possible BUG:
bemmett - when I got Pit creature it lights the 3 shots initially to find him, the crypt, the scoop and mystery I think. I hit all 3 shots multiple times and it never said he was found?! Every time it would just say he not there. Eventually drained the ball and mode was over but it never found him. I have no idea if some weird glitch or a possible bug
BUG:
ghostbc - I am also a location and can not get bonus credit feature to work. I am trying to make it 3 plays for $2.
Any help would be appreciated.
BUG:
aeneas - A bug I just had on the latest software: on ball 4 and 5 the skillshot screen wouldn't go away. I made several shots, even locked a ball in the crypt, but skilkshot screen was shown all the time.
BUG:
PunkPin - One repeatable bug I noticed with Ethel and it may have already been addressed. When you have hit an orbit to a room and have Ethel locked in. If you start a crypt multi ball it will change monsters. Does not matter if you lock the crypt ball before or after room travel. Also with a ball in the left Frank lock the upper drop target used to drop when you shot the upper playfield from the left ramp. This no longer happens so alot of the shots hit the back of the target an go to the subway or left flipper return.
BUGS:
KingHebes - 1) Had another weird bug today during league. 4 player game. Player 1 ball 1 noticed the left orbit was not lit for skill shot. Left orbit lights appeared to be out the whole game. The monster mode select lights also were not working. I went into werewolf and it was just super weird. The save lights weren't working properly either. I started a crypt multi ball and drained 1 of the 2 balls right away. The mode ended even though ball save was still flashing for a few seconds after. Power cycling seemed to fix the lighting issues.
2) Also noticed i can't see the grand champ score on mine. Running latest public release. I tried cycling with the flippers it only shows high scores 1-4. Also once i cycled around to my last games score display i was unable to change screens with the flipper buttons anymore.
BUG:
scottieIA - tested the shaker in the menu and it don't work, nor does any of the coils. But it plays fine
BUG:
superhawk2300 - Select Ethyl. Hit an orbit to lock her in. The next steps I cannot remember the order - either hit the crypt multi-ball then the secret passage to start the monster mode or the other way around, but do them in very quick succession and Cold Ethyl does not start - Igor does. Did it 3 times now.
BUG:
zacaj - There is a bug about it losing track of locks after releasing them in ball search, as I've reported previously, but releasing the locks to free a stuck ball that potentially is in a lock is the right thing to do.
BUGS:
Coyote - 1) I think it takes a few more hits of the Vampire target after the first monster multiball. Several times I have seen a big yellow target on the display and a number of hits to go, it seems to reset the count if you drop from the upper playfield. I don't think it resets the WHOLE count, but it DOES reset the drop target - so if you have one hit left, hit the upper drop target it will then stay down. BUT, if the ball then leaves the upper playfield, it will reset the drop target, requiring you to knock it down again. (This is, IMHO, a bug. The drop target should just stay down.)
2) Werewolf: When the center targets are lit (to fire your gun at the werewolf), something will cause the other shots to become re-active. It will play the bad shot, and say you took damage, but won't actually reduce your health bar. I have noticed this in 1.1.0.0 as well.
3) After your Frankenstein Monster multiball is over, the "Lab Lock 1" like will flash blue, but the Lock Diverter will not open. The lock diverter will not open until: A. You drain and start a new ball, OR, B. Shoot up to the Mini-PF, and then drain OFF of the Mini-PF.
BUG:
Dunfielder - Orbit skill shots light your saves centre and outline. Ramp and crypt lock skill shots light saves and the secret passage. Here’s the kicker though, in 1.0.7.0 the secret passage does not light up right away. It is lit but not lit, if you shoot it you will go right to the monster, a code bug. As soon as you lock in a monster with an orbit after your skill shot it will actually light. I have also noticed many times the first right orbit shot after a failed skill shot will not advance you. I assume this is also a code bug.
BUG:
poibug - noticed in utilities that the date was wrong as it was showing 2021,and it was a day early. So I set it to correct date, it said it was saving new date then rebooted. But it was still showing the original 2021 date after rebooting. Tried it a couple of times