(Topic ID: 261992)

Aladdin's Castle Dim GI

By davisjl1979

4 years ago



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  • 5 posts
  • 3 Pinsiders participating
  • Latest reply 4 years ago by edednedy
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    #1 4 years ago

    I've been working on my Aladdin's Castle and I'm getting dim GI on game start.

    The culprit is the Bonus Unit E.O.S. switch. It is a normally closed switch, but when it opens the GI brightens back up. I'm not sure what would cause this. Any suggestions?

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    #2 4 years ago

    That switch keeps the Bonus Advance relay locked in until the Bonus Advance unit takes a step. When the Bonus Advance relay fires it closes a switch that sends power to the Bonus Advance unit Step Up solenoid. Usually that solenoid will fire instantly and open the switch shown above, cutting power to the relay and ultimately to the solenoid too. The current required is high but lasts only for a fraction of a second.

    If the Bonus Advance unit solenoid somehow isn't moving or isn't opening the EOS switch the relay stays on indefinitely, keeping the solenoid on with it. In this case the current required is high and persistent which is more than the transformer was designed for. In this situation the high current demand is putting strain on the transformer which drops its output voltage everywhere. The GI is what's easily visible. If you put your meter on the 50 VAC output you'd probably see that drop too.

    First I'd check that your fuses are the correct value, then figure out why the EOS switch isn't immediately releasing the Bonus Advance relay.

    /Mark

    #3 4 years ago

    Before spending too much time looking into that EOS switch, I would confirm that the fuse holder is good. Most GI issues I've seen in Bally games have been caused by those crappy fuse blocks.

    #4 4 years ago
    Quoted from MarkG:

    That switch keeps the Bonus Advance relay locked in until the Bonus Advance unit takes a step. When the Bonus Advance relay fires it closes a switch that sends power to the Bonus Advance unit Step Up solenoid. Usually that solenoid will fire instantly and open the switch shown above, cutting power to the relay and ultimately to the solenoid too. The current required is high but lasts only for a fraction of a second.
    If the Bonus Advance unit solenoid somehow isn't moving or isn't opening the EOS switch the relay stays on indefinitely, keeping the solenoid on with it. In this case the current required is high and persistent which is more than the transformer was designed for. In this situation the high current demand is putting strain on the transformer which drops its output voltage everywhere. The GI is what's easily visible. If you put your meter on the 50 VAC output you'd probably see that drop too.
    First I'd check that your fuses are the correct value, then figure out why the EOS switch isn't immediately releasing the Bonus Advance relay.
    /Mark

    I'll take a look at the fuse values. That is something I haven't checked yet. I moved that switch out of the way and the game seems to play just fine without it.

    Quoted from edednedy:

    Before spending too much time looking into that EOS switch, I would confirm that the fuse holder is good. Most GI issues I've seen in Bally games have been caused by those crappy fuse blocks.

    I checked those just now. They are testing good luckily.

    #5 4 years ago

    There are a couple of Jones plugs junctions leading to the Bonus unit as well as at the beginning of the GI.
    Try cleaning all of the male jones plugs with fine sandpaper and make sure the tabs on the female plugs are tight. Also make sure none of the wires are touching on the tabs of the plugs.

    Bally's female jones plug connectors are generally more problematic than Williams or Gottlieb.

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