(Topic ID: 264236)

Alice Cooper ACNC Bug and Enhancement Feedback Thread

By xeneize

4 years ago


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Topic Stats

  • 82 posts
  • 26 Pinsiders participating
  • Latest reply 6 months ago by Nick36
  • Topic is favorited by 24 Pinsiders

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#49 3 years ago
Quoted from xeneize:

It would really be nice to see incremental code progress made on this game. As a TNA owner maybe I have become spoiled by the amount of polish that game has gotten from TheNoTrashCougar - it is practically perfect.
This title seems like it got sold out and abandoned just as the R&M hype train left the station. In addition to the documented bugs here and in the main thread, there are so many times that the game just feels "unfinished". I know it's different developers, but that game (R&M) seems to be updated constantly.
In addition to the bugs, little (simple) things are missing like no call out when "CoOp" mode is selected. The long dead air when Frank ball 1 is locked. No call out or effect for an X multiplier hit/achievement, the LCD screen still tears quite a bit. I could go on...
Most of us here are patient (many waited a year + for their game) and I think it is safe to say that we would just like to have some communication confirming that ACNC owners haven't been forgotten.
A suggestion - we don't need more Alice call outs, why not add more using the Ethyl voice talent - or even add some random screams/laughs when a target is hit (instead of nothing)? This game has so much potential - please FawzmaGames take it all the way to the finish line! GRACIAS!

Same thing happened to RZ when ACNC came out. Spooky, and Fawzma specifically, seemingly don't care about finishing code. A shame really as the designs and themes deserve more polish. Still a fan of Spooky but feel this area of their business model is severely lacking.

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