Quoted from GhostThruster:I think both games look spectacular but I went with ACNC just because I'm tired of the jukebox thing. What sold me was the whole moving through the castle, collecting items to help battle the monsters thing. I am a big fan of story driven games and this is exactly the type of story and ruleset I was hoping for in a pinball machine. Hopefully more companies start to do this!
Agreed. I am SO SICK of pins where you sit there scrolling through options with the flippers at the start of a ball. Thus with ACNC I wanted players to select a monster by hitting the 3 bank, so it felt active and alive.
Also since it's called "Nightmare Castle" I wanted the castle to be an integral part of the game - thus the room exploration and item collection.
So depending on what monster you select, you should try to visit certain rooms, to collect the right items that have the best effects once the battle starts.