I tracked it down to the upper flipper. After reseating the coil stop, replacing sleeve and gapping the shaft, no change. Turning upper flipper power down got rid of the noise but it was too weak to make the frank lock. I ended up filling the cavity in the aluminum bat with foam tape. Sound is gone with the flipper at high power. Not sure why it developed over time. My only guess is the joint between shaft and bat is coming loose? Maybe it’s just the cavity providing a good echo chamber.

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#5199 33 days ago

The one I’m babysitting did the same thing. I put a piece of business card on top of the coil stop so it wasn’t metal on metal when the flipper engaged. It didn’t seem to do anything, but for whatever reason it doesn’t make the sound anymore after like 100 games since I did that.

Sorry for not being of any help. Haha

#5200 33 days ago

Forgot my number.
Anyway.. # 158 or so, checking in.
Alice was my 2nd NIB game, I absolutely love the combination of code, music, and packed playfield. I'm still running code from late last year. I love it as it is, no crashing or bugs on mine.

Alice is lightyears better than Zombie, and I thought Zombie was goofy fun.
I hope Charlie designs at least a few more titles, because Alice is a stone cold classic.

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