Guillotine shot is not registering during modes or Crypt multiball.
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Quoted from zacaj:I think that's intentional.
Speaking of though, it would be cool if it had more awards than just an EB at 10 chops. Maybe some set sequence, like "light mystery @ 2, light secret passage @ 5, light eb @ 10"
Also, I've seen a few people request a setting for how many chops are needed for EB, as 10 seemed high
I hope not. 10 is fine for EB when you get credit for the shots during the game. Hopefully they will at least add this as an option because the game isn't as fun when you are just trying to get chops when there is 1 ball in play and nothing else going on. It pretty much makes letting the ball drop off the flipper to the crypt as the only viable option when you are in multi ball play or in a mode (which is most of the time in my experience). I don't even go for that shot anymore unless it is for Frank SuperJack or Alice mode. Why would they take away one of the main shots/toys in the game?
Quoted from Lethal_Inc:I hate that left VUK.
There are no VUK's (Vertical Up Kicker) on ACNC. I assume you are referring to the left scoop?
Quoted from aeneas:Just had another issue, but it's probably more related to pyprocgame/skeletongame than the specific ACNC code.
I'm on my extra ball (already had a great score...) the ball launches onto the playfield, I hit one of the 3 center targets, and the ball immediately drains.
Somehow the game doesn't realize the pinball has drained.. so it's playing the launch / skillshot music, but not offering a pinball again or doing a ball search after a while
Only option I had was to turn off the machine.
I've had this issue happen to me as well. It's annoying, but when it happens I just open the coin door and manually plunge a ball to the shooter lane so that I don't lose my game.
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